Will mines placed in ZE react the same as regular ones?

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myers73
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Will mines placed in ZE react the same as regular ones?

Post by myers73 »

if you place a mine in ZE just like any other object will it act like a regular mine, just the message will say so-and-so died?
YaNkFaN
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Re: mines...

Post by YaNkFaN »

if you assign them to a team i think they might... lol that would be cool
myers73
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Re: Will mines placed in ZE react the same as regular ones?

Post by myers73 »

mine field FTW! lol but im not going to just fill the whole map, dont worry I wont abuse it. Ill go test it now
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Re: Will mines placed in ZE react the same as regular ones?

Post by Eggman »

It works; I've used it before.
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Re: Will mines placed in ZE react the same as regular ones?

Post by myers73 »

k, well I placed the com_weap_inf_landmine in ZE and had it and the other related ODFs in the world/MODID/world1/odf folder and the msh in the msh folder, but it crashed, i must be missing something really obvious here....
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Re: Will mines placed in ZE react the same as regular ones?

Post by mswf »

Well, if you'd generate an error log, it should say what specific file it's missing (did you munge the common sides?)
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Re: Will mines placed in ZE react the same as regular ones?

Post by YaNkFaN »

try putting those files in your .odf and .msh folder for your map (where you put all your other objects) I don't think that is the problem but it's worth a try also yea post your error log. Object problems are really easy to fix with the error log.
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Re: Will mines placed in ZE react the same as regular ones?

Post by myers73 »

no, the object doesnt place, and crashes ZE.
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