Droideka Questions...
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adventfear
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Droideka Questions...
I had the idea to make a "final boss" so to speak for my Mygeeto map, and I was wondering a few things about droidekas.
1, is it possible to scale them up in the ODF say, to about the size of a Rancor?
2, can you add more weapons to them aside from just the cannons, like a rocket launcher for instance?
3, How do you slow down or speed up their rolling speed?
1, is it possible to scale them up in the ODF say, to about the size of a Rancor?
2, can you add more weapons to them aside from just the cannons, like a rocket launcher for instance?
3, How do you slow down or speed up their rolling speed?
- CodaRez
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Re: Droideka Qs...
1. supposedly this: http://www.gametoast.com/forums/viewtop ... 27&t=11546adventfear wrote:I had the idea to make a "final boss" so to speak for my Mygeeto map, and I was wondering a few things about droidekas.
1, is it possible to scale them up in the ODF say, to about the size of a Rancor?
2, can you add more weapons to them aside from just the cannons, like a rocket launcher for instance?
3, How do you slow down or speed up their rolling speed?
2. Since they are in a cooky class to begin with (they are infantry but recognized as vehicles, which have only one weapon slot)
Short answer: No.
3. The .odf for them has editable values, check em out.
- SAMofBIA
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Re: Droideka Questions...
ok this may or may not be a satisfactory answer, but as a boss class ide figure you coudnt play as him, so if you want to keep his sheild i would suggest adding in a secondary ordnance to his cis_weap_inf_repeater that fires the other weapon you want and you can use the secondaryordnanceperiod to whenever youde like him to fire the whatever. so if you wanted him to fire a missile after say every twenty repeater shots, you could put in secondaryordnanceperiod = "20"
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jedimoose32
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Re: Droideka Questions...
An excellent tutorial for secondary ordnance can be found HERE at the bottom of the first post.SAMofBIA wrote:i would suggest adding in a secondary ordnance to his cis_weap_inf_repeater that fires the other weapon you want and you can use the secondaryordnanceperiod to whenever youde like him to fire the whatever. so if you wanted him to fire a missile after say every twenty repeater shots, you could put in secondaryordnanceperiod = "20"
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THEWULFMAN
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Re: Droideka Questions...
I suggest turning it into a vehicle and giving it an second position, then adding the pilottype: self to the vehicle slots.
Just an idea...
Just an idea...
- SAMofBIA
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Re: Droideka Questions...
lol but then whos gonna be in the second position?
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THEWULFMAN
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Re: Droideka Questions...
i ment have have the rock launcher in the sencond position and have them both on autopilotSAMofBIA wrote:lol but then whos gonna be in the second position?
- Fiodis
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Re: Droideka Questions...
Can you do that?
- Firefang
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Re: Droideka Questions...
If it's a vehicle, you can do the secondary part. I don't know about the autofire.
- SAMofBIA
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Re: Droideka Questions...
well ive been wondering if i can get a weapon thats attached to a unit fire automaticall as an autoturret...like have the autoturret odf link to firing from the point on the model and have rotations and such (like a shoulder mounted miniature chaingun). i think it may be possibly through some MAJOR odf-ing and such.
- DarthD.U.C.K.
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Re: Droideka Questions...
no, for units its not, however you can make weapons shoot automatically.
- SAMofBIA
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Re: Droideka Questions...
what i meant is, that you give a unit a chaingun on his shoulder (just for looks) then you have an autoturret dispenser taht dispenses a small item (maybe to a location inside the chaingun) that stays with you, or around oyu and makes it look like the chaingun is firing, and set its fire to go in the direction your pointing. but maybe you already sort of got this out of the last post and im being redundant....
- Fiodis
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Re: Droideka Questions...
That would be highly impractical. You would have to use a repeating LUA timer to get the matrix of the character's unit every few centiseconds (is that a proper SI unit?), then build a matrix off that unit's at precisely the right offset, then spawn a turret there, then almost instantly kill the turret again. If you get that to work, the turret might not even have enough time to discharge before it is killed and respawned at a new matrix. You would need further LUA coding if you didn't want it to fire every timer-dictated "frame."
It is not possible at all to attach a turret to a unit.
It is not possible at all to attach a turret to a unit.
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- SAMofBIA
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Re: Droideka Questions...
hmm well point taken then.
