Boras II: Stunt Course - New Version Released!!
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- SBF_Dann_Boeing
- Groove Walrus

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Alpha
- SBF_Dann_Boeing
- Groove Walrus

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yankeefan05
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Protector_Pulch
Grr, I'm always mistaking Boras II and the Realm of Chaos. Anyway, the skins are nice (although the red band around the officer's chest isn't complete). And yes, the darktrooper needs the axes: with flamethrower/arccaster/grenades only, he's lacking a bit of power (unless you have modified these weapons)SBF_Dann_Boeing wrote:The map isn't as extreme as chaos, and the marine skin is pretty good for it. And in case u haven't noticed, the ewok's mouth, arms and legs are covered in blood.
PS: To make something recognisable, to need to exaggerate: the tanner color on the ewok could also be naturallly darker fur.
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Pereza0
- SBF_Dann_Boeing
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don't worry they'll be modified...and the the dark trooper may be getting something i didn't mention *wink*Protector_Pulch wrote:Grr, I'm always mistaking Boras II and the Realm of Chaos. Anyway, the skins are nice (although the red band around the officer's chest isn't complete). And yes, the darktrooper needs the axes: with flamethrower/arccaster/grenades only, he's lacking a bit of power (unless you have modified these weapons)SBF_Dann_Boeing wrote:The map isn't as extreme as chaos, and the marine skin is pretty good for it. And in case u haven't noticed, the ewok's mouth, arms and legs are covered in blood.
PS: To make something recognisable, to need to exaggerate: the tanner color on the ewok could also be naturallly darker fur.
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Protector_Pulch
- SBF_Dann_Boeing
- Groove Walrus

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Protector_Pulch
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Pereza0
- SBF_Dann_Boeing
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- SBF_Dann_Boeing
- Groove Walrus

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Protector_Pulch
- SBF_Dann_Boeing
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unfortuneately, cw is now crashing for no reason again, so i'm going to have to copy the information to a new source folder and see if that works. Then i will try to resume work on it, all i have left to do really is make the cw heroes. Once that is finished, i will release the new version. (also i plan to make all rockets bf1 style, i.e. have lock-on function, travel slightly faster, more ammo, slightly faster reload and they push everybody).
Also for those of you who like to know, i also have another map in the making which is a huge expansion of the bf1 Rhen Var: Citadel map. It expands the map to the entire mountain face that it's on, above the main normal area, and above it. When i get a chance to post some screens i will post in the WIP section
Also for those of you who like to know, i also have another map in the making which is a huge expansion of the bf1 Rhen Var: Citadel map. It expands the map to the entire mountain face that it's on, above the main normal area, and above it. When i get a chance to post some screens i will post in the WIP section
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yankeefan05
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Protector_Pulch
You happen to be cursed...you're now doing this whole copying-in-a-new-source-folder for the fifth time or so ?SBF_Dann_Boeing wrote:unfortuneately, cw is now crashing for no reason again, so i'm going to have to copy the information to a new source folder and see if that works. Then i will try to resume work on it, all i have left to do really is make the cw heroes. Once that is finished, i will release the new version. (also i plan to make all rockets bf1 style, i.e. have lock-on function, travel slightly faster, more ammo, slightly faster reload and they push everybody).
Also for those of you who like to know, i also have another map in the making which is a huge expansion of the bf1 Rhen Var: Citadel map. It expands the map to the entire mountain face that it's on, above the main normal area, and above it. When i get a chance to post some screens i will post in the WIP section
So you will actually combine the both areas of Rhen Var presented in BF I into a single map ? Good luck, I guess there will be lots of bots necessary to make things playable (ie: to keep something to shoot always in sight) and not only walking-walking-running-walking-shooting-dying-walking-walking etc.
- jangoisbaddest
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- SBF_Dann_Boeing
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it only works on certain ordinances, for ex, it will not work on placeable items such as mines or nades
It will not include the harbor area or layout in the map, but it will include some buildings from it, and some new buildings. And this would be the second time i would be doing the whole copying-to-a-new-source-folder. And I'm worried about why its crashing randomly, i dont want it to be working when its released when it will crash for everyone just a week later or something simply because it uses up memory or who knows what. But nothing is hinted in the BFront2.txt or the MungeLog.txt and switching to normal sides does not solve the problem. It's a very strange error.Protector_Pulch wrote:You happen to be cursed...you're now doing this whole copying-in-a-new-source-folder for the fifth time or so ?
So you will actually combine the both areas of Rhen Var presented in BF I into a single map ? Good luck, I guess there will be lots of bots necessary to make things playable (ie: to keep something to shoot always in sight) and not only walking-walking-running-walking-shooting-dying-walking-walking etc.









