Scaling models
Moderator: Moderators
-
ZoomV
- Rebel Warrant Officer

- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Scaling models
I've been trying to scale yav2_bldg_arena_striaght_2 to 1.8 scale in XSI. When I scale it in XSI everything scales noramally, however in ZE I can see that the lowrez model isn't scaled, and when I try to run in game is crashed on load. The debugger can run the map fine, however I notice that while most of the model is scaled, the collision and lowrez are not scaled.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Scaling models
Have you selected the model, the lowrez, shadow, or the dummy null?
You should select the model, scale it to 1,8 and then press "Freeze M". Continue with every other msh, too. You need to scale the shadow volume,... too.
You should select the model, scale it to 1,8 and then press "Freeze M". Continue with every other msh, too. You need to scale the shadow volume,... too.
-
ZoomV
- Rebel Warrant Officer

- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: Scaling models
hmm, I selected everything and the result in XSI was that collision and lowrez where scaled 1.8^2 times, however in game it came out fine.
