Killing Jedies
Moderator: Moderators
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R2-D2
Killing Jedies
How do you make Jedies die
:
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Domert
Unfortunately I don't think you can... They auto-heal their damage... thats why if you hit them they glow blue as if they were standing by a healing droid. If lucasarts would just make it easier to mod things like jedi death this game would get a lot more attention and more players. This game is so much like Battlefield 1942... and Battlefield 1942's reason for still living is the modding.
- Nimlot
- Jedi Admin

- Posts: 103
- Joined: Wed Oct 20, 2004 9:35 pm
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Stellcat
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imp_strikeforce
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imp_strikeforce
right now you cant kill them w/any weapon, execpt the ways stellcat mentioned
what i'm saying is in order to make them killable, just like any other bot or player, youd need to modify the jedi's ODF file and take out all the stuff that would otherwise make him seemingly invincible.
make sense?
like i said i'm almost 100% sure its possible, i'll check some stuff out and get back to ya
what i'm saying is in order to make them killable, just like any other bot or player, youd need to modify the jedi's ODF file and take out all the stuff that would otherwise make him seemingly invincible.
make sense?
like i said i'm almost 100% sure its possible, i'll check some stuff out and get back to ya
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R2-D2
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imp_strikeforce
ok this is the ODF file for luke: all_inf_lukeskywalker that you can find in the BFBuilder/Assets/Sides/ALL/ODF/ folder.
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "all_inf_luke.msh"
[Properties]
UnitType = "assault"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "all_inf_luke"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_luke_low1"
HealthType = "person"
MaxHealth = 1000000.0
AddHealth = 1000000.0
CapturePosts = 0
Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "all_weap_lightsaber"
WeaponAmmo1 = 0
//WeaponName2 = "all_weap_inf_forcepull"
//WeaponAmmo2 = 0
//WeaponChannel2 = 1
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
NoEnterVehicles = 1
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.20
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
highlighted in red is his health. normal units have about 300 health, so if you change the health value and remove the AddHealth = 1000000.0 line then he should have the same amount of life as a normal unit and he will not "get healed" every time he gets shot.
you could do this for all the other heroes as well.
then when you munge you could munge an entire new side file to replace the old one, (which would make it effective in all levels) or you could just munge the hero ODF's and stick it in the SIDE folder for yur map which will change it for just that map.
hope this has helped
ps. if i wasn't clear enough or u have ?'s ask away.
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "all_inf_luke.msh"
[Properties]
UnitType = "assault"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "all_inf_luke"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_luke_low1"
HealthType = "person"
MaxHealth = 1000000.0
AddHealth = 1000000.0
CapturePosts = 0
Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "all_weap_lightsaber"
WeaponAmmo1 = 0
//WeaponName2 = "all_weap_inf_forcepull"
//WeaponAmmo2 = 0
//WeaponChannel2 = 1
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
NoEnterVehicles = 1
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.20
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
highlighted in red is his health. normal units have about 300 health, so if you change the health value and remove the AddHealth = 1000000.0 line then he should have the same amount of life as a normal unit and he will not "get healed" every time he gets shot.
you could do this for all the other heroes as well.
then when you munge you could munge an entire new side file to replace the old one, (which would make it effective in all levels) or you could just munge the hero ODF's and stick it in the SIDE folder for yur map which will change it for just that map.
hope this has helped
ps. if i wasn't clear enough or u have ?'s ask away.
-
R2-D2
I try that and it didn't work.imp_strikeforce wrote:ok this is the ODF file for luke: all_inf_lukeskywalker that you can find in the BFBuilder/Assets/Sides/ALL/ODF/ folder.
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "all_inf_luke.msh"
[Properties]
UnitType = "assault"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "all_inf_luke"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_luke_low1"
HealthType = "person"
MaxHealth = 1000000.0
AddHealth = 1000000.0
CapturePosts = 0
Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "all_weap_lightsaber"
WeaponAmmo1 = 0
//WeaponName2 = "all_weap_inf_forcepull"
//WeaponAmmo2 = 0
//WeaponChannel2 = 1
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
NoEnterVehicles = 1
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.20
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
highlighted in red is his health. normal units have about 300 health, so if you change the health value and remove the AddHealth = 1000000.0 line then he should have the same amount of life as a normal unit and he will not "get healed" every time he gets shot.
you could do this for all the other heroes as well.
then when you munge you could munge an entire new side file to replace the old one, (which would make it effective in all levels) or you could just munge the hero ODF's and stick it in the SIDE folder for yur map which will change it for just that map.
hope this has helped
ps. if i wasn't clear enough or u have ?'s ask away.
-
imp_strikeforce
-
imp_strikeforce
- ShadowHawk
- Old School Staff
- Posts: 1232
- Joined: Mon Feb 21, 2005 4:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Heartland, Texas
- Contact:
In the works. But since I'm being overwhelmed with the Mandalorian Wars mod, go right ahead, relieves me of the extra load. It solves my survey problem at least. (since the last time I checked it, the questions were tied.)
Last edited by ShadowHawk on Sun Mar 20, 2005 6:23 pm, edited 1 time in total.
