Battle Above Endor Map Annoucement
Moderator: Moderators
-
MartinK
Tuskenjedi, I know Xwing has been on this for a long time, and what I (or everyone) is doing is just giving ideas. I know that xwing may use or not what we suggested, but we shall wait till the release of the map to find out (btw, can't wait for release) if our ideas were used or not... so, xwing, you have all my support, and keep on with the good work, don't rush to release this exelent map, please take your time.
One last question, cause I can't remember if this has been posted before: Is there going to be a B-Wing?
One last question, cause I can't remember if this has been posted before: Is there going to be a B-Wing?
-
WaylandJr
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
Xwingguy needs less stress because it is a huge project and will take a while. New big ideas that havent/have been said might not be helpful and may add stress. When he releases the first beta, we can tell him ideas.
U can give him ideas on something he said or screenshoted (not a real word) and posted it. For example, the thing about the about the colors and the critical point being destroyed idea that was recent.
U can give him ideas on something he said or screenshoted (not a real word) and posted it. For example, the thing about the about the colors and the critical point being destroyed idea that was recent.
-
MartinK
-
Tohron
Okay, first the Bothan spy couldn't use the incerinerator while being invisible, since both Invisbility and the Incinerator are classified as primary weapons. However, a Bothan spy COULD drop a time bomb or deploy their recon droid while remaining invisible.WaylandJr wrote:hmm most of that just sounds like something people will exploit:
-bothan spy being able to fire with cloak = kinda bad unless you give the bothan a rifle/pistol instead of an incinerator, otherwise he would be very over powered
- mon calmarian = nice idea but we had nothing to use as it.
- rebel commando = too overpowered it would be very annoying to have one of those ripping your capital ship to shreads
- why not just use the wookie weapons on the fleet rebel obviosly no bowcaster because as there are barely any wookies left i doubt the rebels would have a whole navy of them
- shock trooper with rockets = loads of team killing ect very over effective at boarding could take out anything in your paths
I think it would be better to just have mainly blastery type weapons for infantry otherwise it would be annoyingly difficult to get anywhere and people will just destory critical systems in half a second with magna gaurd rockets ect
As for the Rebel Commando (and Dark Trooper) they're both supposed to be stronger than ordinary units, but they would require lots of points (and if possible a minimum kill/death ratio) to access, and there would be a limit of say 2 each per match.
As for the Shock Trooper, I suppose that their rockets would probably be too hostile to boarding parties, but that could be countered by making the shock trooper a slow-moving unit... maybe
-
WaylandJr
oh hes still doing the Bwing is he i thought he gave up? who was doing the SSD was it oom 9?
"hehe, I suggestd about the colors stuff" lol how ironic.. but i do see how all these ideas may be difficult my latest one was mainly aimed at forum readers not xwingguy just as an example of what i meant by "blastery type weapons".
"hehe, I suggestd about the colors stuff" lol how ironic.. but i do see how all these ideas may be difficult my latest one was mainly aimed at forum readers not xwingguy just as an example of what i meant by "blastery type weapons".
Last edited by WaylandJr on Wed May 31, 2006 6:33 pm, edited 1 time in total.
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
yoyam
hey xwingguy, Moving_Target recently figured out a way to make the frigates flyable
(you probably know cuz you helped him with it
)
anyways are you in any way planning on incorporating this into your map?
If you do this you could make a dynamic map that changes every time you play

You can make it so the commander unit (captain ect... top ranking unit) has an entry point into the Frigates from the main bridge of any cap ship, similar to the way the turrets work, cept instead of controlling a turret you control a vehicle
then the commander can pilot the ship into a strategic position making it harder for fighters and other such planes to pass by
cuz say you have 2 of your cap ships destroyed: wats the use of having those frigates that orbited them floating out in the middle of nowhere?
If you only have one cap ship left why not concentrate your defenses around your last ship?
making the frigates flyable would add a whole new level of gameplay to the level, its already been proven to be possible and if anyone can do it its you xwingguy
(you probably know cuz you helped him with it
anyways are you in any way planning on incorporating this into your map?
If you do this you could make a dynamic map that changes every time you play
You can make it so the commander unit (captain ect... top ranking unit) has an entry point into the Frigates from the main bridge of any cap ship, similar to the way the turrets work, cept instead of controlling a turret you control a vehicle
then the commander can pilot the ship into a strategic position making it harder for fighters and other such planes to pass by
cuz say you have 2 of your cap ships destroyed: wats the use of having those frigates that orbited them floating out in the middle of nowhere?
If you only have one cap ship left why not concentrate your defenses around your last ship?
making the frigates flyable would add a whole new level of gameplay to the level, its already been proven to be possible and if anyone can do it its you xwingguy
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
yoyam
-
WaylandJr
Nice idea yoyam but why would anyone want to fly a rebel transport? why did they even take those to endor? they are completely unarmed! It would be good to fly a correlian corvette though you could have the turbolasers like a turret when you left click it fires the top one right click it fires the bottom one. people are going to say its a bad idea because of kamikazing but a hefty points loss for doing so would fix that, oh and i wouldnt let the AI fly them that would be a disaster!
By the way what is unreal tornament? ive heard of it but never played it... wasnt it unreal tornament that had a 9.11 mod?
By the way what is unreal tornament? ive heard of it but never played it... wasnt it unreal tornament that had a 9.11 mod?
-
Tuskenjedi
-
xwingguy
...flyable frigates, complicated. maybe.
But I made another discovery. I've found a remote turret control spefically for IMPs

and one specifically for ALL

Now the imp one looks pretty cheap, but the all one looks like it has potential to me. It almost looks like one of those race car games you find in the arcade.
But I made another discovery. I've found a remote turret control spefically for IMPs

and one specifically for ALL

Now the imp one looks pretty cheap, but the all one looks like it has potential to me. It almost looks like one of those race car games you find in the arcade.
-
RAymo
- Command Sergeant Major

- Posts: 250
- Joined: Sat Mar 04, 2006 2:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Protector_Pulch
Some suggestions to the turret controllers
It looks some kind of strange how the remote turret controls clip through the desk, the interface block's textures are horrible and it's "spoiling" the beautiful screens behind it - my suggestion:
Try to "cut off" the interface block and place only the useable chairs against a wall.
I
This is a control : L_O (the "L" is the chair, the "O" the interface block ) , so you could L I O ( ths "I" is a wall - and you could put an interface texture or similar stuff on that wall)
It looks some kind of strange how the remote turret controls clip through the desk, the interface block's textures are horrible and it's "spoiling" the beautiful screens behind it - my suggestion:
Try to "cut off" the interface block and place only the useable chairs against a wall.
I
This is a control : L_O (the "L" is the chair, the "O" the interface block ) , so you could L I O ( ths "I" is a wall - and you could put an interface texture or similar stuff on that wall)
-
yoyam
Flyable Frigates:xwingguy wrote:...flyable frigates, complicated. maybe.
complicated: yes (this is an immense undertaking no one can even try to predend this is an easy task)
but worth it?: i think so
as its already been proven to be possible to do, i think the main problem that presents itself with pilotable frigates is how to balance them (ie how much firepower they have aboard and how to stop kamakazie missions)
how far you want to take this idea is totally up to you xwingguy but i think it would be an excellent addition to the level
it would probably be the main thing i look forward to when i get enough points to be a commanding officer
cuz wats the point of getting all those points to gain a rank if all you get is a better pistol?
what i want when i become a commanding officer is something special, i dont want to be a juggernaut, i want to have some authority like a C.O. (or in the case of BF2 something special that not everyone else can do
like i said i dont want to pressure you into doing something you dont want to do, after all it is YOUR map, just give it some though before you write it off, almost all of the comments about this idea have been positive so theres no lack of support if you do want to
PS: with its revolutionary map design and possibly the addition of pilotable frigates i think Battle Above Endor will merit a new type of gamemode for us to call it by
GL and godspeed man
-
xwingguy
See the complicated thing about the pilotable frigate is that, yes I can animate them before they are controlled BUT once they have been controlled one time the animation stops (except for the player's actions). Once the player gets bored and moves on, I can't ever get the dang thing back on the track. It's stuck, dead. Another problem is what happens when a player moves a frigate where other frigate is coded to travel through.
Or wait...oh...this'll work. separate my cycling animated frigates from the pilotable ones. Hey maybe I could even get 'em to spawn on command so they...well you get the picture. (Why is it that I have a burning desire to put myself through scripting hell?)
Or wait...oh...this'll work. separate my cycling animated frigates from the pilotable ones. Hey maybe I could even get 'em to spawn on command so they...well you get the picture. (Why is it that I have a burning desire to put myself through scripting hell?)
-
yoyam
dude totally awesome of you,xwingguy wrote:Or wait...oh...this'll work. separate my cycling animated frigates from the pilotable ones. Hey maybe I could even get 'em to spawn on command so they...well you get the picture. (Why is it that I have a burning desire to put myself through scripting hell?)
it'll be worth it, i know it
if you can get this to work you will go down in history as one of the (if not THE) greatest modder ever
if you have any problems just ask the community, theres no shortage of people willing to help you
PS- thanx for listening to my idea, it feels totally awesome to actually have it as a part of the map
PSS- haha totally random but i thought up some new possible names for the gameplay mode on Battle Above Endor:
1) blitz offensive
2) storm raid
3) massive retaliation
this map is too great for it to just be called an assault map, i think the third sounds the coolest myself
