Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Teancum
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Re: Model showcase thread

Post by Teancum »

MandeRek wrote:He Thunder, where´s the freaking awesome Stick Sword i created? Nice model though... I've got one as well. I think there are to many heroes for Republic, and to many males, so I made Sev'rance Tann (CIS, female) The cape must be properly working as cloth, and the weighting+adding collision is done on the whole model, so this must be perfect! I'm getting it exported now... Ladies and Gents:
I'm impressed man, you're getting really good really quick. She would also make a great canditate for Luminara's padawan, Bariss Offee *sp*
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Re: Model showcase thread

Post by Taivyx »

Maveritchell wrote:[image]

Arkanian Blaster Rifle, from KotOR. The texture is different, because all the stock photos of KotOR weapon textures bite the big one. I sort've made up a texture, although I'm not entirely pleased with it. I'm still debating whether or not to use this for the KotOR sides.

Edit: The handle was one issue, I changed the texture on it. Still not sure if the gun is a good fit for BF2.
[image]
Urgh, you stole my future project. :P

To be honest, I don't really like the texture on the barrel and scope.
It doesn't quite fit a blaster. Those kinds of textures are better for large turrets or props.

Otherwise, I have no complaints :)
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Re: Model showcase thread

Post by MandeRek »

Teancum wrote:
MandeRek wrote:He Thunder, where´s the freaking awesome Stick Sword i created? Nice model though... I've got one as well. I think there are to many heroes for Republic, and to many males, so I made Sev'rance Tann (CIS, female) The cape must be properly working as cloth, and the weighting+adding collision is done on the whole model, so this must be perfect! I'm getting it exported now... Ladies and Gents:
I'm impressed man, you're getting really good really quick. She would also make a great canditate for Luminara's padawan, Bariss Offee *sp*
I know, when i was making the model i kept in mind that she could be Bariss as well... I've already made a reskin.. It doesn't have override_texture properties though, i did that too ensure the cloth would work. If you want, i can send you the 2 skins and the model... It's exported. I'll test it this evening. Glad that you like it, and Tean, if you have any request for units (especially jedi/sith) just say so; one day and they're done!
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Re: Model showcase thread

Post by jedi_pilot »

Nice gun :D !!! I'm not much of a KotOR fan, but it looks nice :) . The sight seems to be a bit low though, but I'm not sure 8) .
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Re: Model showcase thread

Post by TheDarkMask »

Hey Mav,

Nice gun! :thumbs:
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Re: Model showcase thread

Post by Maveritchell »

Taivyx wrote:
Maveritchell wrote:[image]

Arkanian Blaster Rifle, from KotOR. The texture is different, because all the stock photos of KotOR weapon textures bite the big one. I sort've made up a texture, although I'm not entirely pleased with it. I'm still debating whether or not to use this for the KotOR sides.

Edit: The handle was one issue, I changed the texture on it. Still not sure if the gun is a good fit for BF2.
[image]
Urgh, you stole my future project. :P

To be honest, I don't really like the texture on the barrel and scope.
It doesn't quite fit a blaster. Those kinds of textures are better for large turrets or props.

Otherwise, I have no complaints :)
It actually looks somewhat less-detailed ingame, much to my chagrin, so all you can really see is a variated grey barrel, not so much the plating.

Image
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Re: Model showcase thread

Post by TheDarkMask »

O.O :eek: Two balsters.....can you shoot with them?
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Re: Model showcase thread

Post by Death_Commando »

Sure he can havent you watched the video?
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Re: Model showcase thread

Post by TheDarkMask »

What for a video?
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Re: Model showcase thread

Post by FOOLIS »

And theres the al bhed unit in his spira map which has 2 blaster pistols
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Re: Model showcase thread

Post by NullCommando »

Very Nice Mav, when do you think it will be ready for us to use?
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Re: Model showcase thread

Post by SilvaDalek »

Thunder, can I put up pics of the football stuff you've given me? Or do you want to? They look nice . . . :P
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Re: Model showcase thread

Post by Taivyx »

Maveritchell wrote:
Taivyx wrote:
Maveritchell wrote:[image]

Arkanian Blaster Rifle, from KotOR. The texture is different, because all the stock photos of KotOR weapon textures bite the big one. I sort've made up a texture, although I'm not entirely pleased with it. I'm still debating whether or not to use this for the KotOR sides.

Edit: The handle was one issue, I changed the texture on it. Still not sure if the gun is a good fit for BF2.
[image]
Urgh, you stole my future project. :P

To be honest, I don't really like the texture on the barrel and scope.
It doesn't quite fit a blaster. Those kinds of textures are better for large turrets or props.

Otherwise, I have no complaints :)
It actually looks somewhat less-detailed ingame, much to my chagrin, so all you can really see is a variated grey barrel, not so much the plating.

[image]
Which is why you use those kinds of textures on large objects, where the more detailed parts of the texture come out :wink:

Image

There's the finished T3.
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Re: Model showcase thread

Post by Syth »

Amazing! No way, that looks way to good for someone that has recentley started modeling :shock: . Did you rly make that Taivyx?!

Only thing id say is that eye texture is kinda pixely.
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Re: Model showcase thread

Post by Gogie »

even in kotor his eye texture was more than a little pixelly.
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Re: Model showcase thread

Post by Taivyx »

Syth wrote:Amazing! No way, that looks way to good for someone that has recentley started modeling :shock: . Did you rly make that Taivyx?!
Yes, I did, no joke :wink:

http://images3.wikia.nocookie.net/starw ... 2/T3h8.JPG

I suppose yes, the eye looks a bit pixely.
I'll look into fixing that.
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Re: Model showcase thread

Post by {501st}Commander_Appo »

Not bad.In fact this is great Taivyx.The moduel is awsome :thumbs:
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Re: Model showcase thread

Post by MandeRek »

I must admit it's more than great! Well done Taivyx! :)
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Re: Model showcase thread

Post by SilvaDalek »

Is it just going to be a prop? That's amazing!
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Re: Model showcase thread

Post by Taivyx »

It'll be computer-console-controlled (don't ask :P ) and also be a local running around fixing things.
At least in my team's project.

I dunno what other people'll do with it when I release it :P
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