Conquest mode for both Clone Wars and Civil War is almost complete, vehicles are tampered with, please if you notice the new models for weapons and stuff and you know the author please leave a message (I am supposed to have their authors here in all stored archives but you can help me to credit them faster), I got them from the forum and I am not planning to steal any credit.
Report any bugs or glitches, and of course give me some feedback.
LINK: http://www.megaupload.com/?d=R4QP8CFD
Filefront corrupts my uploads, deal with megaupload for now, enjoy.
Need Beta Testers for my Rhen Var extended mod - UPDATED!
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- vampire_lord
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Need Beta Testers for my Rhen Var extended mod - UPDATED!
Last edited by vampire_lord on Fri Apr 23, 2010 1:28 am, edited 4 times in total.
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genaral_mitch
- Jedi

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Re: I need beta testers...
I'm downloading now, will edit this post to include results. Expected edit: It's corrupted. You can send the main lvl file in a separate zip to counter this I think
Last edited by genaral_mitch on Thu Mar 11, 2010 4:21 pm, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

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Re: I need beta testers...
downloading...
edit: same for me, the RV3.lvl is corrupt
edit: same for me, the RV3.lvl is corrupt
- vampire_lord
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Re: I need beta testers...
BUMP
The map works now, you can playtest now as usual, look for exploits and stuff, my AI seems good except for some instances they just stay still, no hintnodes added yet.
The map works now, you can playtest now as usual, look for exploits and stuff, my AI seems good except for some instances they just stay still, no hintnodes added yet.
- jbackman
- Posts: 2
- Joined: Tue Mar 09, 2010 10:05 pm
Re: I need beta testers...
I have play tested your map a few times and would like to first compliment you on a job well done with the new skins and the map itself. I've mostly just played the clone wars era conquest so far and I have a few suggestions regarding that.
First off, I ran into a CTD when trying to switch gunner position in the AAT tanks. I have included the message severity 3s:
Message Severity: 3
.\Source\EntityHover.cpp(3497)
Hover "vcis_hover_aat" explosion "cis_hover_aat_exp" not found
Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "vcis_hover_aat TURRET1" weapon 1 "cis_weap_hover_aat_launcher" not found
Second, because the map is so large, playing it with less than 32 AI on is somewhat boring. Allowing for larger numbers of AI could make the map that much more enjoyable.
The last thing for the time being is that there is a slight imbalance in teams. From what I've experienced so far, clones are at a slight advantage because they are somewhat more successful at capturing command posts. Because of how AI priorities are laid out (get in tanks and turrets takes priority when not capturing command posts in my experience), perhaps fiddling with the number of tanks and turrets on each side might balance it out a little more.
Hopefully these are helpful.
First off, I ran into a CTD when trying to switch gunner position in the AAT tanks. I have included the message severity 3s:
Message Severity: 3
.\Source\EntityHover.cpp(3497)
Hover "vcis_hover_aat" explosion "cis_hover_aat_exp" not found
Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "vcis_hover_aat TURRET1" weapon 1 "cis_weap_hover_aat_launcher" not found
Second, because the map is so large, playing it with less than 32 AI on is somewhat boring. Allowing for larger numbers of AI could make the map that much more enjoyable.
The last thing for the time being is that there is a slight imbalance in teams. From what I've experienced so far, clones are at a slight advantage because they are somewhat more successful at capturing command posts. Because of how AI priorities are laid out (get in tanks and turrets takes priority when not capturing command posts in my experience), perhaps fiddling with the number of tanks and turrets on each side might balance it out a little more.
Hopefully these are helpful.
- vampire_lord
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Re: I need beta testers...
Thanks, looks like I have some odfs to patch, oddly enough, in my case the CIS are the ones dominating the map when capturing CPs, I wonder if uber mode doesn't affect multiplayer, at most I can only raise the headcount to 64 per team in that case.
- jbackman
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Re: I need beta testers...
Well, 64 per team would probably be a good number. 32 was already pretty decent, and i think about 10-20 more AI would fill it out nicely. I haven't monkeyed with the difficulty settings yet, so that might explain the difference in balance that we get. Not sure whether I was on normal or elite. I'll take another look this week.
- vampire_lord
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Re: I need beta testers...
BTW, CIS tank issues fixed, I overlooked them the first time, adding some stuff to the map (some boxes to make it look more lively), tanks and bikes are good as they are right now, I will fix some AI behavior with plannings but I am almost reaching the limit on connections.
Thanks for the feedback.
Thanks for the feedback.
- vampire_lord
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Re: Need Beta Testers for my Rhen Var extended mod - UPDATED
Rise from your grave!
Well I am still on this mod and I still need more testing, read the 1st post, sorry for the "necromancy" but I think is better than repeating myself.
Well I am still on this mod and I still need more testing, read the 1st post, sorry for the "necromancy" but I think is better than repeating myself.
