:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Penguin
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Post by Penguin »

Updated first page. Beta testers expect the beta in 1-3 days.

PS: fixed the ZE error, had to undo a config.ini change that I had done a few weeks ago, Seemed to have solved the problem.
Darth_Killius

Post by Darth_Killius »

wow from 37% to 72%!
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Post by Dymon »

using an orbital strike in an underwater map sounds strange... but interesting I)
Penguin
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Post by Penguin »

It wouldn't make sense if an orbital bombardment of missiles didn't work underwater lol
CamandoMichael

Post by CamandoMichael »

What's the MRAT gunship? What heroes will be in it? What are the beasts going to be like? How can this map be any cooler? Lol. Underwater XL? That's going to be cool.
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Post by XxDepredationxX »

I hope its not some sort of grenade war. No offence to Astute but the grenade war underwater was crazy! I proprelled someone 6 feet with the grenade that sticks on his foot.
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Post by Penguin »

Marine Recon Assault Transport.

6 feet under water by a grenade? o.O I've edited all the push distances to be alot smaller since its underwater.
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Post by t551 »

The way a grenade would behave underwater would be that the damage would be much, much higher, but the push much smaller. The damage radius would also be extremely large (liquids transmit force faster and with less drop-off).

To be honest, grenades would pretty much be a suicide weapon in any sort of underwater operation.
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Post by XxDepredationxX »

Yeah, grenades are probably stupid if used underwater. The blast of an underwater grenade could've killed everyone or disturbed the tetonic plates on any planet causing a quake or some sort...in real life :P

@Penguin
The grenade launch the unit 6 feet up, I saw him going up but never coming down....except its contents like ammo and bacta. XD
RC-1290

Post by RC-1290 »

Did you replace the grenade smoke by bubbles? Since it's hard to make underwater smoke look realistic. Maybe an adjusted seismic charge would look cool as well.... maybe.
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Post by Jawa_Killer »

a seismic charge that throws up all the sand underwater :>
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Post by Penguin »

RC-1290 wrote:Did you replace the grenade smoke by bubbles? Since it's hard to make underwater smoke look realistic. Maybe an adjusted seismic charge would look cool as well.... maybe.
Yes
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Post by ARC_Trooper_phi658 »

hey Penguin, your first post makes this map sound really fun. Good luck on finishing the map.
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Post by XxDepredationxX »

Jawa_Killer wrote:a seismic charge that throws up all the sand underwater :>
Seismic charge?! Won't that be a bit unrealistic? :?
RC-1290

Post by RC-1290 »

:D hehe. Ok, I ment Nuke...


J/k
ML_916

Post by ML_916 »

Something is wrong here... Penguin is making a new map, and it's WIP-topic has not been filled with 20 pages of spam... Which of course is great.
Looks like an awesome map, could we get some new screenies? I want something to look at :lol: .
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Post by Penguin »

lol, sure, after I fix a side problem, tried changing some hero related stuff and I killed my game lol
CamandoMichael

Post by CamandoMichael »

Telling us EVERYTHING that's going on in the map is a nice feature. What will the CIS hero be? Grievous wirth goggles? Lol. I'm so anxious about knowing what the native beasts are and how many of them will be in Conquest and XL? What kind of weapons will the natives have?
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Post by Penguin »

CIS hero is undecided.

Update: woot, I successfully got someone to wield a double lightsabre and single lightsabre
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Post by RevanSithLord »

Omgz. Penguin. That sounds so cool!

A person with a lightsaber staff and a single bladed saber? Or, has two sabers, but switch the weapon to just one saber?
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