Alzoc 3 Canyon: Resent Beta

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Which skin is best for Jet trooper? (pg3)

Skin1-blackwhite
5
45%
Skin2-lightishblue
3
27%
Skin3-darkerblue
3
27%
 
Total votes: 11
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ACEwithSPADES
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Alzoc 3 Canyon: Resent Beta

Post by ACEwithSPADES »

Hello GT community, i am new here and this is my first map and i have been working on it for about 2 weeks. It has both eras and so far is about 65% done. I have got planning, barriering, and object placing done. I am still working on the sides, i have customized the Alliance, Empire and Republic. Please comment on this and give suggestions and i would appreciate if someone would like to beta later to help me out scince it is my first map.
Screens
Hidden/Spoiler:
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
I am not done with any of the sides because i will be adding custom units. Also i was wondering if anyone would think it a good idea to give a command vehicle to each side, like atte,Mtt,Hovernaught,and atat? Also, i am trying to add a diff wep for each award wep, because i think ur gun should also change just not the ordanace or laser it fires.
Credits so far:
Hidden/Spoiler:
CodaRez for his ROTS sniper
Psych0Fred and Pandemic for the atxt
archer for his hero support
AQT for his old republic trooper skin
Repsharpshooter for the pauldron addon mesh
Skyhammer_216 for the jetdroid/jetpack .fx
Teancum for his secret assets
Psych0fred for his attack speeder and hag
Acryptoozo for his texture, help with modding
Please comment! :yes:

EDIT: Need some help with this problem also if you have time thanks! forums/viewtopic.php?f=27&t=25389 <------solved
EDIT2:
BETA LIST SO FAR:
1.naru1305
2.[Padawan]Helkaan
3.Lephenix_dor
4.Ventor96
5.THEWULFMAN
6.bamdur123 agentsmith38
7.agentsmith38
8.anakinvovo2
9. Acryptozoo
10.
may add more spots
Last edited by ACEwithSPADES on Thu Mar 17, 2011 9:32 am, edited 20 times in total.
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Jendo7
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Re: Alzoc 3 Canyon

Post by Jendo7 »

Very good for your first map. I really like the snowtrooper skins, and I think giving one command vehicle for each side is a good idea. The Darktrooper skin looks just a little saturated though imo.
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Re: Alzoc 3 Canyon

Post by Grev »

Looks great! I would make the eyes and black pieces more pronounced on the darktrooper.
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Eggman
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Re: Alzoc 3 Canyon

Post by Eggman »

The terrain should be smoothed out in some places to give the map a more professional look, but I agree that you're off to a great start. :thumbs:
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Re: Alzoc 3 Canyon

Post by THEWULFMAN »

Looks really good for a first map, I would have recomened that you do not do custom units for your first map, but since I did for mkine I cant talk. Keep up the good work :thumbs:
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commander501stappo
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Re: Alzoc 3 Canyon

Post by commander501stappo »

Yeah, looks like a great start :thumbs:

Can we get an overview picture of the map too?
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Re: Alzoc 3 Canyon

Post by [Padawan]Helkaan »

Wow! This is your first map? It doesn't looks like a first map. It's great!

btw; The AT-XT was made by Pandemic and Psych0fred, and the pauldron on troopers is RepSharpshooter's one, I think.
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Anakin
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Re: Alzoc 3 Canyon

Post by Anakin »

the map looks great

there are a few things you should change:

empire trooper: the logo on their helmet isn't good

rep trooper: The Kama looks paint brush

That was it the others looks :thumbs: :thumbs:
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naru1305
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Re: Alzoc 3 Canyon

Post by naru1305 »

great work :bowdown:
and this is really your first map?
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Re: Alzoc 3 Canyon

Post by modmaster13 »

Fantastic! A command walker wouldn't be a bad idea! Just blend your terrain. :thumbs:
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ACEwithSPADES
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Re: Alzoc 3 Canyon

Post by ACEwithSPADES »

Here is an overview of my map currently
Hidden/Spoiler:
Image
I will blend the terrain more and i will have to move some of the foliage so command vehicles can move about, right now there is not a problem with normal vehicles going through the paths and barriers.
@naru1305
yup first map ever, cus i have to mod back and forth on two cpus cus my laptop with windows7 can't run munging and the fix doesn't work for it...so i put my files on a flashdrive and take it to another cpu that is suuuuppperr slow.....but can munge and use the Bf2_modtools.exe file and make bf2 logs :? so it takes a little longer for me to work cus i do as they advise and make a few changes and munge. So please tell me what u think about the map overview in zeroedit. :yes:
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Re: Alzoc 3 Canyon

Post by Darth-Erik »

Looks really nice! :thumbs:
and welcome to the forum :wink:
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acryptozoo
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Re: Alzoc 3 Canyon

Post by acryptozoo »

looks good but the team 1 vehicle spawn looks pretty close to the edge of the map
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Re: Alzoc 3 Canyon

Post by Fiodis »

acryptozoo wrote:looks good but the team 1 vehicle spawn looks pretty close to the edge of the map
Shouldn't be an issue if your view of the map boundary is blocked by that row of hills, but then you have to make sure that the hills look realistic, and not just I-put-a-slope-here-to-avoid-learning-how-to-make-map-boundaries. Overall, imo, the "hills" around the borders of your map seem a touch too uniform and artificial.
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ACEwithSPADES
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Re: Alzoc 3 Canyon

Post by ACEwithSPADES »

looks good but the team 1 vehicle spawn looks pretty close to the edge of the map
Thats why i have an unscaleable wall, a death region and trees to make it look like a canyon surrounded by a forrest. Also i made the canyon wall just high enough that you can't see over it from anywhere in the areas of the map the ai will use lol :quotes:
EDIT: there is a boundary woo hoo and ill try and blend it more
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Jendo7
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Re: Alzoc 3 Canyon

Post by Jendo7 »

Looks good but for future reference, I would have the main map design more in the center of the terrain, and not near the edges. It's just easier to hide the map edges.
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Anakin
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Re: Alzoc 3 Canyon

Post by Anakin »

your map looks a bit angled but the idea is great
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Re: Alzoc 3 Canyon

Post by CressAlbane »

I think the ground texture should be darker, it looks too white and it doesn't match with the grey spires.
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Anakin
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Re: Alzoc 3 Canyon

Post by Anakin »

i think the floor texture is great but if you change it you may can add bloody red where many die
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ACEwithSPADES
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Re: Alzoc 3 Canyon

Post by ACEwithSPADES »

the red would be interesting scince there is three main obvious choke points. i can add dead troopers but if someone could tell me how to make objects era only in zeroedit cus then i could add it to the script.
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