WIP: Space Kal-Tarra!
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Hebes24
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It's OK, I'll update the map soon. I'm still working on the custom sides.
Speaking of which, how do you guys think I should increase the numbers of fighters out there? The options are:
a.) Put shields on/increase total health of the fighterrs
b.) Turn down the damage of the autoturret's lasers.
c.) Some combination of the above.
What do you guys think?
Speaking of which, how do you guys think I should increase the numbers of fighters out there? The options are:
a.) Put shields on/increase total health of the fighterrs
b.) Turn down the damage of the autoturret's lasers.
c.) Some combination of the above.
What do you guys think?
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lieutenantcoda
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t551
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CitizenSnips
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lieutenantcoda
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XxDepredationxX
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Hebes24
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@lieutenantcoda/t551t551 - I'm not really going for realism here, so I was thinking of giving all of the fighters shields. (except for the CommandFlyers. Those can take the punishment without shields)
The shields would be proportional to the fighter type, though. (i.e. the V-Wing/grievousfigther would have strong shields because they are bombers, the ARC's/Vultures would have medium shields, and the Eta-2/Tri-fighter would have weak shields)
In other news:
UPDATE:
I have Finished linking the turrets to the Autoturret mainframes on the Main capitol ships.
I also have custom sides:
CIS:
Marine - Default weapons
Pilot - Default weapons + Blaster Rifle and Thermal Detonators
Republic:
Marine - Default weapons with DC-15 Carbine as Blaster Rifle
Pilot - Defaults with DC-15 Carbine and Thermal Detonators
The shields would be proportional to the fighter type, though. (i.e. the V-Wing/grievousfigther would have strong shields because they are bombers, the ARC's/Vultures would have medium shields, and the Eta-2/Tri-fighter would have weak shields)
In other news:
UPDATE:
I have Finished linking the turrets to the Autoturret mainframes on the Main capitol ships.
I also have custom sides:
CIS:
Marine - Default weapons
Pilot - Default weapons + Blaster Rifle and Thermal Detonators
Republic:
Marine - Default weapons with DC-15 Carbine as Blaster Rifle
Pilot - Defaults with DC-15 Carbine and Thermal Detonators
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lieutenantcoda
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timusafa
I would say decreasing the range/accuracy/damage of the autoturrets will definitely help this map. As to shields... it might be a good idea, but I haven't played a map with shields so I wouldn't know. If you are going to put shields on the fighters, I would do what clda suggested and give the jedi starfighter/ tri fighter medium shields. That way, they can stand some pounding, but if their shields drop they better get the heck outta there.
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Hebes24
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Hebes24
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No, Teancum tried it, but he said it really unbalanced the map, because of all of the gunner positions.
Plus, I would have no idea how to do that anyway.
Plus, I would have no idea how to do that anyway.
Last edited by Hebes24 on Wed May 09, 2007 3:45 pm, edited 2 times in total.
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Ace_Azzameen_5
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Or, you could counter balance it. You don't have to have a CIS equivalent of the 3 seater, but you could balance it in some way. You're map is probably unbalanced as it is - balance is very hard, object shapes and placement effect balance in some less than obvious ways-ie:the cover offered by the Comms frigate vs the acclamator - so go, be creative. IMHO.
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Hebes24
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lieutenantcoda
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Xavious
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Hebes24
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lieutenantcoda
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Hebes24
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Razgriz
