Wampa with two orange lightsabers ??

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DarthD.U.C.K.
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Wampa with two orange lightsabers ??

Post by DarthD.U.C.K. »

How I can make a playable Wampa with two orange lightsabers ??
Last edited by DarthD.U.C.K. on Tue Oct 24, 2006 10:27 am, edited 1 time in total.
Linus

RE: Wama with two orange lightsabers ??

Post by Linus »

What do you mean with ''wama'', DarthD.U.C.K.? Do you mean wampa? By the way, your avatar is too big...

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RE: Wama with two orange lightsabers ??

Post by DarthD.U.C.K. »

Sorry I mean Wampa
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RE: Wama with two orange lightsabers ??

Post by Teancum »

You could do a Wampa, but he wouldn't walk around like a wampa, he'd walk around like a Jedi.
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RE: Wama with two orange lightsabers ??

Post by DarthD.U.C.K. »

and how i make that he walk around like a jedi, with animation like mace windu?
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RE: Wama with two orange lightsabers ??

Post by Dragon93 »

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One way would be to copy over the wampa msh and tga files to the republic side, then in mace windu's odf replace the model and other stuff with hot_inf_wampa.

Edit: Like this:

rep_hero_macewindu.odf

Code: Select all

[GameObjectClass]
ClassParent             = "com_jedi_default"
GeometryName            = "hot_inf_wampa.msh"

[Properties]

AISizeType              = "HOVER"

GeometryName            = "hot_inf_wampa"
GeometryLowRes          = "hot_inf_wampa_low1"

AnimationName            = "mace"
//SkeletonLowRes          = "macelz"
Edit2: This is what you get:

Image
Image

To have to orange lightsabers you just need to change the odf.

ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Dragon93
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RE: Wama with two orange lightsabers ??

Post by The_Emperor »

-_- has released an orange lightsaber, its on his filefront website.
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