Tatooine Valley: RELEASED
Moderator: Moderators
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yoda_does_yoga
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Rpe7
OOOw, It's really good, very rich map, good visuals, looks good !! Such a Big map and it still works fine !!! The vehicles are really REALLY cool and I'm fond of the innovative placing of the X-wings ( nose up) it's such a nice sight, ready for take off
This map is amazing.
This map is amazing.
Last edited by Rpe7 on Wed May 03, 2006 10:37 am, edited 1 time in total.
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jango232
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-Iceman-
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Droid803
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DeathRow
- Master Bounty Hunter

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-_-
- Gametoast Staff

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PvtParts
- Jedi

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Gordman
Bug Report:
The lasers from the Imperial Landing Craft and from the Tie Fighter look extremely blocky:
http://screenshot.xfire.com/screenshot/ ... db1c69.png
http://screenshot.xfire.com/screenshot/ ... 957005.png
A wall glitch I found.... no boundries:
1. http://screenshot.xfire.com/screenshot/ ... d956a6.png
2. http://screenshot.xfire.com/screenshot/ ... dd2fd0.png
3. http://screenshot.xfire.com/screenshot/ ... c4d9ff.png
Also there is a part in the top of the building at cp4 where you can just walk right in with no boundries:
1. http://screenshot.xfire.com/screenshot/ ... 127906.png
2. http://screenshot.xfire.com/screenshot/ ... 127906.png
BTW I found this very pixelly:
http://screenshot.xfire.com/screenshot/ ... 84524c.png
Also when you change views on the tatooine land speeder u see the pilot and passenger in yur view:
http://screenshot.xfire.com/screenshot/ ... 709f71.png
You need to put a wall infront of this area:
http://screenshot.xfire.com/screenshot/ ... b25db0.png
**EDITED**
The lasers from the Imperial Landing Craft and from the Tie Fighter look extremely blocky:
http://screenshot.xfire.com/screenshot/ ... db1c69.png
http://screenshot.xfire.com/screenshot/ ... 957005.png
A wall glitch I found.... no boundries:
1. http://screenshot.xfire.com/screenshot/ ... d956a6.png
2. http://screenshot.xfire.com/screenshot/ ... dd2fd0.png
3. http://screenshot.xfire.com/screenshot/ ... c4d9ff.png
Also there is a part in the top of the building at cp4 where you can just walk right in with no boundries:
1. http://screenshot.xfire.com/screenshot/ ... 127906.png
2. http://screenshot.xfire.com/screenshot/ ... 127906.png
BTW I found this very pixelly:
http://screenshot.xfire.com/screenshot/ ... 84524c.png
Also when you change views on the tatooine land speeder u see the pilot and passenger in yur view:
http://screenshot.xfire.com/screenshot/ ... 709f71.png
You need to put a wall infront of this area:
http://screenshot.xfire.com/screenshot/ ... b25db0.png
**EDITED**
Last edited by Gordman on Tue May 02, 2006 10:08 pm, edited 3 times in total.
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NegativeSmiley
It was.. amazing. It never seemed to end where ever I went. The battles were huge, the lasers, lightsabers, and everything looked alot better and the new units were a nice matchup. Heros were good but the only disappointing thing about the map...
I've run out of time to even try Hero assault and get to more than 4 CP's.
To all who download this make sure you have plenty of time on your hands to explore and play the map. Saddly I don't. Amazing Penguin, keep up the excellent work.
I've run out of time to even try Hero assault and get to more than 4 CP's.
To all who download this make sure you have plenty of time on your hands to explore and play the map. Saddly I don't. Amazing Penguin, keep up the excellent work.
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splinterCell
There seems to be a bug with the clone recon commando, there's a very short delay with the blaster attachment before firing (like the chaingun) and it can be a bit bothersome and you can get the gunslinger award using the blaster attachment or the side arm pistol which makes it impossible to switch weapons.
I haven't noticed the blocky laser though, everything looks fine. But i did notice a few overlapping textures like in the hangar of the Republic/Empire base and the map boundary seems kinda small and uncomfortable for dogfighting.
Oh, and just a small request: Can you add an electric effect when getting hit by an Electro Staff
I haven't noticed the blocky laser though, everything looks fine. But i did notice a few overlapping textures like in the hangar of the Republic/Empire base and the map boundary seems kinda small and uncomfortable for dogfighting.
Oh, and just a small request: Can you add an electric effect when getting hit by an Electro Staff
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PvtParts
- Jedi

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Blocky laser is his video settings - look at the rest of the his map compared to what you all see on your version..
Love the effects (such as plasma grenade)
Fun map penguin, real fun. I havent played the gcw modes, need to sleep. test em tomorrow, and give you a report. Ill also try to get some screens of any slight issue, even, say, where starfighters crash, so you can look into it.
Loved the new weapons and tweaking, and xl was great fun.
No major bugs, and however you got your flyers to fly (barriers...meh) worked great, rarely saw a crash, except a few times on the little mesas or plateaus you see (about 20 units high, run through entire map)
Perhaps put more of a delay for orbital strike - it seems so sudden. Add a damage radius of about 6 or 8 to give it more splash and seem more powerfull. (so when it hits the ground it damages those around it)
I like the power in it, it wasted an MTT with 2 of its, what, 8, laser beams.
Recon Commando was suprisingly underpowered. His guns are strong, but hes too weak in my opinion. I suggest bumping the health and dropping the speed (i think of arc commandoes being elite and fast, rep commandoes being elite, stronger, but not the kind of sprinting charachter..with all that armour....)
Orbital strike was a favorite, but it would by nice to put it on grenade anims, so it doesnt just pop out. Curious to see how you managed to get it flash. (its probably a command string.."Lightflash = "1", but oh well you tell me..) (oh dang i cant wait for the source pack).
Jet Trooper is a blast, like the colors, like the shottie, but maybe drop the heat - i dunno it annoys me because the sound is like a beast but you only get 2 shots (well 1). so im ready to tear it up and its like OVERHEATED!.. personal preference i guess but id sure like to see it a little more powerfull.
SBD is kinda akward - having the rocket launcher -- i dunno maybe its me
to fix the magna guards slow sprinting compare it to ...hmm well im pretty sure jango fett has these. Look in jango fetts (or com_hero NOT com_jedi) and look for acceleration or something (it will be commented about how it accelerates default movement) this should fix his slow sprinting.
and maybe give him jedi jump, but put a jump height that prohibits him from jumping any heigher than the first teir of force jump. Magna Guards could jump high, but obviously not through the force.
Hunt crashed. Dont worry i followed your readme word for word. which leads me to believe 2 things; either you messed up your readme (i doubt but hey...gotta cover every base) or it is user specific. I in the past have had certain maps crash. It sure as anything isnt my computer, im confident that its well qualified (overqualified) to run any thing BattleFront 2 (realistically BattleFront 1) can throw at it.
And since Battlefront 2 has gamemodes, the issue, im sure, could be quite similar. All other modes worked fine, just not hunt.
I recommend making the gunships lasers smaller and faster, same damage.
Liked the new weapons, liked em a lot. But in my opinion it would be a good idea to raise the fire rate of the commando dc-17 main rifle and make the laser smaller.
Also perhaps drop the lifetime of the laser for the dc-17 sniper, sometimes when you move it still exists. a few decimal places lower should do the trick. (also i would like if the dc-17 wasnt a 1 round mag..)
And yeah the warm up for the dc-17 still exists not really annoying cause its a beast anyway but just a note.
Hope these help some, or a lot, or a bit.
Ill get some screenshots to make it easier for you to fix them(even though most of them are more suggestive than criticism/bugs)
And once again, nice map (perhaps add the tatooine or geonosis detail texture to your main textures so it looks higher res up close..)
PS. (check you tips for spelling errors. The one with because is mispelled. easy to fix small difference but whatever..)
Love the effects (such as plasma grenade)
Fun map penguin, real fun. I havent played the gcw modes, need to sleep. test em tomorrow, and give you a report. Ill also try to get some screens of any slight issue, even, say, where starfighters crash, so you can look into it.
Loved the new weapons and tweaking, and xl was great fun.
No major bugs, and however you got your flyers to fly (barriers...meh) worked great, rarely saw a crash, except a few times on the little mesas or plateaus you see (about 20 units high, run through entire map)
Perhaps put more of a delay for orbital strike - it seems so sudden. Add a damage radius of about 6 or 8 to give it more splash and seem more powerfull. (so when it hits the ground it damages those around it)
I like the power in it, it wasted an MTT with 2 of its, what, 8, laser beams.
Recon Commando was suprisingly underpowered. His guns are strong, but hes too weak in my opinion. I suggest bumping the health and dropping the speed (i think of arc commandoes being elite and fast, rep commandoes being elite, stronger, but not the kind of sprinting charachter..with all that armour....)
Orbital strike was a favorite, but it would by nice to put it on grenade anims, so it doesnt just pop out. Curious to see how you managed to get it flash. (its probably a command string.."Lightflash = "1", but oh well you tell me..) (oh dang i cant wait for the source pack).
Jet Trooper is a blast, like the colors, like the shottie, but maybe drop the heat - i dunno it annoys me because the sound is like a beast but you only get 2 shots (well 1). so im ready to tear it up and its like OVERHEATED!.. personal preference i guess but id sure like to see it a little more powerfull.
SBD is kinda akward - having the rocket launcher -- i dunno maybe its me
to fix the magna guards slow sprinting compare it to ...hmm well im pretty sure jango fett has these. Look in jango fetts (or com_hero NOT com_jedi) and look for acceleration or something (it will be commented about how it accelerates default movement) this should fix his slow sprinting.
and maybe give him jedi jump, but put a jump height that prohibits him from jumping any heigher than the first teir of force jump. Magna Guards could jump high, but obviously not through the force.
Hunt crashed. Dont worry i followed your readme word for word. which leads me to believe 2 things; either you messed up your readme (i doubt but hey...gotta cover every base) or it is user specific. I in the past have had certain maps crash. It sure as anything isnt my computer, im confident that its well qualified (overqualified) to run any thing BattleFront 2 (realistically BattleFront 1) can throw at it.
And since Battlefront 2 has gamemodes, the issue, im sure, could be quite similar. All other modes worked fine, just not hunt.
I recommend making the gunships lasers smaller and faster, same damage.
Liked the new weapons, liked em a lot. But in my opinion it would be a good idea to raise the fire rate of the commando dc-17 main rifle and make the laser smaller.
Also perhaps drop the lifetime of the laser for the dc-17 sniper, sometimes when you move it still exists. a few decimal places lower should do the trick. (also i would like if the dc-17 wasnt a 1 round mag..)
And yeah the warm up for the dc-17 still exists not really annoying cause its a beast anyway but just a note.
Hope these help some, or a lot, or a bit.
Ill get some screenshots to make it easier for you to fix them(even though most of them are more suggestive than criticism/bugs)
And once again, nice map (perhaps add the tatooine or geonosis detail texture to your main textures so it looks higher res up close..)
PS. (check you tips for spelling errors. The one with because is mispelled. easy to fix small difference but whatever..)
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yankeefan05
- Sith

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Gordman

