Battle Above Endor Map Annoucement
Moderator: Moderators
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xwingguy
Explosion stuff is still in theory. (It involves a explosion domino effect which makes it 10x easier to script.)
I don't know about the ai count thing. It would change the infantry but the automated fighters I've created would be unaffected since their coded into zero-editor.
Hopefully, the lag won't be bad once I finish this map. Unlike Stager00's map, I have the option of adding portals and sectors. So you don't need to "see" the inside while you're on the outside.
I don't know about the ai count thing. It would change the infantry but the automated fighters I've created would be unaffected since their coded into zero-editor.
Hopefully, the lag won't be bad once I finish this map. Unlike Stager00's map, I have the option of adding portals and sectors. So you don't need to "see" the inside while you're on the outside.
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AlPhA29
RE: Re: RE: Battle Above Endor Map Annoucement
are the heavy turrets usable or is it auto??
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xwingguy
RE: Re: RE: Battle Above Endor Map Annoucement
(thinks to self...)
Heck why not both?
I believe that I can allow a temporary human override.
Heck why not both?
I believe that I can allow a temporary human override.
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Protector_Pulch
xwingguy got the Deathstar interiors working, didn't he ?Teancum wrote:My only thing is that if you're gonna use the Tantive IV halls, darken the textures. White just isn't very Imperial.
So don't worry.
And, xwingguy, the day you announce that you cancel this map, will be the day of painful torment
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Lord_Wyrven
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DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
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- xbox live or psn: No gamertag set
- Location: Aussieland.
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xwingguy
I've learned from Pandemics mistakes:
1) They forgot to put a Landing hint node in the hangars
2) Reason why ais crash the transports after you land them is because the flyer spline that originates in the hangar isn't deep enough for them to see.
That command bridge. I'm looking into that elevator concept.
1) They forgot to put a Landing hint node in the hangars
2) Reason why ais crash the transports after you land them is because the flyer spline that originates in the hangar isn't deep enough for them to see.
That command bridge. I'm looking into that elevator concept.
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Silent_Decimator
ohh, glad to hear that, it would be hard walking up to the bridge of the star destroyer on foot.
but if i remember right, if you have(or gonna make) the command bridge on the ISD. you don't actually need to lay it to that top thingie that is locatet between the shield orbs.
in the movies/sertain games there are an command bridge located in the middle, right under wot SWBF2 call commandbridge, it's small, but a room might be possible, and with elevators, you don't need all those stairs to get there.
one question.
are you going to make a window on the command bridge that we can see through? that would be nice(if you haven't made it already)
i say that elevator thingie is briliant, i downloaded it and tried and they worked, when i understood the concept.
off topic(i love writing long chunky texts....not).
but if i remember right, if you have(or gonna make) the command bridge on the ISD. you don't actually need to lay it to that top thingie that is locatet between the shield orbs.
in the movies/sertain games there are an command bridge located in the middle, right under wot SWBF2 call commandbridge, it's small, but a room might be possible, and with elevators, you don't need all those stairs to get there.
one question.
are you going to make a window on the command bridge that we can see through? that would be nice(if you haven't made it already)
i say that elevator thingie is briliant, i downloaded it and tried and they worked, when i understood the concept.
off topic(i love writing long chunky texts....not).
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Protector_Pulch
I think xwingguy planned to use Polis Massa windows.
I've got an idea concerning the bridges. When a certain event occurs (bridge system is destroyed,a certain console is hacked/destroyed )everbody on the bridge is sucked out into space and dies because of the fall. I think force push can throw people out of the bridge.
I've got an idea concerning the bridges. When a certain event occurs (bridge system is destroyed,a certain console is hacked/destroyed )everbody on the bridge is sucked out into space and dies because of the fall. I think force push can throw people out of the bridge.
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SWBF
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yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
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- Contact:
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delta_602
euh mon cal we all know that. dont want to sound offending but we all knew that since the beginning.
good idea xwingguy
maybe you can let them dissapear like the bothans with there incinerator rifle or you can let them explode like a battle droid lol
good idea xwingguy
maybe you can let them dissapear like the bothans with there incinerator rifle or you can let them explode like a battle droid lol
Last edited by delta_602 on Sat Jun 17, 2006 11:42 am, edited 1 time in total.
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xwingguy
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Tohron
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MartinK
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2_lowiq_clone
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Posthuman1313
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xwingguy

