Operation FM -- Story mode WIP

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Razgriz

Post by Razgriz »

Yea dude Naruto rocks! i was also wondering if it was possible to make a naruto mod....you could like use the ewok spear but skin it as a kunai like vyse did with his arrows. but youd probably need a whole new model. If we could get someone to do that thatd be great!
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Post by Hebes24 »

archer wrote: @Hebes24
Mind if I "append" to your idea a bit? -> "I used to live on Coruscant, but some random guy convinced me to change my life, so I moved here... I should have stuck with the death sticks..."
Awesome idea!!
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Post by Epena »

[]quote]I still like Pandemic though. They were the same crew that made Battlezone for the PC were they not? I love that game (it's the only other game I've truly modded).
[/quote]

All the way! I love that game to death. :D Ever play Forgotten Enemies? (or were you part of the team?) that's gotta be my favorite mod of any game I've ever played. So dang hard, too!

Anyhow, I'm looking forward to your map. I'd offer to beta test, but I really don't have alot of time these days.

What's this spawn troop weapon script?

Oh, look into the KotOR assets. There's a few females in there, I believe. Kreia is the only one that comes immediately to mind, but there's still a bunch of good reskins you could make for some great variety for civilians.
archer01

Post by archer01 »

I never really played any custom maps/mods for BattleZone2, and now that I think about it, I'm not sure why... The mods I was referring to were for BattleZone 1 (just some maps I made WAY "back in the day"). I know Battlezone 1 was made by Activision, but what happened after that is still a little fuzzy. I always thought that part of the team that worked on BZ1 split off from Activision to form Pandemic, but I never really did my research in that regard (I was too 'young' to care at the time). Is that in fact what happened, or am I mistaken?
Either way, Battlezone 2 was great, but I still enjoyed BattleZone 1 more than it's sequel (personally I think BZ2 was just suffering from the usual "sequel-itis"). Now if only Pandemic would make a BattleZone 3... 8)


The troop spawn weapon script is here (look near the bottom of the page): http://www.gametoast.com/index.php?name ... 6&start=45


I'll be sure to look into using whatever models might be available. Unfortunatly, the civilian's side can only have so many types of characters. The way I have it setup now, two versions of each class are needed to simulate the town (a standing and moving version). I'm going to try and change it so I only need one class each, but that is just one of the many things near the top of my 'todo' list. The civ team is almost full of unit classes (I'm assuming 10 classes is the max since that is all the shell scripts are setup to display), and when I tried to make more teams, the game kept crashing on me (it capped off at about 6 to 7 teams before starting to fail).



Here's a few questions that would be easy enough to find the answers to, but would take time to setup the test case, so it's easier to just ask here first:
1- Has anyone made a map with eight or more active teams running at once? When my map started crashing, reducing the number of teams fixed it, and since it was working I didn't really experiment to see if it was actually the number of teams, or some mistake on my part.
2- What is the most unit types an single side can have active at a time? The shell script will only display 10, but can the exe support more?
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Post by Epena »

I dunno what exactly happened, but I know that both Activision and Pandemic had some role in the game.

I never played 1 (graphics [or lack thereof] scared me, and a IRL friend of mine said it wasn't that good) but I found 2 to be fairly incredible. Forgotten Enemies mod is so complete that I would not hesitate to call it equal or better to a BF3. (seriously, if you still have BF2 around, check it out) It's t he most challenging game I have played to date....the EDF (ISDF changes to Earth Defense Forces after the use of Biometal was banned) are truly outmatched. You can choose to switch races like in BF2 to the Hadeans, the initial alien race threatening Human kind, but then the Cerberi? Da-ang. The balancing issue in Instant Action is compensated for by being hard to start out with but in Campaign that doesn't matter really to the computer. The environment is so complete that it makes me so happy. :P

Really, you should try it out...I've got problems beating it on normal. Don't get me started on hard. ;) I recently went through the game again determined not to cheat at all. I beat it...almost without cheating. The ease of cheating SP is so tempting, lol. There were a few points where I simply had to have unlimited ammo. I just couldn't get through otherwise. I never cheated via the use of the editor at all, or giving myself unlimited health...bot I came close.

If you ever feel like pulling your hair out try FE. You'll at least have a good reason for it. :P
archer01

Post by archer01 »

@Epena
I have a sort of "gaming cycle" I go through. I'll try to remember that mod when I reach the "re-install old games and re-live past memories" part of the cycle. :wink:

@Everyone
Well, I'm happy to report that depending on the response from my Alpha testers about the latest version I sent them, this map may only be days away from a public beta release! Hurray!

The beta will require some more work to fix things like the odd set of missing vehicle sounds, incorrect textues on a few of the world's surfaces, and the addition of the conquest modes. But the story mode (which is the highlight anyway), should be functional. I wish I could say "finished" but bugs always seem to crop up (but that's what the alpha/beta versions are for are they not?).
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Post by trainmaster611 »

Sweet, hopefully you won't make as many updated releases as you did with Arroyo! :P
Razgriz

Post by Razgriz »

Sweet! i can't wait for the beta release!
archer01

Post by archer01 »

Yah... :oops:

That's why in my last message I made sure to say "depending on the response from my Alpha testers". Arroyo Pass was my first map, and everytime I thought I had an "almost complete" version of it, I found/thought of something new that could add. Thus I experimented with it, added it, tested it, and finally released it only to think of something else a short while later... Basically it was a step-by-step look at my gaining understanding of the game engine. It's something I can avoid more easily the second time through. "Hind sight is 20/20" as the saying goes. :P
Protector_Pulch

Post by Protector_Pulch »

Razgriz, your avatar is mean^^
@archer01: I'm sure it isn't just you. When looking at old projects, everybody has new ideas in mind which you think would fit it perfectly. Sometimes this causes great revivals, sometimes useless reposting of a slightly improved.
So, just stick to "The map is done when you say it's done".
Redneck-Alcatraz

Post by Redneck-Alcatraz »

Arroyo Pass was my first map
THAT was your first map?!?!
I thought that you were a super maper or something like that!
Pereza0

Post by Pereza0 »

Well, it was his first map but his first mod before Arroyo was jedi support (I think) all of them are pretty good.......
Protector_Pulch

Post by Protector_Pulch »

Yeah, Archer01 our scripting god.

His first project was Jedi Support, including new jedi, force powers and units for Kamino and Kashyyyk.
Linus

Post by Linus »

archer', any progress with the modification ?...

- Linus
Alpha

Post by Alpha »

He released it, but other than that. :P J/k I think he deserves a little down time after releasing a first version.
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Post by Ace_Azzameen_5 »

Since this is still WIP, beta or no beta, I felt it was better to post this here cause its not a bug report/congratulations

Just wondering if, given the RPGish/action nature of this map, nay, level, if you were going to add item or at least weapon pick ups.

IE:, whenever or sometimes when you kill a thief it drops a holocron type object with a rebel rifle msh, you walk over it, event is trigerd and script adds the weapon to the civ disguise and maybe some of the other units.( 8/8 vision here.;)) and possibly removes the item drop from thieves and muggers.

Just thinking that would be cool. Maybe even add a super rare item that gets dropped.
DarthMan

Post by DarthMan »

That sounds like it would be hard to do Ace_Azzameen_5, but it would be pretty awsome.
Also so much thanks archer01 for this great map, can't wait for final version. Also thanks for using my civilan sayings!
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