Help with Skins
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- Challenger33
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Help with Skins
I have tried at least 6 different methods on getting my skins ingame, and none of them have worked for me. Suggestions are welcome.
Oh joy, I'm a fodder scooper.
Oh joy, I'm a fodder scooper.
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The_Emperor
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RE: Help with Skins
index.php?name=PNphpBB2&file=viewtopic&t=6659
Same question over there, no need to make a new topic
its only 3 topics beneath this one right now 
Just read the topic on the link above, and it'll all be clear to you.
BTW you're a RECRUIT fodder scooper
Same question over there, no need to make a new topic
Just read the topic on the link above, and it'll all be clear to you.
BTW you're a RECRUIT fodder scooper
- Challenger33
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Sniper_eye
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Syth
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The_Emperor
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Dragon93
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ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
This is the tutorial i use:
1. Create a new map.
2. Copy the race you want to edit (example: republic = rep) into the sides folder of the new map.
3. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map.
4. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the new map you created.
5. Now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ).
6. Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl.
7. then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying.
8. Edit the texture.
9. Finally we munge the new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you also have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Dragon93
This is the tutorial i use:
1. Create a new map.
2. Copy the race you want to edit (example: republic = rep) into the sides folder of the new map.
3. Now Copy the “Common” folder from within the mod-tool “assets/sides” directory and place it in the sides folder of your new map.
4. Now go to assets/shell and copy all of the folders in it, but not the .req, then paste it in the _Build/shell folder in the new map you created.
5. Now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ).
6. Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl.
7. then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD > Sides > ALL in the newmap you created, then copy the 2 .bat files into the side in the mod tools you are modifying.
8. Edit the texture.
9. Finally we munge the new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you also have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
On another note, to get the skins working in all maps, not just the map you made, you simply need to follow my tutorial, then go in data_ABC\_LVL_PC\SIDE and copy the 2 .lvl files (for me these were rep.lvl and repshell.lvl) into the side of your SWBF II game.
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Dragon93
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Hebes24
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- Challenger33
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Sniper_eye
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Off Topic: I found the wallpaper here: http://img161.exs.cx/img161/3782/robiwa ... 2016jo.jpgChallenger33 wrote:Cool, where did you get it as a wallpaper?Sniper_eye wrote:Off Topic: Hehe, your Avatar is the same picture i have for my desktop...good choiceChallenger33 wrote:I know, but that topic doesn't help me
On topic: I personally first like you to use Dragon's tut, if you want to know how to make your first map, go here:
http://www.saturnlabs.net/Tutorial_Lava ... ge_00.html
If you have trouble with this tutorial, read the documentation located in the mod tools...you can get the mod tools here:
http://starwarsbattlefront.filefront.co ... s_PC;57352
- Challenger33
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