Thanks for the positive feedback so far...
This isn´t my first map. Including all my unfinished never seen projects it is about my tenth... but it will be the fourth I am going to publish ... and it is a bit of a synthesis of my Raxus Prime map and the Planet Z map I once made for Battlefront 1...
JackSkratch wrote:Oh man, that stormtrooper in the second pic look wicked.
Did you reskin the mygeeto objects? I cant tell with all the toxic fumes.
Heres an idea: the shotgun isnt a very good jetpack weapon. You should replace it with something more aimable.
This is gonna be good, i can tell.
Well I gave the jetpacked units shotguns ... I didn´t like what they did to the darktrooper in SWBF 2, so I chaned it.... the shotguns (which are Battlefront 1 style shotguns btw.) work fine, especially since I modified the Jetpacks aswell.
And yes I did a few reskinnings and texture edits to the mygeeto objects, but apart from these Bridge parts there aren´t too many mygeeto objects in the map.
Btw. the original idea of the map was indeed to make the green fumes toxic, which means I would have placed damage regions there.
I have also created a Radtrooper for the Imperial side which was supposed to be immune against these toxic fumes (perhaps by labelling him as a droid? I don´t know)
(
http://www.starwars.com/databank/organi ... index.html ... mine looks "slightly" different and is equipped with a Radiation launcher)
But I put that idea apart since you cannot easily distinguish the fumes from the other fog and mist effects on the map. Also I didn´t want to limit the mobility too much.
BacTalan wrote:My only request/idea would be to reskin/replace the rebel engineer model. It gets old.
Well I needed the Rebel engineer model as a Rebel jetpack unit. Looks strange on first sight but I got used to it.
But I used the pilot models for the support troopers.