v19 torrent won't work...

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FelixXxX
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v19 torrent won't work...

Post by FelixXxX »

For my new map i am going to have v19 torrents flying around in it but unfortunatly they won't spawn and its not that the map crashes its just that they won't spawn. I need some help with it. So far i have copied all the necessary files into my rep folder and added the req to the folder i have put the rep_fly_v19 in the lua script i have put the vehicle spawn point in the control region cp1_c_control in the cp1_c commandpost and put rep_fly_v19 for the game here is my lua
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveGoto")
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("ObjectiveAssault")
ScriptCB_DoFile("MultiObjectiveContainer")
ScriptCB_DoFile("ObjectiveCTF")
ScriptCB_DoFile("Ambush")
ScriptCB_SetGameRules("campaign")

-- REP Attacking (attacker is always #1)
CIS = 2
REP = 1
-- These variables do not change
ATT = 1
DEF = 2
Diet Dr. Pepper = 3
Lol = 4
Dro = 5
Cell_ambush = 6
CAB = Cell_ambush
function ScriptPostLoad()
SetupAmbushTrigger("ambushregion1", "ambushpath1", 10,6)
KillObject("cp3_c")
KillObject("cp4_c")
KillObject("cp5_c")
KillObject("cp7_c")
KillObject("dro_cp1_c")
KillObject("cp6_c")
KillObject("Diet Dr. Pepper_cp2_c")
SetAIDifficulty(0, 2, "hard")
AllowAISpawn(ATT, false)
AllowAISpawn(DEF, true)
AllowAISpawn(5, false)
EnableSPScriptedHeroes()
ScriptCB_SetGameRules("campaign")

onfirstspawn = OnCharacterSpawn(
function(character)
if character == 0 then
ShowPopup("level.geo1.hints.hints")
ReleaseCharacterSpawn(onfirstspawn)
onfirstspawn = nil
BeginObjectivesTimer()
ScriptCB_EnableCommandPostVO(0)

end
end)


--objective: Capture the Guard post!
Objective1CP = CommandPost:New{name = "cp2_c"}
Objective1 = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, text = "level.000.campaign.rep.1", popupText = "level.000.campaign.rep.1_popup", AIGoalWeight = 0}
Objective1:AddCommandPost(Objective1CP)

Objective1:AddHint("level.geo1.hints.capture_cp")

Objective1.OnStart = function(self)
AICanCaptureCP("cp2_c", ATT, true)
AICanCaptureCP("cp2_c", DEF, true)
att_obj1_aigoal = AddAIGoal(ATT, "Defend", 50, "cp2_c")
def_obj1_aigoal = AddAIGoal(DEF, "Defend", 50, "cp2_c")
att_obj1_aigoal2 = AddAIGoal(ATT, "Deathmatch", 100)
def_obj1_aigoal2 = AddAIGoal(DEF, "Deathmatch", 100)
AllowAISpawn(ATT, true)
AllowAISpawn(DEF, true)
end

Objective1.OnComplete = function(self)
ShowMessageText("game.objectives.complete", ATT)
DeleteAIGoal(att_obj1_aigoal)
DeleteAIGoal(att_obj1_aigoal2)
DeleteAIGoal(def_obj1_aigoal)
DeleteAIGoal(def_obj1_aigoal2)
SetProperty("cp2_c", "Team", 1)
RespawnObject ("cp3_c")
AddUnitClass(REP,"rep_inf_ep2_sergeant",1, 9)
SetUnitCount(2, 15)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 10)


end



--objective:Kill the escaping droids!
Objective2= ObjectiveAssault:New{teamATT = ATT, teamDEF = DEF,
text = "level.000.campaign.rep.2", popupText = "level.000.campaign.rep.2_popup"}

Dclass = TargetType:New{classname = "cis_inf_marine", killLimit = 20}
Objective2:AddTarget(Dclass)

Objective2.OnStart = function(self)
Objective2.Dclass_cpGoal1 = AddAIGoal(ATT, "Defend", 100, "cp3_c")
Objective2.Dclass_cpGoal2 = AddAIGoal(DEF, "Defend", 100, "cp3_c")
end

Objective2.OnComplete = function(self)
DeleteAIGoal(Objective2.Dclass_cpGoal1)
DeleteAIGoal(Objective2.Dclass_cpGoal2)
SetProperty("cp3_c", "Team", 1)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 30)
end




--objective :Get over to the desquised ammo tank!
Objective3 = ObjectiveGoto:New{TeamATT = ATT, TeamDEF = DEF,
text = "level.000.campaign.rep.3", popupText = "level.000.campaign.rep.3_popup",
regionName = "goto1", mapIcon = "hud_objective_icon_circle", AIGoalWeight = 0}

Objective3:AddHint("level.geo1.hints.movement")
Objective3:AddHint("level.geo1.hints.obj_markers")
Objective3:AddHint("level.geo1.hints.review_objectives")
Objective3:AddHint("level.geo1.hints.sprint")


Objective3.OnStart = function(self)
att_obj3_aigoal = AddAIGoal(ATT, "Deathmatch", 100)
def_obj3_aigoal = AddAIGoal(DEF, "Deathmatch", 100)
MapAddEntityMarker("kill_me", "hud_objective_icon_circle", 3.0, 1, "YELLOW", true)

end

Objective3.OnComplete = function(self)
DeleteAIGoal(att_obj3_aigoal)
DeleteAIGoal(def_obj3_aigoal)
ShowMessageText("game.objectives.complete", ATT)
MapRemoveEntityMarker("kill_me")
SetProperty("kill_me", "MaxHealth", 2000)
SetProperty("kill_me", "CurHealth", 1900)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 50)

end



--objective: Destroy the ammo tank!
Dobjekt = Target:New{name = "kill_me"}
Dobjekt.OnDestroy = function(self)

end

Objective4 = ObjectiveAssault:New{teamATT = ATT, teamDEF = DEF,
text = "level.000.campaign.rep.4", popupText = "level.000.campaign.rep.4_popup"}
Objective4:AddTarget(Dobjekt)


Objective4.OnStart = function(self)


end

Objective4.OnComplete = function(self)
ShowMessageText("game.objectives.complete", ATT)
RespawnObject ("cp4_c")
KillObject("Diet Dr. Pepper_cp1_c")
RespawnObject ("Diet Dr. Pepper_cp2_c")
AddUnitClass(REP,"rep_inf_ep2_officer",1, 7)
AddUnitClass(REP,"rep_inf_ep2_jettrooper_c",1, 7)
AddUnitClass(CIS,"cis_inf_engineer",1, 10)
AddUnitClass(3,"cis_inf_officer",1, 10)

AICanCaptureCP("cp2_c", DEF, false)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 20)

end




--objective: capture the bridge guard cp
Objective5CP = CommandPost:New{name = "cp4_c"}
Objective5 = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, text = "level.000.campaign.rep.5", popupText = "level.000.campaign.rep.5_popup", AIGoalWeight = 0}
Objective5:AddCommandPost(Objective5CP)

Objective5:AddHint("level.geo1.hints.capture_cp")

Objective5.OnStart = function(self)
AICanCaptureCP("cp4_c", ATT, true)
AICanCaptureCP("cp4_c", DEF, true)
att_obj5_aigoal = AddAIGoal(ATT, "Defend", 50, "cp4_c")
def_obj5_aigoal = AddAIGoal(DEF, "Defend", 50, "cp4_c")
att_obj5_aigoal2 = AddAIGoal(ATT, "Deathmatch", 100)
def_obj5_aigoal2 = AddAIGoal(DEF, "Deathmatch", 100)
end

Objective5.OnComplete = function(self)
ShowMessageText("game.objectives.complete", ATT)
DeleteAIGoal(att_obj5_aigoal)
DeleteAIGoal(att_obj5_aigoal2)
DeleteAIGoal(def_obj5_aigoal)
DeleteAIGoal(def_obj5_aigoal2)
SetProperty("cp4_c", "Team", 1)
RespawnObject ("cp5_c")
AllowAISpawn(3, false)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 5)


end
--objective :Retreat!
Objective6 = ObjectiveGoto:New{TeamATT = ATT, TeamDEF = DEF,
text = "level.000.campaign.rep.6", popupText = "level.000.campaign.rep.6_popup",
regionName = "goto2", mapIcon = "hud_objective_icon_circle", AIGoalWeight = 0}

Objective6:AddHint("level.geo1.hints.movement")
Objective6:AddHint("level.geo1.hints.obj_markers")
Objective6:AddHint("level.geo1.hints.review_objectives")
Objective6:AddHint("level.geo1.hints.sprint")


Objective6.OnStart = function(self)
att_obj6_aigoal = AddAIGoal(ATT, "Deathmatch", 100)
def_obj6_aigoal = AddAIGoal(DEF, "Deathmatch", 100)
MapAddEntityMarker("goto_obj_1", "hud_objective_icon_circle", 3.0, 1, "YELLOW", true)

end

Objective6.OnComplete = function(self)
ATT_ReinforcementCount = GetReinforcementCount(ATT)
SetReinforcementCount(ATT, ATT_ReinforcementCount + 50)
KillObject("cp1_c")
KillObject("cp2_c")
KillObject("cp3_c")
RespawnObject ("cp7_c")
KillObject("lol_cp1_c")
RespawnObject ("cp6_c")
DeleteAIGoal(att_obj6_aigoal)
DeleteAIGoal(def_obj6_aigoal)
ShowMessageText("game.objectives.complete", ATT)
MapRemoveEntityMarker("goto_obj_1")

end




--objective: Defend the CP!
Objective7CP = CommandPost:New{name = "cp6_c"}
Objective7 = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, text = "level.000.campaign.rep.7", popupText = "level.000.campaign.rep.7_popup", AIGoalWeight = 500, timeLimit = 140}
Objective7:AddCommandPost(Objective7CP)

Objective7:AddHint("level.geo1.hints.capture_cp")

Objective7.OnStart = function(self)
att_obj5_aigoal = AddAIGoal(ATT, "Defend", 500, "cp6_c")
def_obj5_aigoal = AddAIGoal(DEF, "Defend", 500, "cp6_c")
MapAddEntityMarker("cp6_c", "hud_objective_icon_circle", 3.0, ATT, "YELLOW", true, true, true)
AICanCaptureCP("cp6_c", ATT, false)
AICanCaptureCP("cp6_c", DEF, true)
end

Objective7.OnComplete = function(self)
ShowMessageText("game.objectives.complete", ATT)
KillObject("cp7_c")
SetProperty("cp6_c", "Team", 1)
SetProperty("cp6_c", "CaptureRegion", "")

end
function BeginObjectivesTimer()
beginobjectivestimer = CreateTimer("beginobjectivestimer")
OnTimerElapse(BeginObjectives, beginobjectivestimer)
SetTimerValue(beginobjectivestimer, 4)
StartTimer(beginobjectivestimer)
end

function BeginObjectives()
--This creates the objective "container" and specifies order of objectives, and gets that running
objectiveSequence = MultiObjectiveContainer:New{delayVictoryTime = 4.5}
objectiveSequence:AddObjectiveSet(Objective1)
objectiveSequence:AddObjectiveSet(Objective2)
objectiveSequence:AddObjectiveSet(Objective3)
objectiveSequence:AddObjectiveSet(Objective4)
objectiveSequence:AddObjectiveSet(Objective5)
objectiveSequence:AddObjectiveSet(Objective6)
objectiveSequence:AddObjectiveSet(Objective7)
objectiveSequence:Start()
end
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(500)
SetMaxPlayerFlyHeight (500)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1039)
SetMemoryPoolSize("RedShadingState", 50)
SetMemoryPoolSize("SoldierAnimation", 800)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rifleman1",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_corporol",
"rep_inf_ep2_sergeant",
"rep_inf_ep2_sniper",
"rep_inf_ep2_officer",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_jettrooper_c",
"rep_fly_assault_dome",
"rep_fly_gunship_dome",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_fly_v19",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_marine",
"cis_fly_fedlander_dome",
"cis_fly_gunship_dome",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_fly_droidfighter_sc",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:000\\000.lvl", "000_c")
ReadDataFile("dc:000\\000.lvl", "000_c")
SetDenseEnvironment("false")

SetupTeams{
rep = {
team = REP,
units = 55,
reinforcements = 30,
soldier = { "rep_inf_ep2_rifleman1",1, 12},
assault = { "rep_inf_ep2_rifleman",1, 12},
engineer = { "rep_inf_ep2_corporol",1, 11},

},
cis = {
team = CIS,
units = 55,
reinforcements = -1,
soldier = { "cis_inf_marine",1, 10},
assault = { "cis_inf_rifleman",1, 10},
},

cab = {
team = CAB,
units = 10,
reinforcements = -1,
soldier = { "cis_inf_marine",1, 5},
assault = { "cis_inf_rifleman",1,5},
}
}

SetTeamName (3, "CIS")
AddUnitClass (3, "cis_inf_rocketeer", 10,15)
SetUnitCount (3, 35)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(DEF,3)
SetTeamAsFriend(3,DEF)

SetTeamName (5, "CIS")
AddUnitClass (5, "cis_inf_rocketeer", 1,10)
AddUnitClass (5, "cis_inf_officer", 1,10)
AddUnitClass (5, "cis_inf_rifleman", 1,15)
SetUnitCount (5, 35)
AddAIGoal(5, "Deathmatch", 100)
SetTeamAsEnemy(ATT,5)
SetTeamAsEnemy(5,ATT)
SetTeamAsFriend(DEF,5)
SetTeamAsFriend(5,DEF)

SetTeamAsFriend(ATT,CAB)
SetTeamAsFriend(CAB,ATT)
SetTeamAsEnemy(DEF,CAB)
SetTeamAsEnemy(CAB,DEF)
SetTeamAsFriend(CAB,3)
SetTeamAsFriend(3,CAB)
SetTeamAsEnemy(CAB,4)
SetTeamAsEnemy(4,CAB)

SetTeamName (4, "REP")
AddUnitClass (4, "rep_inf_ep2_rocketeer", 10,15)
SetUnitCount (4, 15)
AddAIGoal(4, "Deathmatch", 100)
SetTeamAsEnemy(3,4)
SetTeamAsEnemy(4,3)
SetTeamAsEnemy(DEF,4)
SetTeamAsEnemy(4,DEF)
SetTeamAsFriend(ATT,4)
SetTeamAsFriend(4,ATT)

-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
AddDeathRegion("deathregion")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
bf2 error log
Hidden/Spoiler:
Opened logfile BFront2.log 2009-04-27 1601
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode10
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC118C
The key, value is: mode_hunt_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_xl_c 1
The key, value is: era_c 1
The key, value is: change table: 03CC11AC
The key, value is: mode_c_c 1
The key is mapluafile, the formated value is: 000<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: 000c_c idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_bump"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_right_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_right_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_right_sphere"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [rep_fly_v19]

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
utility_functions2: ReadDataFile(): This map's code, mode: 000 000_c

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ecfd05fd: trying to replace "bes1_bldg_console_a" with "bes1_bldg_console_a3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5b046eec: trying to replace "bes1_bldg_console_b" with "bes1_bldg_console_b1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3f2512b3: trying to replace "bes1_bldg_platform_lrg" with "bes1_bldg_platform_lrg1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5e0473a5: trying to replace "bes1_bldg_console_b" with "bes1_bldg_console_b2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=eafd02d7: trying to replace "bes1_bldg_console_a" with "bes1_bldg_console_a1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ebfd046a: trying to replace "bes1_bldg_console_a" with "bes1_bldg_console_a2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp1"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp1"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp1"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp1"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp4"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp4"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp4"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp4"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp2"

Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp3_c_capture"
uf_updateClassIndex(): Added class: cis_inf_marine
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep2_rifleman1
uf_updateClassIndex(): Added class: rep_inf_ep2_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep2_corporol
uf_updateClassIndex(): Already know class: cis_inf_marine
uf_updateClassIndex(): Already know class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Already know class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Already know class: cis_inf_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep2_rocketeer

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.000.local

Message Severity: 2
.\Source\Team.cpp(439)
level.000.locals not localized

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(2264)
ShowPopup() has been depricated. Please remove all references to it in code

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub15]

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(2523)
Timer "victoryTimer" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(2523)
Timer "delayTimer" not found

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub15]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub15]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub11]

also the cp can not be found does not affect the game
Thanks for helping :D
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