Mp map loads, but when it finishes, there are no CPs.

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-_-
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Mp map loads, but when it finishes, there are no CPs.

Post by -_- »

My map has plenty of vehicles, and some locals too. But all three of the CPs disappeared and when the game starts it just starts counting 20 seconds until Victory. Can anyone help?
OOM-9

Post by OOM-9 »

did you Delete ANYTHING before munging?

BFBuilder is annoying when it comes to the delete button... use it carefully.
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Post by eddie »

this happend to me and I dicovered that there is no lvl (the main one) file at all after munging. And this was due to incomplete munge. Hope it helps.
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Post by Leviathan »

Make sure your map's *.LVL file is present and that you entered good paths in all *.LUA files...
-_-
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Post by -_- »

i cant find it can u tell me where it is?
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Post by Leviathan »

*.LUA files can be found in this directory : "[modid]\Common\Scripts\modid\*.LUA" ([modid]a.lua and [modid]c.lua
-_-
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Post by -_- »

omg now it wont even load :( but if there r too much vehicles will it do that? I have 19 attes and about 34 aats...
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Post by Leviathan »

Well, this is a true enigma...
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Post by Qdin »

whoah, THATS many vehicles... I hope you didn't place TOO many - or else: BIG LAGG (lol, and not only because of Eddie in the following BW's - just a joke :wink: )

hmm... I honestly have NO idea what to do... sorry - but I'll guess, that you placed too many vehicles - so I think you should start from scratch again. I know it suckz, but at least you now know how to make it :wink:

C ya
-_-
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Post by -_- »

fixed the prob. Got rid of half of the attes and fixed the path to the lvl file
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Post by Leviathan »

A similar problem has already been mentioned in this thread (Vehicles number limit) : Will the map not finish munging if there are too much files?.
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