BFront.log error [SOLVED]

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

BFront.log error [SOLVED]

Post by newguy99 »

I got this error after adding a vehicle to my map and I think I understand that the vehicle spawn should be in the control region, but problem is I want the vehicle over on a hill far away for the cp and I can't have the control region all the way over there?
Hidden/Spoiler:
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Any help would be appreciated!
Last edited by newguy99 on Tue Jul 14, 2009 6:48 pm, edited 1 time in total.
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: BFront.log error

Post by Jendo7 »

I don't think it really matters if you have the control region over the cp. As long as you have the capture region over it, you can pretty much put the control region anywhere you want. You can also enlarge the control region using the z key so it covers a wider area.
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: BFront.log error

Post by newguy99 »

ok, but wouldn't that mean any goodguy who's cp was being captured could hold the cp from like half way across the map?
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: BFront.log error

Post by Jendo7 »

No, as long as the capture region is in the cp area, the control region only stops the vehicles from degrading. So once the cp is captured the vehicles will degrade and stop spawning. Is that what you mean?
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: BFront.log error

Post by newguy99 »

What I meant was a control region is for controling a cp so that when a good guy and bad guy are in the control and capture regions the CP blinks and no one can capture?
or am I not understanding this :?
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: BFront.log error

Post by Jendo7 »

If the capture region is over the cp you will be able to capture it whether the control region is over it or not. As long as you don't have spawn nodes within the control region I don't think it would cause any problems.

Edit: 1.19 pm

Actually, it doesn't even matter if the opposing team is within the control region on the other side of the map, you will still be able to capture the cp. I have a similar set up in my map where the control region has been occupied by the opposition and I have still been able to capture the cp within the capture region.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: BFront.log error

Post by Teancum »

Jendo7 wrote:No, as long as the capture region is in the cp area, the control region only stops the vehicles from degrading. So once the cp is captured the vehicles will degrade and stop spawning. Is that what you mean?
It won't hurt the ability to capture a CP. What is does is make any vehicles in that region not degrade over time, whereas if a vehicle gets dumped in the middle of the battlefield it will eventually blow up on it's own so it can respawn. That's all control regions do.
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: BFront.log error

Post by newguy99 »

Really?
Cool!
Thanks for the answers!
this topic can be locked
Post Reply