Lack of Errors, but map still crashes
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Slayer_Hunter_J
Lack of Errors, but map still crashes
My custom map I made has been crashing, and I have no clue what's wrong. When I munge it, I only get 1 warning, which is:
WARNING[PC_modelmunge world1\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
And since it's just a warning, it (in theory) should run well. But it doesn't. And what is even odder is that BF2log has no Severity 3 errors. They are all Severity 2. Also, I have not touched the lua at all, added any CPs, made a custom unit, etc. All I have done is add buildings and the like to my map. Does anyone know what might be wrong/how to fix it? Any help would be appreciated.
WARNING[PC_modelmunge world1\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
And since it's just a warning, it (in theory) should run well. But it doesn't. And what is even odder is that BF2log has no Severity 3 errors. They are all Severity 2. Also, I have not touched the lua at all, added any CPs, made a custom unit, etc. All I have done is add buildings and the like to my map. Does anyone know what might be wrong/how to fix it? Any help would be appreciated.
Last edited by Slayer_Hunter_J on Tue Mar 06, 2007 7:07 pm, edited 2 times in total.
- Teancum
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RE: Map Crashing
When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
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Astute
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RE: Map Crashing
Hmm, I looked around for that model and all I found was a mesh file. Did you create an odf for the model? and have you tried testing the map without the statue?
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Slayer_Hunter_J
Re: RE: Map Crashing
It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
The thing is, that model is not even in my map, I just coppied all of naboo's (my city setting) assets into my world folder.Astute wrote:Hmm, I looked around for that model and all I found was a mesh file. Did you create an odf for the model? and have you tried testing the map without the statue?
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Alpha
RE: Re: RE: Map Crashing
Have you run your log from the bf2_modtools? I munged the other day and only that gave me info.
- Teancum
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Re: RE: Map Crashing
Have you ever stopped a munge though? Even if you clean sometimes certain files won't get deleted on a clean if you have.Slayer_Hunter_J wrote:It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
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Slayer_Hunter_J
Re: RE: Map Crashing
Yes I have, and I got no Serverity 3 errors.Alpha wrote:Have you run your log from the bf2_modtools? I munged the other day and only that gave me info.
Yeah, i have stopped it, I guess I'll manually delete them and retry.Teancum wrote:Have you ever stopped a munge though? Even if you clean sometimes certain files won't get deleted on a clean if you have.Slayer_Hunter_J wrote:It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
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Slayer_Hunter_J
RE: Re: RE: Map Crashing
Sorry to bump my own topic, but I have some updates. I deleted the statue out of my world folder (along with some other objects I am not using, and was sure to make sure first), and now I have absolutely no munge errors. But now when I tried it in SPTest (it still crashes BTW) I actually get some Severity 3 errors. Here they are (just them):
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_lampost1" geometry "nab2_prop_lampost1" not found
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
And yes, I did get that same one 7 times in the log. Also, the thing is, the lampost is not even in my map! I even deleted it out of my world folder, and I still get this error. I also found these Severit 2 errors, but I am not sure if they have any importance:
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=11c58be9: trying to replace "nab2_prop_tall_planter" with "nab2_prop_tall_planter0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=caa1a8ee: trying to replace "nab2_bldg_arch" with "nab2_bldg_arch1"
Any ideas?
[EDIT] Ok, I've fixed it so that I don't get any more Severity 3 errors, but for some crazy reason, it STILL CRASHES! It's annoying me.
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_lampost1" geometry "nab2_prop_lampost1" not found
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."
And yes, I did get that same one 7 times in the log. Also, the thing is, the lampost is not even in my map! I even deleted it out of my world folder, and I still get this error. I also found these Severit 2 errors, but I am not sure if they have any importance:
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=11c58be9: trying to replace "nab2_prop_tall_planter" with "nab2_prop_tall_planter0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=caa1a8ee: trying to replace "nab2_bldg_arch" with "nab2_bldg_arch1"
Any ideas?
[EDIT] Ok, I've fixed it so that I don't get any more Severity 3 errors, but for some crazy reason, it STILL CRASHES! It's annoying me.
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Penguin
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Code: Select all
Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=11c58be9: trying to replace "nab2_prop_tall_planter" with "nab2_prop_tall_planter0"
Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=caa1a8ee: trying to replace "nab2_bldg_arch" with "nab2_bldg_arch1" -
Slayer_Hunter_J
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MercuryNoodles
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Slayer_Hunter_J
