Boras II: Stunt Course - New Version Released!!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Boras II: Stunt Course - New Version Released!!

Post by SBF_Dann_Boeing »

This is a Race/Stunt map that's been in the works on and off now for a bit and was half inspired by the bf1 mod map boonta eve. This however is a much larger and more varied track.
There are Many Sections to the track.

1. West Trail
This is where the race begins for the good guy teams (rep and reb) in the west hanger, then it goes through a series of jumps through a large cravase.

2. Dried River Bed
The Dried River bed is a small maze of routes that lead out of the west trail to the gorge, depending which route you take you will either going down the speed shoot into the gorge or the super jump to certain doom

3. The Gorge
This is a giant valley in the ground you come into from the speed shoot or the super jump, at the base there is a neutral cp. after going down the shoot you go up a bumpy steep ascent ending with a kick-jump into Loqi Park

4. Loqi Park
This is a stunt park with a suspended stunt area above a neutral cp surrounded by several bespin-ish buildings, there are many different jumps here including one of the millenium falcon and a huge half-pipe, the loqi park exits through a wall route.

5. Hillside
After Loqi Park you have the choice of going through 2 routes, one of them is the hillside which has some very large and hard jumps to survive that come one after the other. The Ai do not take this route.

6. Greenrock Passage
The other Route to take would be Green Rock Passage which is a pass through the hillside thats twists and turns with bumpy terrain, this is especially hard with on-coming speeders from the opposite team as well as controling the turns so u dont crash on the walls. It's exit has a neutral cp

7. Valley Jump
Exiting Greenrock Passage you come to the Valley Jump which is a large jump over a small valley and is relatively easy to do but fun.

8. Far East Trail
After the Valley jump you have two choices for routes which take you back into the cliff bottoms on the other side of the east cliff, one going on the far east Trail which goes through a series of jumps like on east trail and takes you to the cave.

9. The Cave is a small hanger for the evil team (cis/imp) and there is also a trail past the cave that leads to the east Trail that goes to the main east Hanger

10. East Trail, like the Far East Trail leads from the Valley Jump to the East Hanger which is another evil team hanger.

Anyway as I said its a huge map and is a lot of fun to race on, and the motion paths for the ai speeders do work so they race along the track too. This map will be available for both bf1 and bf2, the bf1 version will be coming out first. I will be releasing this sometime this week like around wed-fri

Screens:
Image
Image
Image
Image
Image
Image
Skins:
Republic:
Stunt Pilot:
Image
Ground Marine:
Image
Commander:
Image
Jet Jedi:
Image
Jar Jar Binks:
Image
CIS:
Stunt Pilot:
Image
Ground Marine:
Image
CIS Sniper:
Image
Gizor Delso:
Image
Rebels:
Ground Marine:
Image
Rebel Sniper:
Image
Spec-Op. Bonthan:
Image
Chief Ewok:
Image
Imperials:
Ground Marine:
Image
Imperial Sniper:
Image
Dark Officer
Image
Spec-Op. Dark Trooper
Image
King Jawa (note the skin has returned to original brown color due to glitches with the skin):
Image
Last edited by SBF_Dann_Boeing on Wed Jan 10, 2007 11:03 pm, edited 7 times in total.
Blackdutchie

RE: Boras II: Stunt Course Release Announcement

Post by Blackdutchie »

:O looks cewl i like stunting with speeders on mygeeto this will be awsum
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

RE: Boras II: Stunt Course Release Announcement

Post by The_Emperor »

make strong vehicles ;)
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

RE: Boras II: Stunt Course Release Announcement

Post by jangoisbaddest »

This is what I've been waiting for - a Boonta Eve with AI that knows how to race. I can't freaking wait, dude.
Darth_Plagus_The_Wise

Post by Darth_Plagus_The_Wise »

AWESOME! Ai that can accually race?!?!?!? This is going to kick Diet Dr. Pepper!
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

You might wanna take a glance at this: http://www.gametoast.com/index.php?name ... pic&t=5896
crazytieguy
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Jul 02, 2006 8:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Targeting your X-wing.

Post by crazytieguy »

[GT]EraOfDesann wrote:You might wanna take a glance at this: http://www.gametoast.com/index.php?name ... pic&t=5896
Oh yes...we need screenshots.

Anyway, this map sounds great! I can't wait until you release it! :D
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Post by SBF_Dann_Boeing »

sry i couldn't get screens in just yet (i was designing this on another comp). Anyway For Sure the BF1 Version of this Map will be released on Wedensday, the bf2 version, if all goes well will be released on Thursday, and possibly even Late Wedensday
crazytieguy
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Jul 02, 2006 8:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Targeting your X-wing.

Post by crazytieguy »

Well hurry, it will be locked tomorrow if you don't have screenshots...
Protector_Pulch

Post by Protector_Pulch »

Yes, post anything. A Zero-Editor screen is enough.

Anyway, do you have got any ideas concerning gameplay ?
Wadi

Post by Wadi »

get screenies, I don't want this locked! Looking forward to this.
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Post by SBF_Dann_Boeing »

ok here is the bf1 version of the map
http://files.filefront.com/Boras_II_Stu ... einfo.html

im working on the conversion of it now and will post in the released maps sections when it is finished
Ill post some screens in a minute
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

Holy........:shock: this is going to be amazing!
(GT)superfobio

Post by (GT)superfobio »

:shock: im speachless i need my inhaler lol must have map
RAymo
Command Sergeant Major
Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by RAymo »

:shock: i cant wait for the bf2 version
^Destroyer^

Post by ^Destroyer^ »

It was a really cool map. But actually i didnt have even a bit fun in it :cry:, i just died died died died died died died and died, every jump you make you die!!!

^Destroyer^
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Post by SBF_Dann_Boeing »

the jumps take practice, its all about speeding up and slowing down, and to avoid crashing u just jump out of ur bike before impact and then back in. Of course there are some jumps like the one over the gorge that are impossible to survive with out abandoning the bike. Also if u follow the ai u wont die cuz they are able to make it around the map, however anyway when i get the lighting figured out for my conversion and edit the sides so bikes will be invensible this will no longer be a problem
Tuskenjedi

Post by Tuskenjedi »

well man, i was thinking 'bout racing maps and thought,

"Well wouldn't it be just swell if you could unlock different bikes. Well hold on, bf2 engine doesn't quite support that. Oh well... Hey, if you were to totally create additional bikes, with either more defense, more speed, or more power, and station them along the track, it would be almost like that! The player would jump off his/her bike and get onto the other one during the race."

As i got into more detail, I thought, a mine laying bike would be cool, that layed emp charges that temporarily disabled the opponent. I also thought about neutral/capturable cps along the way that when captured would serve as "checkpoints".

Those are some hardy suggestions from yours truly.
jedikiller32
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 313
Joined: Sun Apr 02, 2006 9:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Texas
Contact:

Post by jedikiller32 »

It's actually pretty good. I can't really find my way around though... Are you gonna make invincible speeder bikes for the BF1 version? Becasue that would be REALLY cool.
Post Reply