Elite Sides Mod Version 2: Beta 0.9

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Delta_57_Dash
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Post by Delta_57_Dash »

no, because that doesn't work indoors, and a large portion of swbf 2's maps are indoors.

would want to tho.
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Post by valiant »

How bout a sonic rifle like what the Geonosians have? Just use the T-21 model and skisn and have it fire sonic blasts.


And yes and no, this is a post to add one more to my total
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Post by Delta_57_Dash »

uhm... I don't know of any factions that USED a sonic rifle, so I think it'll stay out of this one.
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Post by valiant »

the imp officer in swbf2 has a sonic pistol. Also, if you read some of the guides to weapons and technology, either old or new, you will see that companies besides the Geonosians made snoic weaponry.
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Post by Delta_57_Dash »

yes yes I know they did, but A: lucasarts gave the imp. officer the sonic pistol when in reality they used the Q-2s5 Heavy Holdout Blaster, and B: none of those sonic weapons were USED by the clones, the rebels, the Empire, or the CIS as standard-issue equipment.

EDIT: here's a pic of the Disruptor rifle and how it disintegrates people:
Image
XXXNewbie666XXX

Post by XXXNewbie666XXX »

Wow i love the Disruptor Rifle of the CIS...

And this one will be great....
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Post by Delta_57_Dash »

they are the same rifle.... :?
XXXNewbie666XXX

Post by XXXNewbie666XXX »

Oh sorry....

But this disintegrate the enemy....
Protector_Pulch

Post by Protector_Pulch »

oh.Very oh. This looks like it could disintegrate a whole battalion of stormies.
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Post by Delta_57_Dash »

lol no... disruptor rifles can disintegrate their target.... they don't make a big explosion (I made them explode so that the target wouldn't simply disappear with no effect)
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Post by Delta_57_Dash »

ok... working on getting the 'ruptor to go through targets...

And I have a BUNCH of models that will hopefully come in soon...
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Post by Chris165 »

I must say, this mod is getting more interesting all the time
Chex

Post by Chex »

download link seems to be broken :?
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Post by Delta_57_Dash »

ooo k... that's interesting.

At any rate, all I need are models (come on jabba... at least START on the danged thing) and some minor modifications, and it'll be ready to go to swbffiles.

I'm also working on making it more compatible with the Conversion pack.
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Post by Chris165 »

I'm also working on making it more compatible with the Conversion pack.
Ohw? I thought it was pretty compatible, I used both so...

What might be also important is if you can fix the crash problems with maps like the normal swbf2 Kashyyyk, is that possible?
Last edited by Chris165 on Thu Nov 23, 2006 2:25 pm, edited 1 time in total.
Pereza0

Post by Pereza0 »

Does this mean you are using Convers Pack assets to make file smaller too?
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Post by Delta_57_Dash »

noooo... it means that if you try to play certain maps in certain modes, BOOM, it crashes because my files conflict with the conversion pack's files. this is why maps with custom sides normally don't work with side mods.

I want to ask Tean about the names of his ODF's so I can fix that.
Chex

Post by Chex »

I dont suppose you could get another download link up? I really liked the one you made for BF1 so I'd like to try this out! :)

-Chex
Pereza0

Post by Pereza0 »

I think we can wait until the final..........
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Post by Delta_57_Dash »

still waiting on the models....

in the meantime, here is the new and improved Guru-noob-hacker-burner-thingy:

Image
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