ARC trooper madness

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Fiodis
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ARC trooper madness

Post by Fiodis »

I was looking through the REP msh folder the other day when I noticed it had ARC skins. I thought that was strange because I found no ARC odf in the REP odf folder.

Can anyone tell me which odf and msh is the ARCs?
Last edited by Fiodis on Sun Dec 07, 2008 12:08 pm, edited 1 time in total.
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Re: Helping finding files

Post by Deviss »

Fiodis wrote:I was looking through the REP msh folder the other day when I noticed it had ARC skins. I thought that was strange because I found no ARC odf in the REP odf folder.

Can anyone tell me which odf and msh is the ARCs?
did you say the rep_inf_ep2_officer (arc trooper red)?
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Re: Helping finding files

Post by Fiodis »

Oh, that's it? I'm looking for any ARC, prefferably red. I found a red ARC skin, a blue ARK skin, and a green ARC skin.
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Re: Helping finding files

Post by Deviss »

Fiodis wrote:Oh, that's it? I'm looking for any ARC, prefferably red. I found a red ARC skin, a blue ARK skin, and a green ARC skin.
well the these are the file's names:
rep_inf_arctrooper.msh
rep_inf_arc_red.tga
rep_inf_arc_pack_red.tga
rep_inf_ep2_officer.odf
you can download the complete arc trooper red HERE
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Re: Helping finding files

Post by Fiodis »

Thanks for the link, but it says that you need to set up the MSH file correctly, and I don't understand what he means by that. Is he telling you to just rename them?

And, wihtout downloading the files, I tried to add him to my ***c_con.lua. It went as thus:
Hidden/Spoiler:
ReadDataFile("DC:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep2_officer",
"rep_hero_cloakedanakin",
"rep_hero_obiwan",
"rep_fly_gunship",
"rep_hover_barcspeeder")
And then,
Hidden/Spoiler:
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "all_hero_leia",1, 4},
engineer = { "rep_hero_obiwan",1, 4},
sniper = { "rep_inf_ep2_officer",1, 4},
officer = {"rep_hero_cloakedanakin",1, 4},
special = { "rep_inf_clone_assassin",1, 4},
In-game, it didn't crash but refused to show up. Any fix to this?

And I suppose I'll have to rename the topic, then.
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Re: Helping finding files

Post by Deviss »

Fiodis wrote:Thanks for the link, but it says that you need to set up the MSH file correctly, and I don't understand what he means by that. Is he telling you to just rename them?

And, wihtout downloading the files, I tried to add him to my ***c_con.lua. It went as thus:
Hidden/Spoiler:
ReadDataFile("DC:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep2_officer",
"rep_hero_cloakedanakin",
"rep_hero_obiwan",
"rep_fly_gunship",
"rep_hover_barcspeeder")
And then,
Hidden/Spoiler:
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "all_hero_leia",1, 4},
engineer = { "rep_hero_obiwan",1, 4},
sniper = { "rep_inf_ep2_officer",1, 4},
officer = {"rep_hero_cloakedanakin",1, 4},
special = { "rep_inf_clone_assassin",1, 4},
In-game, it didn't crash but refused to show up. Any fix to this?

And I suppose I'll have to rename the topic, then.
yes there is a fix and this the file i sent you, and did you add the officer on the rep.req file??
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Re: ARC trooper madness

Post by Fiodis »

Well, no; he was already there when I looked. Or "rep_inf_ep2_officer" was there, at least. I assumed that was the ARC.
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Re: ARC trooper madness

Post by Deviss »

Fiodis wrote:Well, no; he was already there when I looked. Or "rep_inf_ep2_officer" was there, at least. I assumed that was the ARC.
yes rep_inf_ep2_officer is the arc trooper captain, you should add this to your rep.req file for this show up in game
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Re: ARC trooper madness

Post by Fiodis »

So it's there. Ok, now why doesn't it show up ingame?
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Re: ARC trooper madness

Post by Deviss »

Fiodis wrote:So it's there. Ok, now why doesn't it show up ingame?
well you have the rep_inf_ep2_officer.odf and req?
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Re: ARC trooper madness

Post by Fiodis »

OK, what I did:

Downloaded the files.

Moved them to their correspondign folders.

Added rep_inf_arccaptain to rep.req.

Added him to ***c_con.lua.

No unit in-game.
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Re: ARC trooper madness

Post by Deviss »

rep_inf_arccaptain to rep.req
this is the problem you added the incorrect name, the correct name is rep_inf_ep2_officer lol
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Re: ARC trooper madness

Post by Fiodis »

As I wrote in my previous posts, that was already there. And in any case, the ODF in the file link you gave me is rep_inf_arccaptain.
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Re: ARC trooper madness

Post by Deviss »

Fiodis wrote:As I wrote in my previous posts, that was already there. And in any case, the ODF in the file link you gave me is rep_inf_arccaptain.
yes but you add rep_inf_ep2_officer on your lua so you must add the same name on rep.req, odf and req files lol
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Re: ARC trooper madness

Post by Commander_Fett »

The arc blue and arc red mshs and tgs go to the rep_inf_ep2_officer (red) and the rep_inf_ep2_rocketeer (blue). They officer (the red arc) is stock, they just didn't use him in the game. I'm using him in one of my levels, so...
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Re: ARC trooper madness

Post by Fiodis »

THANK you. How about the green skin?
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Re: ARC trooper madness

Post by AQT »

You choose.
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Re: ARC trooper madness

Post by Fiodis »

Are you saying to reskin one of the blue or red models to have the green skin?
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Re: ARC trooper madness

Post by Deviss »

Fiodis wrote:Are you saying to reskin one of the blue or red models to have the green skin?
if you have the green arc skin texture, simplely on the arc_green.odf add 2 lines:
overridetexture = arc_green_tga_name
overridetexture2 = arc_green_cape_tga_name
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Re: ARC trooper madness

Post by Fiodis »

What arc_green.odf? I don't see any in the REP folder. Is my copy of the BFmodtool assets incomplete or corrupt?
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