droiden navy

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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Oneill
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droiden navy

Post by Oneill »

I want to replace superbattledroiden with a Droiden marin. In the other forum correct result came there want I to know. Property in the LUA file already replaced however it does not function need assistance!!! :runaway:
Hidden/Spoiler:
ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_marine",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_marine",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_anakin")
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vampire_lord
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Re: droiden navy

Post by vampire_lord »

Everything looks normal to me, how doesn't it work exactly?
-_-
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Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Re: droiden navy

Post by -_- »

You don't need a dc: if you're not adding anything new.
PhantoM

Re: droiden navy

Post by PhantoM »

Oneill wrote:I want to replace superbattledroiden with a Droiden marin. In the other forum correct result came there want I to know. Property in the LUA file already replaced however it does not function need assistance!!! :runaway:
Uhh.. Could you be a little more ..clear about it?

Just for those who can't really understand what he's saying..
Hidden/Spoiler:
[quote="Oneill"]I want to replace superbattledroiden with a Droiden marin.[/quote] He wants to replace the SBD with a normal Battle Droid.
[quote="Oneill"]In the other forum correct result came there want I to know. [/quote]I can't really understand this, but.. my guess is that he searched a different forum for the answer, got it, and came here to confirm it.
[quote="Oneill"]Property in the LUA file already replaced however it does not function need assistance!!![/quote]He already changed the LUA (highlighted in green) but it doesn't work. And he needs help.
Conclusion:
-_- wrote:You don't need a dc: if you're not adding anything new.
That's what I came up with, too.
woner11
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Re: droiden navy

Post by woner11 »

Very helpful. I couldn't quite understand. :wink:
PhantoM

Re: droiden navy

Post by PhantoM »

woner11 wrote:Very helpful. I couldn't quite understand. :wink:
I live to serve. *runs noobtranslatev031.exe*
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