How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I still have to texture most of the body, do some reshaping on the "beak" and do heirarchy, among other things. I'm going to need someone to export this when I'm finished too.
Qdin wrote:good model - but gotta agree with Mini'
maybe you should use its skin if you wanna continue the project?
Where would I find the model that everyone's talking about, exactly?
And I'll probably continue this anyway - the model may need new hardpoints since I'm planning on giving in a modified force push/force pull (geonosian fighters had tractor beams and repulsor generators that they sometimes used for harrassment).
Oh, and this will be shooting purple blasts - modifying the laser color is surprisingly simple.
I got the geonosian fighter texture, but am encountering a problem with mapping it onto my model. The XSI texture editor seems to be set on my vehicle's cockpit, and I don't know how to switch it so as to control the application of the texture onto other parts of the model.
Just have the explorer showing in one of the four windows, and have the texture editor take up the top two. That way you can select what part of the model to texture with ease.
Okay, with your help I fixed the problem, it turns out the model showing up was the one I wanted, but was in its initial form before the point modifications I made so it was unrecognizable.
I still have two more questions though, how can you get the texture editor to show the modifications you made to a polygon mesh, and how can you get the texture editor viewport to look at different sides of a model?