Fatal message after munging

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Par3210
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Re: Fatal message after munging

Post by Par3210 »

Not sure if you need to but have you added it to the lua? Most turrets need a section in the lua to call them up. I'm not sure if it would cause a crash though..
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Fiodis
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Re: Fatal message after munging

Post by Fiodis »

If you put a turret in ZE without loading it in the LUA, you'd get a Severity: 3 message saying that it couldn't find the turret's ODF, and the turret won't appear, but there won't be any CTD.
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Re: Fatal message after munging

Post by [RDH]Zerted »

StarkillerMarek wrote:...Yeah, Fierfek's tutorial says to check all...
So, for the record, selecting all would not help in any situation?
Oh, then it's wrong/is a bad idea. For the record, there are some cases when selecting everything will actually damage your map, but it is unlikely you will ever see them. Mostly just selecting what you need greatly reduces munge times, keeps things uncluttered, keeps your map smaller, and prevents useless munge logs from being posted to Gametoast.

590 odfs does sound like a lot, but I haven't built a large map so I can't really saying anything useful about it.

Get your debug log (check the sticky FAQ if you don't know what that is) and post it. It should contain the info needed to find/fix your current issue.
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Re: Fatal message after munging

Post by agentfallenangel »

im using vista, if that makes any differnece.
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Re: Fatal message after munging

Post by Fiodis »

It makes a slight difference. In Vista's case, the debug log will be found in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData.
You can browse there quicker by going to your normal GameData folder and clicking the "Compatability Files" button on the top bar.
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Re: Fatal message after munging

Post by agentfallenangel »

I couldn't find the debug :(.

Couldn't I just take the World folder and transplant it into another map and just change the name? Wouldn't that work?

I also have no geonosis turrets.
Last edited by agentfallenangel on Thu Aug 20, 2009 1:03 pm, edited 1 time in total.
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Re: Fatal message after munging

Post by Fiodis »

No; but you could create a new map and load your world folder if you really wanted to, as per this tutorial:
Tutorial
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Re: Fatal message after munging

Post by agentfallenangel »

would there be any differnces between the two?
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Re: Fatal message after munging

Post by Fiodis »

To tell you the truth, I'm not sure. The tutorial always works for me, and it's simple, so I recommend you follow that.
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Re: Fatal message after munging

Post by [RDH]Zerted »

agentfallenangel wrote:I couldn't find the debug :(....
If you can't read your debug log, you won't get very far in swbf2 modding. Transplanting one map into another to fix an issue is the worst way to solve it.
agentfallenangel

Re: Fatal message after munging

Post by agentfallenangel »

ugh my god I tried that and it didn't work either. idk what to do dude

the debug log didn't show up where you said it would :(
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Re: Fatal message after munging

Post by Fiodis »

Did it show up where I said it would?
Fiodis wrote:It makes a slight difference. In Vista's case, the debug log will be found in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData.
You can browse there quicker by going to your normal GameData folder and clicking the "Compatability Files" button on the top bar.
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Re: Fatal message after munging

Post by RC-1309 »

i had the same problem... the FATAL said cannot open mission.lvl?? because if it did here is the topic to answer your problem

http://www.gametoast.com/forums/viewtop ... 27&t=19743

scroll down and follow one of the links in the topics and download the vista patch

unfortunately your old map wont be fixed but all knew ones will be
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Re: Fatal message after munging

Post by Xavious »

RC-1309 wrote:i had the same problem... the FATAL said cannot open mission.lvl?? because if it did here is the topic to answer your problem

http://www.gametoast.com/forums/viewtop ... 27&t=19743

scroll down and follow one of the links in the topics and download the vista patch

unfortunately your old map wont be fixed but all knew ones will be
This isn't the same problem.
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Re: Fatal message after munging

Post by [RDH]Zerted »

You are running BF2_modtools.exe or BF2_modtools_noDVD.exe to generate the debug log correct?
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Re: Fatal message after munging

Post by agentfallenangel »

yessir
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Re: Fatal message after munging

Post by StarkillerMarek »

Work backwards, what was the last thing you did?
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Re: Fatal message after munging

Post by Fiodis »

For the third time, I ask if your debug log is hiding away in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
agentfallenangel

Re: Fatal message after munging

Post by agentfallenangel »

yo dude, It's not there, I checked.
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Re: Fatal message after munging

Post by StarkillerMarek »

Is it in your swbf2 directory gamedata folder?
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