Mandalorian Wars Project (updated 4/13/09)
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Skipper 24
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Re: Mandalorian Wars Project (updated 2/9/09)
Who is the person with dual wield in the latest set of pics? Is it Commader Fett? Great work with this mod, keep up the great work.
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Commander_Fett
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Re: Mandalorian Wars Project (updated 2/9/09)
Okay, mega update time. First off, some new pics on display:
Okay, news post.
I have removed Concord Dawn from the pack for the time being, as I just wasn't satisfied with it as a good map. Also, Rouge can't make maps on his comp, so those have been postponed until further notice. For good things, I have added the new era to all stock maps, and I've come up with a new mode. Bounty mode will be added to some stock maps. It's basicly a mini campaign, with you being Jango Fett, and completing 3-5 objectives for your employer. So far, I've added it to the Death Star and Kashyyk. Also, Bobfinkl has agreed to let me use his Galidraan map, so I wil add the new era to that, and am currently wrinkling out a few bugs in mandalorian wars campaign mode.I've set up varying kinds of mandos on maps, some maps' units have jetpacks, some don't (mostly interior maps, but some exterior ones as well). I've fixed up some skins, and tweaked weapons and weapon layout.I *plan* to have a beta out sometime this month or next, but don't hold me to it. That's all for now.
-Commander_Fett out :jango:
Hidden/Spoiler:
I have removed Concord Dawn from the pack for the time being, as I just wasn't satisfied with it as a good map. Also, Rouge can't make maps on his comp, so those have been postponed until further notice. For good things, I have added the new era to all stock maps, and I've come up with a new mode. Bounty mode will be added to some stock maps. It's basicly a mini campaign, with you being Jango Fett, and completing 3-5 objectives for your employer. So far, I've added it to the Death Star and Kashyyk. Also, Bobfinkl has agreed to let me use his Galidraan map, so I wil add the new era to that, and am currently wrinkling out a few bugs in mandalorian wars campaign mode.I've set up varying kinds of mandos on maps, some maps' units have jetpacks, some don't (mostly interior maps, but some exterior ones as well). I've fixed up some skins, and tweaked weapons and weapon layout.I *plan* to have a beta out sometime this month or next, but don't hold me to it. That's all for now.
-Commander_Fett out :jango:
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RogueKnight
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Re: Mandalorian Wars Project (updated 3/13/09)
Well, good news, i found a person who can player model for me, so possibly expect a lot of new playermodels. I should get around to starting the neo-crusaders, one i have enough models to work with.
- Silas
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Re: Mandalorian Wars Project (updated 3/13/09)
i fixed my Battle Rifle so units' hands dont rest inside of it instead of outside. Looks a lot better now, so i can send the new msh to you if you want, as soon as i finish zipping up the other msh's im sending you to be skinned.
progress on this mod looks really good btw
progress on this mod looks really good btw
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Skipper 24
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Re: Mandalorian Wars Project (updated 3/13/09)
Awesome screen shot update. The new game mode sounds great fun too.
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Caleb1117
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Re: Mandalorian Wars Project (updated 3/13/09)
If your talking about Neo-Crusaders, like the ones from KotOR, then those are made already.DarthRogueKnight wrote:Well, good news, i found a person who can player model for me, so possibly expect a lot of new playermodels. I should get around to starting the neo-crusaders, one i have enough models to work with.
I have a question... If both sides use the same, or very similar player models, how do you know who to kill?
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RogueKnight
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Re: Mandalorian Wars Project (updated 3/13/09)
Yeah, I had that problem in a beta version of a map........Caleb1117 wrote:If your talking about Neo-Crusaders, like the ones from KotOR, then those are made already.DarthRogueKnight wrote:Well, good news, i found a person who can player model for me, so possibly expect a lot of new playermodels. I should get around to starting the neo-crusaders, one i have enough models to work with.
I have a question... If both sides use the same, or very similar player models, how do you know who to kill?
As for the neo-crusaders, i do have to point out some flaws in the model, mainly the facemask, which is one of the more obvious flaws, it is flat, where it is supposed to be curved.
- delta578
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Re: Mandalorian Wars Project (updated 3/13/09)
Man this mod looks wicked, can't wait for it to come out!
But I agree with the question that Knight brought up, how do we discern between allies and hostiles?
But I agree with the question that Knight brought up, how do we discern between allies and hostiles?
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Nova Hawk
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Re: Mandalorian Wars Project (updated 2/9/09)
I think u should change the color on those pistols to gray to go with his armor more.Commander_Fett wrote:Okay, mega update time. First off, some new pics on display:
Hidden/Spoiler:
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Commander_Fett
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Re: Mandalorian Wars Project (updated 2/9/09)
Nah, many mandos used those pistols, and they were all the same color. and the reason it's that dark gray is because that's how mandalore's colors were, with jaster and jango, at least.Nova Hawk wrote:I think u should change the color on those pistols to gray to go with his armor more.Commander_Fett wrote:Okay, mega update time. First off, some new pics on display:
Hidden/Spoiler:
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H_BOMB
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Re: Mandalorian Wars Project (updated 3/13/09)
If you aren't satisfied with the Concord Dawn map you made, I remember there's this other one out there. It was the one in the Conversion Pack. It is a little bit too big and there's a lot of debris and other stuff that might need to be cut, but it would make for an epic campaign mode! If you want, you could try to contact the maker and ask if you could use it.
- Faceman2000
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Re: Mandalorian Wars Project (updated 3/13/09)
I really din't think that's a good idea. Most people have the conversion pack, and I don't think anybody really wants a smaller version of a map they already have.
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Commander_Fett
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Re: Mandalorian Wars Project (updated 3/13/09)
'H_BOMB wrote:If you aren't satisfied with the Concord Dawn map you made, I remember there's this other one out there. It was the one in the Conversion Pack. It is a little bit too big and there's a lot of debris and other stuff that might need to be cut, but it would make for an epic campaign mode! If you want, you could try to contact the maker and ask if you could use it.
I may try that out, though I'm not sure. I think I went a little too much towards canonocity and not enough towards fun, so it's not all that good currently.
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RogueKnight
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Re: Mandalorian Wars Project (updated 3/13/09)
fett, lemme have a crack at Concord Dawn.
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Smug
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Re: Mandalorian Wars Project (updated 3/13/09)
Can you make the battlespeak in Mandolorian?
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Commander_Fett
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Re: Mandalorian Wars Project (updated 3/13/09)
I doubt it, that would need new voices and I'm not sure how to get that to work...Smug wrote:Can you make the battlespeak in Mandolorian?
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Smug
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Re: Mandalorian Wars Project (updated 3/13/09)
Oh. Its a cool idea, though.
What about any new tanks?
What about any new tanks?
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Commander_Fett
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Re: Mandalorian Wars Project (updated 3/13/09)
Okay, here's thge list of things needed for the beta:
-I need a few more models which should be done soon, then I need to adjust the odfs of troops accordingly.
Random fact: I've created 53 units for this!
Anyways, I'll be sending out beta invites soon.
-I need a few more models which should be done soon, then I need to adjust the odfs of troops accordingly.
Random fact: I've created 53 units for this!
Anyways, I'll be sending out beta invites soon.
Last edited by Commander_Fett on Tue Apr 14, 2009 6:15 pm, edited 3 times in total.
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Skipper 24
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Re: Mandalorian Wars Project (updated 3/13/09)
53 Units! Good luck with your beta.
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Nova Hawk
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Re: Mandalorian Wars Project (updated 3/13/09)
Wow, 53 units? That's a lot! Good luck with the beta! Hopefully this will get released soon.









