If I created a new map, mapABC, could I have it be a clone of an already existing map, like Kashyyyk?
I watched a video on youtube that showed you can go into the "BF2_ModTools\assets\worlds" folder and grab the resources of any map, put them into a new map "BF2_ModTools\data_ABC\Worlds\ABC" and when you'd open it in ZeroEditor it would show the map and you could edit it any way you want and replace the original with it. But any time I tried using that as it's own new map, the game crashed.
I'm still very new to this but this seemed like a simple enough thing to do. Sorry if this is unclear, and thanks for any advice.
Using existing map as a base for a new one
Moderator: Moderators
-
TheJynxedOnes
- Posts: 3
- Joined: Wed Apr 15, 2015 4:05 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Using existing map as a base for a new one
The FAQ/Everything You Need Thread Version 2.0 wrote:How to edit a shipped map
