Battle of Teth (B'omarr Monastery)
Moderator: Moderators
-
Captain Fordo
- Private Second Class
- Posts: 63
- Joined: Sat Dec 19, 2009 11:18 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Front lines...
- Contact:
Re: Battle of Teth (B'omarr Monastery)
Can you climb the walls or the AT-TE's climb? If so that will be awesome!
- sim-al2
- 2nd Lieutenant

- Posts: 412
- Joined: Mon Jul 06, 2009 10:26 pm
- Projects :: Mapping on occasion
- Location: In the cockpit of some vehicle...
Re: Battle of Teth (B'omarr Monastery)
Ermmm...
that doesn't seem very...possible. It would be cool but I don't think the game can do stuff like that.
that doesn't seem very...possible. It would be cool but I don't think the game can do stuff like that.
-
allthetutorials123
- Second Lance Corporal

- Posts: 118
- Joined: Tue Apr 28, 2009 8:56 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Xfire - allthetutorials123
Re: Battle of Teth (B'omarr Monastery)
Well, you could try to slowly incline the terrain and see how far it would go... I havent tried it yet though and I'm getting off-topic anyway.Captain Fordo wrote:Can you climb the walls or the AT-TE's climb? If so that will be awesome!
By the way, forcemaster hasn't asked for beta testers so do yourself some good and don't trash this topic up before he asks.
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: Battle of Teth (B'omarr Monastery)
This has already been discussed previously (in this topic?), so no need to continue it.allthetutorials123 wrote:Well, you could try to slowly incline the terrain and see how far it would go... I havent tried it yet though and I'm getting off-topic anyway.Captain Fordo wrote:Can you climb the walls or the AT-TE's climb? If so that will be awesome!
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Battle of Teth (B'omarr Monastery)
Hey, that was rude, you should apologize.allthetutorials123 wrote: By the way, forcemaster hasn't asked for beta testers so do yourself some good and don't trash this topic up before he asks.
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Battle of Teth (B'omarr Monastery)
QFT.DarthRogueKnight wrote:Hey, that was rude, you should apologize.allthetutorials123 wrote: By the way, forcemaster hasn't asked for beta testers so do yourself some good and don't trash this topic up before he asks.
but people, please stop spam, we don't want to get this topic locked, right?
Just let ForceMaster finish his Christiphsis map, then he will release Teth.
-
Blade117
- Command Sergeant Major

- Posts: 293
- Joined: Thu Nov 26, 2009 9:10 pm
- Projects :: No Mod project currently.
- Location: location, location
Re: Battle of Teth (B'omarr Monastery)
I thought Christophsis (sp?) was already released.
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Battle of Teth (B'omarr Monastery)
[off-topic]Yeah, the public Beta[/off-topic]
-
allthetutorials123
- Second Lance Corporal

- Posts: 118
- Joined: Tue Apr 28, 2009 8:56 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Xfire - allthetutorials123
Re: Battle of Teth (B'omarr Monastery)
Exactly what I ment. Didn't want to sound rude just trying to say it how it was even though this is another trashy post... Ok... im done, no more on that then...Darth_Spiderpig wrote:QFT.DarthRogueKnight wrote:Hey, that was rude, you should apologize.allthetutorials123 wrote: By the way, forcemaster hasn't asked for beta testers so do yourself some good and don't trash this topic up before he asks.
but people, please stop spam, we don't want to get this topic locked, right?![]()
Just let ForceMaster finish his Christiphsis map, then he will release Teth.
-
Captain Fordo
- Private Second Class
- Posts: 63
- Joined: Sat Dec 19, 2009 11:18 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Front lines...
- Contact:
Re: Battle of Teth (B'omarr Monastery)
Dead clones? They're could be some dead droids too. They did destroy all of the droids when climbing up :clone:B-1Burt wrote: Change the layout of the courtyard, to me there ought to be a few fallen pillers, bomb craters, and vehicle wreckages.(Dead clones?)
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
Hi friends! me again! sorry, for the delay in answer your questions and reply your coments.
), for this map it can walk in a no more inclined mountain to the monastery. see the first pictures.

well, the ATTE's only walk in plane terrain or no more inclined mountains, it can not climb vertically (Captain Fordo wrote:Can you climb the walls or the AT-TE's climb? If so that will be awesome!
well, this is a campaingn map, not an conquest, if the republic assault the monastery, why should be dead clones here previusly?Captain Fordo wrote:B-1Burt wrote: Change the layout of the courtyard, to me there ought to be a few fallen pillers, bomb craters, and vehicle wreckages.(Dead clones?)
Dead clones? They're could be some dead droids too. They did destroy all of the droids when climbing up :clone:
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: Battle of Teth (B'omarr Monastery)
i love it 
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Battle of Teth (B'omarr Monastery)
Wow, looks pretty neat! Do you actually get to go inside it?
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: Battle of Teth (B'omarr Monastery)
Looks good! 
-
lesovikk1
- Captain

- Posts: 484
- Joined: Thu Nov 20, 2008 1:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In my own dream world :D
- Contact:
Re: Battle of Teth (B'omarr Monastery)
Omg [double cheese burger] that is immense, That is stunning with all those hangers, im lost for words.... so il sum it up in 3 smilys
that is immense
that is immense
- DarthSlim
- Private Second Class
- Posts: 70
- Joined: Fri Apr 10, 2009 4:51 pm
Re: Battle of Teth (B'omarr Monastery)
Holy smokes, that looks AMAZING!! If you get to start inside the ship and take off through the doors, I'm going to flip out.

- CommanderBacara/CC-1138
- First Lance Corporal

- Posts: 130
- Joined: Mon Aug 03, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Madrid(Spain)
Re: Battle of Teth (B'omarr Monastery)
great job my friend
-
JadenWolf32
Re: Battle of Teth (B'omarr Monastery)
Awesome Venator!!! Really, great work again ForceMaster, and how about the Munificent??
