Basically what I want to do is be able to add a muzzleflash to integrated weapons like the vehicles, droidekas and SBD blasters. The trouble is that when I add the muzzleflash lines into the vehicle/SBD/droideka ODF the muzzleflash doesn't show up. (The SBD has a class parent of com_weap_inf_rifle anyway, so the muzzleflash ought to be showing up anyway if it worked.) So what I want to know is, is there anyway around this? I searched for a topic like this one and I saw Penguin mentioning that you need a seperate mesh. If that's true, would it be possible to just create a null under dummyroot, export it, and use that null as a firepoint? That way it wouldn't have a solid object floating in front of the wrist blaster or whatever, but the null wouldn't be attached to the vehicle/SBD/droideka. I apologise if that didn't make any sense at all.
Thanks in advance!
Muzzleflash on integrated weapons?
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Rekubot
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Murdocr
RE: Muzzleflash on integrated weapons?
Which odf are you adding the lines to, the vehicle, or the weapon odf? From your post it seems you are putting it in the vehicle odf. Try adding it to the weapon odf. In cis_inf_repeater (the droideka's weapon) it actually has a muzzleflash line, which is left blank. Try adding something in there.
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Rekubot
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Darn, I knew I'd misspoken somewhere, LoL. I did add it to the weapons ODF, but there was no change, though now I think of it the muzzleflash lines could be put into the vehicle ODF, as it is there where the weapon is defined. Thanks for the cis_inf_repeater tip, I'll have a look.
Edit: Nope, didn't work. I think I'll try out my null/dummyroot idea tomorrow and see if that does anything, though if someone already knows if it works or not then please tell me.
Edit: Nope, didn't work. I think I'll try out my null/dummyroot idea tomorrow and see if that does anything, though if someone already knows if it works or not then please tell me.
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Penguin
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t551
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Penguin
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t551
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