Reload/inbetween shot anims

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bobfinkl
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Reload/inbetween shot anims

Post by bobfinkl »

Hi, I'm just wondering if it's possible to change the reload and inbetween shot anims for rifles.
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Re: Reload/inbetween shot anims

Post by ryukaji »

possible, yes
easy, no

you need full version of xsi and modeling/animation skills
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Re: Reload/inbetween shot anims

Post by bobfinkl »

Alright thanks my question is answered this topic can be locked.
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Re: Reload/inbetween shot anims

Post by Fiodis »

Before it is, I should mention that it might be possible to take the reload anims from other weapons. Yes? For instance, give the rocket launcher reload anim to the sniper rifle (for whatever odd reason).
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Re: Reload/inbetween shot anims

Post by bobfinkl »

Yes I knew about that, but I wasn't sure if the game engine could handle new weapon anims.
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Re: Reload/inbetween shot anims

Post by Gen.Kenobi »

But it will need hand/arms/caracter anim, besides the weapon anim, right?
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Re: Reload/inbetween shot anims

Post by Fiodis »

What?

You may need to munge a new animset for the specific unit, yes, if that's what you meant.
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Re: Reload/inbetween shot anims

Post by DarthD.U.C.K. »

you have to munge a new animationset, you can mix any anims you want, but to make new ones, you need a full version of xsi and the pandemictools
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Re: Reload/inbetween shot anims

Post by Gen.Kenobi »

I can't use other modelling softwere, such as 3ds max 2009? And them export the new animation file ?
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Re: Reload/inbetween shot anims

Post by Fiodis »

You'd still need the full version of XSI. The only portal to export animation files into SWBF2 is the Pandemic tools, which only work with the full version of XSI. You can export unanimated things via MshEx or the MSH Viewer, but no anims.
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Re: Reload/inbetween shot anims

Post by bobfinkl »

Alright, one more question can the anims be CREATED in 3ds max 2009 and other modeling programs and still be able to be used in bf2 (assuming we have the full version of XSI and all the other stuff to get anims into the game)?
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Re: Reload/inbetween shot anims

Post by Taivyx »

As long as you can import animations made in Max to XSI, then I'm fairly certain yes.
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Re: Reload/inbetween shot anims

Post by bobfinkl »

Alright then, I know I said that would be my last question but do you need both the character model and the weapon model to create the anims or can you just use the weapon itself?
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Re: Reload/inbetween shot anims

Post by DarthD.U.C.K. »

you have to create unit animations with the unitseleton (aka psych0freds unit_template_beta)
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Re: Reload/inbetween shot anims

Post by Fluffy_the_ic »

Gen.Kenobi wrote:But it will need hand/arms/caracter anim, besides the weapon anim, right?
In Battlefront, weapon anims ARE the character anims. Weapons having their own animations aren't supported, and then hands would need a new skeleton.
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Re: Reload/inbetween shot anims

Post by bobfinkl »

Alright that was my final question, this topic can be locked now.
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