TIE Defender
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yankeefan05
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Syth
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The thing is BFII isnt the most low armor friendly game. The defender has alot of everything, so what it comes down to is more speed, or more armor. Id want more armor, speed isnt a realy revelant factor in BFII. An auto turret will shoot us dwn in 2seconds 20meters away. Since the turrets are so n00by.
"in real life volume and shape means nothing"
Lord Bandu, this is what your suggesting
A little bottle rocket is attached to a 1 lb rock in space and goes 10m.
That same rocket is straped to a Hummer in space and the Hummer gose 10m as well.
hmm
"in star wars maybe"
this is star wars
Any ways, you said it wont have interceptor missiles, so what will it have? ions and 6 laser canons?
"in real life volume and shape means nothing"
Lord Bandu, this is what your suggesting
A little bottle rocket is attached to a 1 lb rock in space and goes 10m.
That same rocket is straped to a Hummer in space and the Hummer gose 10m as well.
hmm
"in star wars maybe"
this is star wars
Any ways, you said it wont have interceptor missiles, so what will it have? ions and 6 laser canons?
Last edited by Syth on Fri Apr 14, 2006 1:04 pm, edited 2 times in total.
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yankeefan05
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Prisoner_of_the_Ram
Just drop it man... It's a >>GAME<<. The fact is, in this >>GAME<< the Defender is faster than the other ships, now deal with it.Syth wrote:The thing is BFII isnt the most low armor friendly game. The defender has alot of everything, so what it comes down to is more speed, or more armor. Id want more armor, speed isnt a realy revelant factor in BFII. An auto turret will shoot us dwn in 2seconds 20meters away. Since the turrets are so n00by.
"in real life volume and shape means nothing"
Lord Bandu, this is what your suggesting
A little bottle rocket is attached to a 1 lb rock in space and goes 10m.
That same rocket is straped to a Hummer in space and the Hummer gose 10m as well.
hmm
"in star wars maybe"
this is star wars
Any ways, you said it wont have interceptor missiles, so what will it have? ions and 6 laser canons?
And STOP calling everything n00by, you've got six posts.
Anyway, is there any particular map that you might ship with this Bandu?
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JabbaLovesLava
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Yo syth, if you don't like it:
1) Make your own fighter and make it however you wanna mke it.
2) Don't use it.
3) Just shut up and use it.
And about all that technical stuff... SWBF2 isnt realistic... A Tie Interceptor PWNS the Tie Fighte in the movies... in SWBF2 the Tie Defender is really weak compared to a Tie Fighter. After all it will be his choice to make it accurate or not, so you may just as well accept what he chooses
1) Make your own fighter and make it however you wanna mke it.
2) Don't use it.
3) Just shut up and use it.
And about all that technical stuff... SWBF2 isnt realistic... A Tie Interceptor PWNS the Tie Fighte in the movies... in SWBF2 the Tie Defender is really weak compared to a Tie Fighter. After all it will be his choice to make it accurate or not, so you may just as well accept what he chooses
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Syth
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I was just telling Bandu plain facts so theres a better view on the situation, no need to go crazy
Any ways, Lord Bandu what you could do sense theres probally no chance for 3 weapons is this. Make 2 models, one with 6 lasers + ion canons and one modified one with 6 lasers + missile launchers. Both could spawn in a hanger. You might not want to do that since its sort of complicated though.
Any ways, Lord Bandu what you could do sense theres probally no chance for 3 weapons is this. Make 2 models, one with 6 lasers + ion canons and one modified one with 6 lasers + missile launchers. Both could spawn in a hanger. You might not want to do that since its sort of complicated though.
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Lord-Bandu
Its not complicated but I dont think il do it. After the Defender has been out for a bit il release the source files so people can do what they want to it.
The thing about the rock and the hummer is exactly what im saying btw. In space you could tap a hummer with your finger and it would move... it would carry on at the same speed and in the same direction forever untill the same or a bigger force is applied to the opposiste side of the hummer.
Theres no need for aerodynamics in space.
So , yea in reality a Super Star Destroyer could move like an Awing....but only in space.
This is of course unless scientists have discovered that gravity exists in space
The thing about the rock and the hummer is exactly what im saying btw. In space you could tap a hummer with your finger and it would move... it would carry on at the same speed and in the same direction forever untill the same or a bigger force is applied to the opposiste side of the hummer.
Theres no need for aerodynamics in space.
So , yea in reality a Super Star Destroyer could move like an Awing....but only in space.
This is of course unless scientists have discovered that gravity exists in space
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OOM-9
The Defender was in the good OLD 'TIE FIGHTER' game for DOS. It was an awsome flight sim back in the day, was updated over the old X-Wing.
Anyways, the Defender had 4 laser cannons on the lower wings, and 2 ions on the top 2 prongs, and finally concussion missile launchers on the 'chin'.
It had moderate shields, and sometimes even beam weapons. It was a fast and agile fighter that you only got to use near the end of the game. It's problem was it transfered energy from one system to another slower than normal fighters, and had a larger profile.
The A-Wing is the fastest fighter out there, even with all power to engines the Defender was like 20 kph slower than those damned A-wings. Once got an interceptor within 50 kph of an A-wing top speed...
As always EU shifts it's 'facts' about, but as far as I know TIE Fighter was the first appearance of this awsome fighter.
~OOM-9
Anyways, the Defender had 4 laser cannons on the lower wings, and 2 ions on the top 2 prongs, and finally concussion missile launchers on the 'chin'.
It had moderate shields, and sometimes even beam weapons. It was a fast and agile fighter that you only got to use near the end of the game. It's problem was it transfered energy from one system to another slower than normal fighters, and had a larger profile.
The A-Wing is the fastest fighter out there, even with all power to engines the Defender was like 20 kph slower than those damned A-wings. Once got an interceptor within 50 kph of an A-wing top speed...
As always EU shifts it's 'facts' about, but as far as I know TIE Fighter was the first appearance of this awsome fighter.
~OOM-9
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EmperorDonkey
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Prisoner_of_the_Ram
Meh, George Lucas has said that the Star Wars Galaxy works differently to ours. Which is why, for example, you can hear sounds in space. But he HAS made it clear that there is little or no oxygen in space, explosions only last a few seconds unless there is a large source from inside a ship feeding them. With the exception of the 2nd Battle of Coruscant (Episode III) where the battle was fought in atmosphere.
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Lord-Bandu
Anyway , enough of this.
Everyone needs a companion and the TIE Defender is no different.
Tie Raptor
(De ja vu ? )
http://img164.imageshack.us/img164/7346/rap4mz.jpg

Sensitive handling , high acceleration , medium speed, low armor , 4 lasers , missiles and small lol .
I want this guy to be kinda elusive and nimble . Basically a sneaky little get.
His handling is sensitive to the point when you turn he goes flying off screen (gonna fix this) . It is fun to play with tho.
The only problem I have is that the ai dont seem to use the flyers (defender , geo fanblade and raptor ) in space maps ? . They get in them and fly about on ground maps but in space they just stand next to them
Anyone got an idea ? iv tried upping the flyer mem pools in the lua but it doesnt do anything. Do you have to do something to get ai to fly in space?
Everyone needs a companion and the TIE Defender is no different.
Tie Raptor
(De ja vu ? )
http://img164.imageshack.us/img164/7346/rap4mz.jpg
Sensitive handling , high acceleration , medium speed, low armor , 4 lasers , missiles and small lol .
I want this guy to be kinda elusive and nimble . Basically a sneaky little get.
His handling is sensitive to the point when you turn he goes flying off screen (gonna fix this) . It is fun to play with tho.
The only problem I have is that the ai dont seem to use the flyers (defender , geo fanblade and raptor ) in space maps ? . They get in them and fly about on ground maps but in space they just stand next to them
Anyone got an idea ? iv tried upping the flyer mem pools in the lua but it doesnt do anything. Do you have to do something to get ai to fly in space?
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PvtParts
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EmperorDonkey
