Model showcase thread
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- Gogie
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Caleb1117
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- Maveritchell
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Yeah, I wondered why you gave it that designation but made it a refitted Constitution. Artist's license, I suppose.Gogie wrote:there are a few flaws with this texture unfortunately
as I recall, the USS Lexington was destroyed back in TOS
thus it would make this the 1709-A
another flaw is that the USS Lexington (despite all popular beliefs)
was the 1703, as on the USS Valiant was the 1709.
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Back to SW, here's one of mine:
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Penguin
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lieutenantcoda
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Caleb1117
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Oh my Golf!Maveritchell wrote:Yeah, I wondered why you gave it that designation but made it a refitted Constitution. Artist's license, I suppose.Gogie wrote:there are a few flaws with this texture unfortunately
as I recall, the USS Lexington was destroyed back in TOS
thus it would make this the 1709-A
another flaw is that the USS Lexington (despite all popular beliefs)
was the 1703, as on the USS Valiant was the 1709.
---
Back to SW, here's one of mine:
Thats great!
- Gogie
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well actually I didnt make this texture so the hull designation is the same that it came with
I plan to redo the texture, and modify the hull plating, because according to the cronology book, the Lexington 1703-A was refitted but never appeared in the series, same captain as before (commodore wesley)
I plan to redo the texture, and modify the hull plating, because according to the cronology book, the Lexington 1703-A was refitted but never appeared in the series, same captain as before (commodore wesley)
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The_Emperor
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- Maveritchell
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Thanks for the heads-up on the highlight; I didn't even know there was one. Also, it's not really the KOTOR bike; it's more inspired by it.
Anyway, I finished texturing it:

Not the best, but whatevs. I've never done a model with multiple textures before, and I think I combined the meshes right; what I've got there is the picture of one polymesh. However, when I export it to .xsi and then find someone to send it to to export, do I have to make any specific note of there being two textures? Did that even make sense, lol?
Anyway, I finished texturing it:
Not the best, but whatevs. I've never done a model with multiple textures before, and I think I combined the meshes right; what I've got there is the picture of one polymesh. However, when I export it to .xsi and then find someone to send it to to export, do I have to make any specific note of there being two textures? Did that even make sense, lol?
- AceMastermind
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Nice work!
Nice work Mav, lookin good.
You don't need to make note of multiple textures, the exporting process is the same no matter how many textures your model uses.
You don't need to make note of multiple textures, the exporting process is the same no matter how many textures your model uses.
- Gogie
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