clonetrooper+cloak

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Dark_knight

clonetrooper+cloak

Post by Dark_knight »

Hey! I'm making a darth Revan with ep2clonetrooper model. Is it possibly to add a reskinned anakins cloak and a reskinned leias skirt to it?
Jawa_Killer
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RE: clonetrooper+cloak

Post by Jawa_Killer »

http://home.comcast.net/~philippians4-6/RevanFINAL.JPG

;) revan with clone trooper model? believe me it won't look good........
Dark_knight

RE: clonetrooper+cloak

Post by Dark_knight »

could you send me a link?
Trans

RE: clonetrooper+cloak

Post by Trans »

If you mean for the Revan Jawa_Killer posted, Vyse is going to have him in a map that he, Lord Bandu, and Teancum are working on that can be found here: http://www.gametoast.com/index.php?name ... pic&t=4236
busterkinkade

Look at my cloak

Post by busterkinkade »

I got a cloak working ingame for a clone trooper, just go to gamingfiles.co.nr and then search under previews, of course since this is for a mod how I coded it will have to be a secret, but I could tell you when it is released, I might put it in the readme.
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RE: Look at my cloak

Post by [RDH]Zerted »

That site you provided goes nowhere... Did you forget a letter?

I'm all for sharing of information. The more people know how to do things, the better the maps can be. If you want people to know that you figured out how to do something thats fine with me, write a good tutorial on it, but spread the info.

edit, this isn't an attack aganist you, its just a general statement for everyone.
Last edited by [RDH]Zerted on Sun Apr 23, 2006 10:59 am, edited 1 time in total.
busterkinkade

Well since the link doesn't work

Post by busterkinkade »

Well ok, it is pretty easy actually, just download the SWBF assets, copy and paste the .msh for count dooku's cape (from the SWBF assets of course) into the .msh of the side you want to have capes. Then copy and paste this at the bottom of rep_inf_ep3trooper's .odf (in the SWBF II assets)

AnimatedAddon = "CAPE"

GeometryAddon = "cis_inf_countdooku_cape"
AnimationAddon = "cis_inf_dooku_cape"
AddonAttachJoint = "bone_ribcage"

Do all the munging crap then your done.
DeadlyDarkness

RE: Well since the link doesn

Post by DeadlyDarkness »

Almost had a heart attack when you said it didn't work... Anyways, my hosting provider is upgrading their servers, so the site should be back soon, at the latest monday.

^DD^
drummerzoid1

RE: Well since the link doesn

Post by drummerzoid1 »

what kind of cape is it, does it go around the shoulders?
busterkinkade

Re: RE: Well since the link doesn

Post by busterkinkade »

drummerzoid1 wrote:what kind of cape is it, does it go around the shoulders?
It is count dookus cape from SWBF, it goes around the shoulders.
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RE: Re: RE: Well since the link doesn

Post by Teancum »

And it works? I thought everyone had troulbe with the BF1 capes.
OGEB1103

RE: Re: RE: Well since the link doesn

Post by OGEB1103 »

Don't forget the animation files in the cis "munged" folder.
Dark_knight

RE: Re: RE: Well since the link doesn

Post by Dark_knight »

thx a lot. Sad about the cloak, cause Darth Revan would be much better as a reskined clonetrooper than a reskinned Anakin
busterkinkade

Re: RE: Re: RE: Well since the link doesn

Post by busterkinkade »

Dark_knight wrote:thx a lot. Sad about the cloak, cause Darth Revan would be much better as a reskined clonetrooper than a reskinned Anakin
The cloak does work??
Dark_knight

RE: Re: RE: Re: RE: Well since the link doesn

Post by Dark_knight »

you said that it wouldn't
busterkinkade

Re: RE: Re: RE: Re: RE: Well since the link doesn

Post by busterkinkade »

Dark_knight wrote:you said that it wouldn't
Ah, that was something else, that was using my method to attach the SWBF II capes to units, you can still attach SWBF capes.
Dark_knight

RE: Re: RE: Re: RE: Re: RE: Well since the link doesn

Post by Dark_knight »

ok
i think the problem is the lowrez file, cause you havent a low1 file with anakins cloak+clonetrooper
busterkinkade

cloak

Post by busterkinkade »

Well, to get a SWBF II cape working on a unit the unit which you are adding the cape to has to have a hardpoint on its model, some models do not have a hardpoint on them so they could not have SWBF II capes, however, my method which includes adding SWBF capes to units requires no hardpoints at all (and works)
sawyerdk9

Post by sawyerdk9 »

yeah, but their is only one cape, dooku's.
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Post by Teancum »

I'm pretty sure the cape is part of the model in BF2.
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