Swimming?
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madmax41
Swimming?
Hi, I have a lot of water in my map that I am making. I am kinda new at this. This question might be stupid -- but are the characters supposed to swim? All of the characters in my map walk on the bottom.
I would appreciate any help. Thanks!
P.S. How do you make regions?
madmax41
I would appreciate any help. Thanks!
P.S. How do you make regions?
madmax41
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ryukaji
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Re: Swimming?
No the game is not made so that you will swim in water.
Regions: In ZeroEdit click at the top "regions" and then press New and then you have yourself a region
Regions: In ZeroEdit click at the top "regions" and then press New and then you have yourself a region
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woner11
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Re: Swimming?
Is it possible to use scripting and new animations to make them swim?
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ryukaji
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Re: Swimming?
Well then they would be swimming underwater because they don't float.
- tnt_1992
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Re: Swimming?
couldnt you just do some scripting to make them float in water but not on land?
- Teancum
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Re: Swimming?
Swimming is 100% can't do it impossible. Sorry.
And guys you can't throw out "Can't you just script it" for every difficult question. This is an engine thing, not a lua thing.
And guys you can't throw out "Can't you just script it" for every difficult question. This is an engine thing, not a lua thing.
- Snork
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Re: Swimming?
I hope this aspect of the game will be fixed in BF3.
- Teancum
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Re: Swimming?
I'm quite the opposite. The last thing I want to do in a large-scale battle game is swim. Leave that to first person shooters and adventure games. Sure, that would be nice, but it's like number 975 of 1000 things I'd like
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MandeRek
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Re: Swimming?
Agree with Tean. For underwater maps, it's still possible to make swimming possible, or even in land maps! No scripting here.. Swimming clones.. I've only seen SCUBA's, the rest doesn't swim at all 
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White_Bear
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Re: Swimming?
But SCUBAs are using jetpacks in Battlefront, not?
- Teancum
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Re: Swimming?
Yes
- elfie
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Re: Swimming?
for swimming give all the characters jet packs and place a ton of jet jump hint nodes.
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Grev
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Re: Swimming?
Swimming would be possible! Give your unit hover properties, and then give it a negative jump. You would be hovering in water!
Added by [RDH]Zerted since the topic was already locked: Using a negative jump crashes the game. I was going to add it as a cool FakeConsole feature that lets you jump into walls, but it doesn't work.
Added by [RDH]Zerted since the topic was already locked: Using a negative jump crashes the game. I was going to add it as a cool FakeConsole feature that lets you jump into walls, but it doesn't work.
- elfie
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Re: Swimming?
what do you mean by this???Swimming would be possible! Give your unit hover properties, and then give it a negative jump. You would be hovering in water!
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White_Bear
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Re: Swimming?
Well, don't ask, try it! I'm not sure, if this works, but if, I'm sure, it would look like a swimming unit. 
- Teancum
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Re: Swimming?
Swimming is NOT POSSIBLE. You can do some really crappy hack job with no animations if the whole thing were underwater and you never were out in the air, but you can NEVER make swimming possible. It won't look any better than it does with just a jet jump animation (if that's all you want, make it so fuel never goes away).
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Grev
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Re: Swimming?
elfie wrote:what do you mean by this???Swimming would be possible! Give your unit hover properties, and then give it a negative jump. You would be hovering in water!
Um, I mean just what I wrote.
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White_Bear
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Re: Swimming?
I think, Tean is right. Try out, what you want.
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Xavious
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Re: Swimming?
That wouldn't work. I've never tried giving a character a negative value for their jump height, but my guess is that either the jump wouldn't work or you'd jump down through the terrain.Grev wrote:elfie wrote:what do you mean by this???Swimming would be possible! Give your unit hover properties, and then give it a negative jump. You would be hovering in water!
Um, I mean just what I wrote.
- Maveritchell
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Re: Swimming?
Of course it's possible! All you have to do is script a unit to be replaced by an autospawned vehicle with hover properties every time it goes on water, triggered by a region placed over the water, and make sure the unit/vehicle has it's own animation, and make sure it goes slightly below the water, and, and, and...Teancum wrote:Swimming is NOT POSSIBLE.
Here's the point, guys. I don't understand why questions like this get too far. There are a lot of things that might be possible if you spent months figuring it out or working it out. Yeah, you could create a hackjob. There's not a huge amount we're limited by.
BUT
Why do people have a hard time understanding practicality vs. feasibility? Unless something's going to add to gameplay enough to make it worth the time, don't invest in figuring it out. For example, the "solution" I wrote above is viable, but it's absolutely twisted, convoluted, and not worth the effort.
