Ultimate Battelfront 2 WIP

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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maxloef
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Post by maxloef »

Ijust had a great idea :D

im gonna make a space map with Controlable Capitol ships

basicly i wil be using the dome models and scale them to about the size of n Xwing.

U will spawn on Shipyards (gonna try and make em from objects)

And there u will fight it out in capitol ships


The capitol ships will have player contoled forward lasers and Missles.

The only bad thing is the lasers will come from the origin :P

The ship will also have a Various Auto Turrets or player controlable turrets.

U are also able to fly the frigates and MAybe a droid control ship (CW)

The ships will be easy to control BUT will move very slow and turn not so fast either.

The ships wil have high health to ensure long lasting battles

So it evntualy Comes down to strategy.

il post screenieshots once ive got 2 capitol ship working :P ships working :P
RevanSithLord
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Post by RevanSithLord »

Man! Darn you Maxloef! Making me so crazy for this map....gonna put me in an asylum dude, lmao. :lol:

Nice work so far guys. :D
maxloef
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Post by maxloef »

yeh im pleased to inform you that the firstb initial test were Succesfull.

I have a Working venator and Providence :D
bladeofyoda

Post by bladeofyoda »

Is the jet trooper's rifle very rapidfire, and can you colnsider giving the jet trooper an EMP launcher
Tohron

Post by Tohron »

maxloef wrote:Ijust had a great idea :D

im gonna make a space map with Controlable Capitol ships

basicly i wil be using the dome models and scale them to about the size of n Xwing.

U will spawn on Shipyards (gonna try and make em from objects)

And there u will fight it out in capitol ships


The capitol ships will have player contoled forward lasers and Missles.

The only bad thing is the lasers will come from the origin :P

The ship will also have a Various Auto Turrets or player controlable turrets.

U are also able to fly the frigates and MAybe a droid control ship (CW)

The ships will be easy to control BUT will move very slow and turn not so fast either.

The ships wil have high health to ensure long lasting battles

So it evntualy Comes down to strategy.

il post screenieshots once ive got 2 capitol ship working :P ships working :P
Is it possible to get objects in ZeroEditor to follow vehicles? Because if that's possible, I have a better idea: get one of the unused space turrent control seats, turn it into a vehicle, then get all the objects that make up a capital ship (including the vehicle spawns) along with corresponding regions and paths to follow that turrent seat as you fly it around the map.

The seat itself could be located on the bridge, and there would be first-person view looking out from the control seat through the bridge window, and 3rd person view looking out over the entire capital ship.
MasterSkywalker
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Post by MasterSkywalker »

Ipodzanyman wrote:Image
-whoever made this pic didn't know how to spell "standard"
Off-Topic
(I know this is an old post but this really irritated me lol) Thats because its dutch. In dutch "standard" has 2 a's instead of one lol.
On-Topic
This mod is just AWESOME, can't wait for it to be finished!! :P
tirlim

Post by tirlim »

looks great!
good job!
you are a good modder ;)
maxloef
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Post by maxloef »

Tohron wrote:
maxloef wrote:Ijust had a great idea :D

im gonna make a space map with Controlable Capitol ships

basicly i wil be using the dome models and scale them to about the size of n Xwing.

U will spawn on Shipyards (gonna try and make em from objects)

And there u will fight it out in capitol ships


The capitol ships will have player contoled forward lasers and Missles.

The only bad thing is the lasers will come from the origin :P

The ship will also have a Various Auto Turrets or player controlable turrets.

U are also able to fly the frigates and MAybe a droid control ship (CW)

The ships will be easy to control BUT will move very slow and turn not so fast either.

The ships wil have high health to ensure long lasting battles

So it evntualy Comes down to strategy.

il post screenieshots once ive got 2 capitol ship working :P ships working :P
Is it possible to get objects in ZeroEditor to follow vehicles? Because if that's possible, I have a better idea: get one of the unused space turrent control seats, turn it into a vehicle, then get all the objects that make up a capital ship (including the vehicle spawns) along with corresponding regions and paths to follow that turrent seat as you fly it around the map.

The seat itself could be located on the bridge, and there would be first-person view looking out from the control seat through the bridge window, and 3rd person view looking out over the entire capital ship.

It wont work Concidering the ships are made up of multiple parts and the game doesnt support Moving vehicle spawns
Jetbomb

Post by Jetbomb »

well, i made a banner with the pics i got off this topic, and im making many more!

Image
Syth
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Post by Syth »

Jetbomb, your avatar must be the creepiest thing ive ever seen. :shock:
lol
Jetbomb

Post by Jetbomb »

Syth wrote:Jetbomb, your avatar must be the creepiest thing ive ever seen. :shock:
lol
i thought i should put like one of my 1000's of SW pics there, but decided a funny one would be good :)
maxloef
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Post by maxloef »

MasterSkywalker wrote:
Ipodzanyman wrote:Image
-whoever made this pic didn't know how to spell "standard"
Off-Topic
(I know this is an old post but this really irritated me lol) Thats because its dutch. In dutch "standard" has 2 a's instead of one lol.
On-Topic
This mod is just AWESOME, can't wait for it to be finished!! :P
its seems me and Rc 1290 Dreadnaught are not the only dutch people around ;)
maxloef
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Post by maxloef »

Poepl i have made a mistake :P

the first map is NOT going to be Theed.

But it will be the invasion of Naboo.
The map will Concist of a fair amount of villages spread across a forest and some open plains.
The Trade Federation will Spawn at 2 Landers Spread fairly far appart.

The Naboo Will Start in Each Village and maybe an Outpost or 2.

The Vehicles in This map will be:

Trade Federation

- AAT
- STAP

Naboo

- Gian Speeder
- Advance Gian speeder

The classes have not yet been Dicided

Heroes:

Cis

Oom-9

Naboo

Captain Panaka

Il post screenshots soon
~HUNTER~_OVERLORD

Post by ~HUNTER~_OVERLORD »

The gods demand screenshots at once!
Talibanman

Post by Talibanman »

hmm, maybe you should try to convert the old flash speeder from swbf1 to swbf2 (with permission, of course ;) )
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Post by Chamboozer »

jetbomb, you changed your avatar! lol. How many maps are you working on, maxloef? If you start too many you will never finish!
Joscha

Post by Joscha »

Offtopic: hehe i'm Dutch too.

Ontopic: So hows the progress going Maxloef?
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Post by The_Emperor »

I'm Dutch as well but shall we stay on topic ;)
Any progress? :P hehe
^Destroyer^

Post by ^Destroyer^ »

Oh My God, a Dutch people flood!!! (although im Dutch to, i'm gentil enough to keep my words in english :P) Very nice work Maxloef, i can't wait to play that naboo map!^

^Destroyer^
RC-1290

Post by RC-1290 »

This dutch guy says, yea max, you should stop building on jka for a moment and get back to BATTLEFRONT, you're not doing anything as far as I know...you'll here of me on skype:P :twisted: hehe, naa just kiddin, but I do suggest you get back to battlefront and finish some things.:D

Dread
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