SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Darth_Spiderpig
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

MandeRek wrote:Guess who it is?
Bossk?


Why is his head reflecting the light?
Is he bold? :lol:
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

Darth_Spiderpig wrote:
MandeRek wrote:Guess who it is?
Bossk?


Why is his head reflecting the light?
Is he bold? :lol:
Do you see hair? :funny2: :lol:
Without jokes, it's the standard XSI-light.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

MandeRek wrote:
Darth_Spiderpig wrote:
MandeRek wrote:Guess who it is?
Bossk?


Why is his head reflecting the light?
Is he bold? :lol:
Do you see hair? :funny2: :lol:
Without jokes, it's the standard XSI-light.

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D'oh!
Karniss...never heard of him before :( :lol:
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Re: SWBF Series Model Showcase Thread v4.0

Post by GangsterJawa »

MandeRek wrote:One of the simple models I've made last weeks. People shouldn't think BF0 is having a break because we don't post, I'm just to lazy to update every single change. Anyhow, here's the semihero for BF0's Kashyyyk

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Guess who it is? The armor is indeed, not entirely canon (simple AT-AT Pilot reskin)
Only guy that comes to mind is Bossk...
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Re: SWBF Series Model Showcase Thread v4.0

Post by AceMastermind »

MandeRek wrote:
Darth_Spiderpig wrote: Why is his head reflecting the light?
Without jokes, it's the standard XSI-light.
One of the first things you should do after installing XSI is uncheck Specular in your viewport camera display options, this will eliminate that unnatural looking shiny surface while you work and make it easier to see what you're doing.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Small-remodel* of the DC-15a
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*done with permission
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

DarthRogueKnight wrote:Small-remodel* of the DC-15a
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*done with permission
Nice! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by carfanaticphil »

DarthRogueKnight wrote:Small-remodel* of the DC-15a
Hidden/Spoiler:
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*done with permission
I think it looks great :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Challenger33 »

It's finally done, (well, modeling- , animating- and texture-wise): The Ginivex-class starfighter, more commonly known as the fanblade. I started this about a year ago; I just got around to finishing it now. It has two "modes" (open and closed). Here's a screenshot of each of the aforementioned modes (the way I have it currently set up in-game is to open as it takes off). And yes, I know there already exists a model of this, but when I found out about that, I had already started my version, and didn't want to stop working on it. The model was 100% made by me; the texture is primarily from the previous version of the fanblade made by Bandu (with a few minor edits by me), so I don't take credit for the texture in any way.
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Last edited by Challenger33 on Fri Nov 27, 2009 4:21 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RepSharpshooter »

Nice, you finally got it done! :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Impressive. Most impressive.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

since i have xsi i was converting neomarz one to BF2 standard body (body because neomarz is more... fat and bf2 are thin) i beliebe already torso is fat and shoulders i need improve the position, comments suggestions?

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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

looks nice Deviss :D

BTW- nice DC-15a DRK
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

Deviss, I seriously think it looks fine the way it is. If you started editing it like you say you are going to, it would totally negate any uniqueness you've got going with that model.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

its actually not allowed to post any converted stuff here since its not made by you

the enveloping looks very good though and you cant get shoulderplates properly enveloped because pandemic didnt animate the shoulderbones and swbf2 doesnt understand softskin
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

RC-1192 wrote:looks nice Deviss :D

BTW- nice DC-15a DRK
thanks :D
The Nasal Abyss wrote:Deviss, I seriously think it looks fine the way it is. If you started editing it like you say you are going to, it would totally negate any uniqueness you've got going with that model.
thanks and yeah is totally converted by me, for this reason have some bugs XD
DarthD.U.C.K. wrote:its actually not allowed to post any converted stuff here since its not made by you

the enveloping looks very good though and you cant get shoulderplates properly enveloped because pandemic didnt animate the shoulderbones and swbf2 doesnt understand softskin
so i won't post here because i don't make whole models already XD, and i know but original converted clone commando have shoulders and perfect position so i am tring get that :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

The third model I made since I got Inventor back. :wink:
Hidden/Spoiler:
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EDIT: Oops, nearly forgot the wireframe:
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Nice one dude :thumbs:

Well....It's been awhile....

I believe this will be the first model I posted here in a LONG time. First model in showcase 4 too.

Anyway

Been working on this, a Shinigami (Soul Reaper) base uniform model:
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Notice the hard work and emphasis i make on the *knot* on his belt(that was a NIGHTMARE)

Yeah he's missing legs, i'll add em so be patient :amidala: .

Its basically a HEAVILY edited jed_sith_01 model in the assets. The upper torso and head (Madarame?) are unaltered, but the arms and legs have been COMPLETELY reformed by me. The knot of course was made specially by me.

And, I did say this was the sith asset model, so it obviously actually isn't my total creation, but

HERES ur wireframe anyway:
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Now if someone was only brave enough to take on the nightmare of reskinning.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Mandalorian Heavy Blaster Pistol based off the really bad KotOR model;
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

DarthRogueKnight wrote:Mandalorian Heavy Blaster Pistol based off the really bad KotOR model;
Hidden/Spoiler:
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Woah, looks like its some REAL tough competition I be facing

Nice job! :thumbs:

(but evidently, all *heavy blasters* are the same model, what defines a mandalorian one is the skin)
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