Exclamation wrote:As oppossed to "smoke and mirrors"... get it?

Nevermind...
I have a few things I am stuck on for my Hypori map...
Smoke: The only smoke I have in-level is what was attached to the burned up hulk-props from Geonosis. As Hypori is littered with recently crashed Republic ships, I want to give it a smoky, burning, menacing atmosphere. How do you get smoke and fire effects as a prop? I saw some in that Tatooine Fuel Stations map...
Models: Speaking of that map, there is a very nice landed Acclamator that acts as a spawn point for Imperial/Republic forces. How do I get that prop, and turn it into a destructible command post?
This is the odf for my destructible rep/imp landers command posts:
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "rep_lander.msh"
[Properties]
BUILDINGSECTION ="BODY"
Label ="Assault Lander"
MapTexture ="hud_dest_icon"
MapScale =3.0
HealthTexture = "rep_lander_icon"
MaxHealth ="30000.0"
ExplosionName = "rep_lander_cp_exp"
VehicleCollisionSound ="com_veh_collision_lg"
RespawnTime ="500000"
GeometryName = "rep_lander"
LowResModel = "rep_lander_lowrez"
DestroyedGeometryName = "tat1_prop_stones"
SpawnPointCount = "10"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 2.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "8.0 0.0 -2.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 2.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
SpawnPointLocation = "-8.0 0.0 -2.0 355"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = "all_off_com_report_captured_commandpost"
VO_All_AllLost = "all_off_com_report_lost_commandpost3"
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = "all_off_com_report_lost_commandpost"
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = "imp_off_com_report_lost_commandpost"
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = "imp_off_com_report_captured_commandpost"
VO_Imp_ImpLost = "imp_off_com_report_lost_commandpost3"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = "rep_off_com_report_captured_commandpost"
VO_Rep_RepLost = "rep_off_com_report_lost_commandpost3"
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = "rep_off_com_report_lost_commandpost"
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = "cis_off_com_report_lost_commandpost"
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = "cis_off_com_chatter_goodjob2"
VO_CIS_CISLost = "cis_off_com_report_lost_commandpost3"
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
SoldierBan = ""
HoverBan = "skcis_hover_aat"
SmallBan = ""
MediumBan = ""
HugeBan = ""
FlyerBan = ""
CollisionScale = 100.0
Please note that I have a reference to the rep_lander_cp_exp explosion which is a custom explosion.
also
The ban reference to the custom skcis_aat AAT vehicle.
The ban you can delete, but the explosion you need to change to an explosion of your choosing.