Enlarging Kamino Platforms?

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Elmo
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Enlarging Kamino Platforms?

Post by Elmo »

Is it possoble to enlarge the platforms on Kamino? If possible I'd really appreciate any help on how to do it. :P
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RE: Enlarging Kamino Platforms?

Post by Koolaid7g »

The only way to make props, like the platform, larger is to manually build one in XSI. I'm pretty sure the only thing that is enlarge-able are the character skeletons.
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RE: Enlarging Kamino Platforms?

Post by Teancum »

Wrong! :lol:

In your [msh name here].msh.option, put -scale 1.5 (makes it 1.5x bigger)
Pereza0

RE: Enlarging Kamino Platforms?

Post by Pereza0 »

Is then posible to shrik them by doing this: - scale -1.5 ?
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Post by Elmo »

Ok, I'll try and, how do you delete things that you put in the map? And the default 4 Cps, i want to get rid of them. How?
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RE: Enlarging Kamino Platforms?

Post by Rekubot »

No, using '-scale 0.5' would make it half as big though. Maybe you can use negative numbers, though I've never tried it.
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Re: RE: Enlarging Kamino Platforms?

Post by Teancum »

Pereza0 wrote:Is then posible to shrik them by doing this: - scale -1.5 ?
A negative number wouldn't work, as scale is a float. But you could use -scale .75 to make the object 3/4 of it's original size.

Also, if you want to change some models up, you can put -lefthanded in the .option file and it will mirror the model, changing things a bit.
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Post by MasterSkywalker »

Yea, but I actually don't recommend this technique if you want to scale a standard model over 1.3, cause when you do that the collision and the texture of the model tend to get [diet dr.pepper] up.

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Post by Elmo »

so... what do I do? All this is getting me confused :P And back to my previous question.... how do you delete things?!
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Post by GuitarMan »

In ZeroEditor select and object and then hit the Delete button on your keyboard.
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Post by Koolaid7g »

If you mean deleting props, then all you have to do is select it and press delete. If you mean CP's, then you have to change into the corresponding layer, click object-select the cp and delete it. then just to be safe, go into the mode's LUA and delete the references to the CP there.
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Post by Elmo »

Modes LUA? What exactly is a LUA? Sry but I'm really new to modding :P :lol: .
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Re: RE: Enlarging Kamino Platforms?

Post by Maveritchell »

Pereza0 wrote:Is then posible to shrik them by doing this: - scale -1.5 ?
I'm pretty sure that if you did that, the game would flash "No divide by zero" and then create a black hole where the platform should be.

And your other question - keep in mind, each game mode uses a different set of command posts, so when you want to delete command posts, you need to change from the "[BASE]" layer to the "CONQUEST" (or whichever gamemode you're modifying) layer. It's at the top of the screen in ZE. Those command posts you want to delete, you delete the same way you would delete any other component to a map in ZE (by clicking on it then pressing "delete"), but you have to remember command posts have multiple components. There's a CP object (the little holoprojector that is at the center of the CP), (usually) a control region and a capture region, and a spawnpath. For further questions, I believe the "Getting Started" document has a fairly descriptive section on adding or removing command posts.
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Post by Elmo »

ahhh ok, ill take a look :P
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Post by Epena »

I'm pretty sure that if you did that, the game would flash "No divide by zero" and then create a black hole where the platform should be.
That made me think of an awesome weapon. Picture this. A gun that takes 5 seconds to charge and only works if it strikes a head shot. The projectile it fires has a messed up command on it so right before it hits a small box comes up around the player within its own sector with portals applied and so basically when it smacks a player it crashes his game to desktop. Ooh, the fun that would be..
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