Rhen Var: Temple RELEASED!!!
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- SBF_Dann_Boeing
- Groove Walrus

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ArcAngel_Neo
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wierd165
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I>@\/()
RE: Rhen Var: Temple RELEASED!!!
Thanks for the alternate link. now just another hour and a half and I'll be playing. 
- SBF_Dann_Boeing
- Groove Walrus

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i made an alternative download link at megaupload and it works. To download just enter that 3 letter code in the box and then click the download button, it tells u to wait a couple seconds then the download link appears.
i dont think u can increase it unless u use some admin code when u are the host of a multiplayer session.ArcAngel_Neo wrote:Uhhh Boeing, one question. Is it possible to increase the kill limit on Bonus mode? For me the game ends way too early (sometimes right once i unlock the last unlockable character)
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AlexSecura
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RE: Rhen Var: Temple RELEASED!!!
Like i said in the WIP-Thread:
I LOVE RHEN VAR
and this maxed Out Version from Citadel is absolute great,Dann_Boeing.I love both Modes,the flyable Falcon and the Tunnelsystem with the Caverns
underneath the Citadel is very nice.You should add some Enemys or 1 or 2 Wampas which patroles in the Caverns,that would be great.
I found some Bugs but trainmaster mentioned them and i think you should know them all.
2 Things:
1.My Distance Setting is on -Full Distance- but the Buildings and Mountains etc appear not direct.They show up if you came nearer to them.Could you fix that Problem?
2.The Dust from the starting/landing Ships looks like this:

and this:

Hope you fix some Bugs and made a V1.1.
If you work out your Map specially Conquest Mode that would be a - PLEASE DONT REMOVE - Map for everyone´s Addon Folder.
I LOVE RHEN VAR
and this maxed Out Version from Citadel is absolute great,Dann_Boeing.I love both Modes,the flyable Falcon and the Tunnelsystem with the Caverns
underneath the Citadel is very nice.You should add some Enemys or 1 or 2 Wampas which patroles in the Caverns,that would be great.
I found some Bugs but trainmaster mentioned them and i think you should know them all.
2 Things:
1.My Distance Setting is on -Full Distance- but the Buildings and Mountains etc appear not direct.They show up if you came nearer to them.Could you fix that Problem?
2.The Dust from the starting/landing Ships looks like this:
and this:
Hope you fix some Bugs and made a V1.1.
If you work out your Map specially Conquest Mode that would be a - PLEASE DONT REMOVE - Map for everyone´s Addon Folder.
- SBF_Dann_Boeing
- Groove Walrus

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RE: Rhen Var: Temple RELEASED!!!
im not sure how to fix the square exhaust, that's always been a problem for my maps but its never been that big a deal to me. i dunno what exactly u mean about the view distance thing.
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AlexSecura
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RE: Rhen Var: Temple RELEASED!!!
Pic1:

Pic2:

Sorry.I know my English is not the best.I think its called View-Distance
Pic2:
Sorry.I know my English is not the best.I think its called View-Distance
- SBF_Dann_Boeing
- Groove Walrus

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RE: Rhen Var: Temple RELEASED!!!
well it fades in like that, and i don't think its possible to see everything, plus that would create immense lag. I was able to fix the old download link, so now both links work. Use whatever one works best for you.
- SBF_Dann_Boeing
- Groove Walrus

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RE: Rhen Var: Temple RELEASED!!!
I submitted the map to swbffiles, i updated the first page with the official screens.
-
Jareth
-
RC-1290
The fading effect is Fog. It can be adjusted in you skyfile.
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
Increase the second number to move the fog distance farther away. I honestly don't know what the first number is for
. I'm sure someone else does.
RC-1290'Dreadnought'
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
Increase the second number to move the fog distance farther away. I honestly don't know what the first number is for
RC-1290'Dreadnought'
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Protector_Pulch
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XxDepredationxX
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Sniper_eye
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XxDepredationxX
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