Getting black patches on objects

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[TFA]Padawan_Fighter
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Getting black patches on objects

Post by [TFA]Padawan_Fighter »

Hey guys, so I've finally decided to come back, again, to modding. But I've come back to my map and noticed a problem I think I either forgot or wasn't there before. Either way, I don't know how to solve it. I'm getting these black spots over what I assume is where a channel should be. I don't know how to get rid of them.

- It works fine on other maps.

- The problem is only visible under the highest lighting setting.

- I am using a directional light.

- I tried adding a -vertexlighting parameter to the .msh.option file.

- There is no RLE compression on the textures.

- The problem is not repeatable when tested on other maps.
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DarthD.U.C.K.
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Re: Getting black patches on objects

Post by DarthD.U.C.K. »

do you have any unsual values in your .sky-file?
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[TFA]Padawan_Fighter
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Re: Getting black patches on objects

Post by [TFA]Padawan_Fighter »

I'm not sure. What counts as unusual?
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SkyInfo()
{
Enable(1);

FogColor(82,87,69);
FogRange(-10.0, 62.0);
PS2()
{
FogRange(100.0, 1000.000000);
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(1000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(100.0, 1000.000000);
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(3000.0);
NearSplitScreenRange(30.0, 160.0, 40.0, 200.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(50.0, 350.0, 60.0, 400.0);
FarSceneRange(3000.0, 3000.0);

FarSceneRange(3000.0);
FogRange(1.0, 650.0);
}

}


DomeInfo()
{
Softness(1);
SoftnessParam(60);

PS2()
{
DomeModel()
{
Geometry("geo_sky_dome");
}
}

XBOX()
{
TerrainBumpTexture("kas2_bump", 1.0);

DomeModel()
{
Geometry("geo_sky_dome");
}

}

PC()
{
TerrainBumpTexture("kas2_bump", 1.0);

DomeModel()
{
Geometry("geo_sky_dome");
}

}

}
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Re: Getting black patches on objects

Post by CalvaryCptMike »

Could it be a video card error? Maybe your computer can't keep up with the game when it's on the highest lighting setting. :?
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Re: Getting black patches on objects

Post by THEWULFMAN »

CalvaryCptMike wrote:Could it be a video card error? Maybe your computer can't keep up with the game when it's on the highest lighting setting. :?

Could be that, my graphics card sucks, and I have black patches on the Mos Eisly terrain on high light settings.
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[TFA]Padawan_Fighter
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Re: Getting black patches on objects

Post by [TFA]Padawan_Fighter »

CalvaryCptMike wrote:Could it be a video card error? Maybe your computer can't keep up with the game when it's on the highest lighting setting. :?
THEWULFMAN wrote:Could be that, my graphics card sucks, and I have black patches on the Mos Eisly terrain on high light settings.
[TFA]Padawan_Fighter wrote: - It works fine on other maps.
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Re: Getting black patches on objects

Post by CalvaryCptMike »

[TFA]Padawan_Fighter wrote:
CalvaryCptMike wrote:Could it be a video card error? Maybe your computer can't keep up with the game when it's on the highest lighting setting. :?
THEWULFMAN wrote:Could be that, my graphics card sucks, and I have black patches on the Mos Eisly terrain on high light settings.
[TFA]Padawan_Fighter wrote: - It works fine on other maps.
I know that, but our point is unchanged, are you still using the same computer that you had all those other problems with?
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[TFA]Padawan_Fighter
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Re: Getting black patches on objects

Post by [TFA]Padawan_Fighter »

By that do you mean all my previous problems? No. This is a new Windows 7.
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Re: Getting black patches on objects

Post by CressAlbane »

Is the problem there after removing the directional light?
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[TFA]Padawan_Fighter
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Re: Getting black patches on objects

Post by [TFA]Padawan_Fighter »

Well, this is pretty weird. I removed the light, but it thinks it's still there. I cleaned, manual cleaned, still nothing.
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Re: Getting black patches on objects

Post by CressAlbane »

Can you post a pic of what it looks like on the other maps?
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[TFA]Padawan_Fighter
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Re: Getting black patches on objects

Post by [TFA]Padawan_Fighter »

Hey, sorry about the delay. Here you go:

Endor:
Hidden/Spoiler:
Image
Bespin Platforms:
Hidden/Spoiler:
Image
Test map using similar factors from the other map (sky, fog, lights, etc.)
Hidden/Spoiler:
Image
I'm going to try something different, though. I'm going to delete every single affected object in my map, delete their .mshs, .odfs, anything that could link to them, and placing them back in there. Would that work?
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