Games Complex - theITfactor's final map - updates pg. 12-15
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
I think this is the current one, outdated as is.
http://www.filefront.com/14276793/Zombi ... -Beta.zip/
http://www.filefront.com/14276793/Zombi ... -Beta.zip/
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Darth_Squoobus
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
After a certain point all the zombies stopped attacking. Even the infamous Big Red would just hop up and stand over me. And I didn't even die. They just stood there.
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MetalcoreRancor
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mswf
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Looks impressive, though I think that the explosion effect really needs some work/scaling up.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Way cool! But yeah, it needs a bigger explosion.
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
<Evil grin here> Much better! 
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
So, I have a question for everyone who follows this heroes project for the map.
Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
I think you have enough here. Go and work on other things.MetalcoreRancor wrote:So, I have a question for everyone who follows this heroes project for the map.
Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
- destructo_bot
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
QFTGeneral_Nate wrote:I think you have enough here. Go and work on other things.MetalcoreRancor wrote:So, I have a question for everyone who follows this heroes project for the map.
Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
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The_Emperor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Aye, you've got a lot of nifty powers already, I'd say it's enough. I'd love to see some other stuff
I'm sure it'll be good
- Broken_box
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Rancor, the powers are dandy, I wouldn't be able to deal with many more being in one map.
more powers mean that there could always be one extra thing to exploit by players, or that might tip the balance one way or another more than anticipated, so it would end up getting really complicated if there were many more.
keep what powers are already there, but I personally do not desire any more,
I'd prefer to see you keep working and polishing like you've been doing (like making bigger rocks with bigger explosions to make it fairer/prettier) and working on whatever remains to be done, I look forward to seeing this all done as a whole, I don't mean to sound nasty, but be careful not to dwell on what force powers there are and what needs doing to them, that way madness lies
more powers mean that there could always be one extra thing to exploit by players, or that might tip the balance one way or another more than anticipated, so it would end up getting really complicated if there were many more.
keep what powers are already there, but I personally do not desire any more,
I'd prefer to see you keep working and polishing like you've been doing (like making bigger rocks with bigger explosions to make it fairer/prettier) and working on whatever remains to be done, I look forward to seeing this all done as a whole, I don't mean to sound nasty, but be careful not to dwell on what force powers there are and what needs doing to them, that way madness lies
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Alright. I've decided to do finishing touches to the weapons of the Zombie mode next. But, you will see my creative new power system emerge in this mode too ^__^
- Broken_box
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
last time you used your "creative powers" I got bantha fodder
I'm looking forward to those being put to use in a way which doesn't involve me dying.
I'm looking forward to those being put to use in a way which doesn't involve me dying.
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theITfactor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Nice work Rancor
I'm as good as dead until Winter Break
The map will get finished though eventually, I never leave a project unfinished 
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Yup. It's back...

D.U.C.K's new house.
Hidden/Spoiler:

They leap. They attack.
- Broken_box
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
wahey! it's going again!
nice update
nice update
- RED51
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
So you just come right out of the blue, and act like nothing has happened
, jk, nice update!
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B-1Burt
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Yeah, the oringinal melee the zombies game mode, not L4D2.(<Still a good game though.)
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Blade117
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
That is all I can say. This looks amazing. However, I mmam unable to find a current download link. Help please?





