SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Master_Ben
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Re: Model Showcase Thread v3.0

Post by Master_Ben »

Delta-1035 wrote:
VF501 wrote:
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wow really cool!
Ditto. Those details on the face make it look even better. :mrgreen:
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Fiodis
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Re: Model Showcase Thread v3.0

Post by Fiodis »

Master_Ben wrote:
Delta-1035 wrote:
VF501 wrote:
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wow really cool!
Ditto. Those details on the face make it look even better. :mrgreen:
Really good.
Splat wrote:
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A....speeder with a roof? Advanced snowspeeder thing? Not bad, in any case.
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Simple, but nice :)

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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

your awesome model + my awesome skin = super :thumbs:
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

That's one cool looking Cody there 8) !!!
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Re: Model Showcase Thread v3.0

Post by fai222 »

jedi_pilot wrote:That's one cool looking Cody there 8) !!!
I agree! :thumbs:
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

Is it supposed to be from the wrong era?
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Re: Model Showcase Thread v3.0

Post by Caleb1117 »

JabbaLovesLava wrote:Is it supposed to be from the wrong era?
It's supposed to be Cody as portrayed in the new Clone wars series.

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Re: Model Showcase Thread v3.0

Post by Null_1138 »

VF501 wrote:
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Do I smell a Killzone map in the works? Lol, that model just made me think of Killzone 2.

That Cody model and skin look great, too.
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Re: Model Showcase Thread v3.0

Post by redgroupclan »

Looks like you might want to make the orange paint on the armor a little more yellowy, Mande.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Well, I've decided to stop working with the WWII project(sorry guys), and now I working on my own project. Here's the first model :)

Colt .45 "Peacemaker" single action revolver
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Now try and figure out what my WIP is :wink: ......
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Re: Model Showcase Thread v3.0

Post by Teancum »

Wild West?
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

@ jedi pilot: nice, but you could kill some polies at the...thing behind the thing that has the ammo in it :D
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Teancum wrote:Wild West?
Can't guess any closer than that 8)

@ANDEWEGET: yeah I considered doing that, but I think it looks nice the way it is. And the model alltogether is still only 1300 tri's.
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Re: Model Showcase Thread v3.0

Post by Master_Ben »

jedi_pilot wrote:Well, I've decided to stop working with the WWII project(sorry guys), and now I working on my own project. Here's the first model :)

Colt .45 "Peacemaker" single action revolver
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Now try and figure out what my WIP is :wink: ......
Is nice...
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Re: Model Showcase Thread v3.0

Post by minilogoguy18 »

jedi_pilot wrote:
Teancum wrote:Wild West?
Can't guess any closer than that 8)

@ANDEWEGET: yeah I considered doing that, but I think it looks nice the way it is. And the model alltogether is still only 1300 tri's.
Yeah but there's still the vertex tolerance that will just collapse that back end in when you export it cause it has too many vertexes in such a small area, the Asajj models face had less and it still did it.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Ok, i'll see what I can do about reducing :) .

EDIT: Couldn't I just triangulate the model, then export??? I've heard that works.....
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Re: Model Showcase Thread v3.0

Post by Frisbeetarian »

Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

triangulate works, but sometimes the polys are just too small and triangulating doesnt help
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Re: Model Showcase Thread v3.0

Post by RogueKnight »

Frisbeetarian wrote:Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
I wouldn't want to spend all that time testing something that may not work correctly.
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