It seems that the way they did it, was by duplicating the model over the original, flipping the copy its normals and texturing it plain black, which seems like it would take a hefty toll on the engine.RED51 wrote:That's pretty cool! Hey, you should try to cel-shade it, like these models. Just my though though.
SWBF Series Model Showcase Thread v4.0
Moderator: Moderators
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Awesome model, Forcemaster. If you're going to do the TCW version, remember that there's a little point in the back of the super battle droid.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: SWBF Series Model Showcase Thread v4.0
Psuedo cel-shade layers can be lower res though. If your textured mesh is 3000 polys you could probably get away with half that in the cel-shade layer. And if a low-resolution model is made along with the standard model that would also increase FPS to non-noticeable standards.
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
If you lower the polycount on the cel shade layer, youll get the same thickness everywhere. On some places with small detail you can get away with textured lines and delete the detail polies.
Edit: Do the SWBF lowpoly chars use other sceletons, and if, do we have one or would it be possible to recreate one?
Edit: Do the SWBF lowpoly chars use other sceletons, and if, do we have one or would it be possible to recreate one?
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: SWBF Series Model Showcase Thread v4.0
Yes, their skeletons have "lz" on the end of them. For example - ewok.zafbin and ewoklz.zafbin.
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
- impspy
- Captain

- Posts: 493
- Joined: Wed Dec 31, 2008 1:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Pax Empiricae; check WIP
Re: SWBF Series Model Showcase Thread v4.0
Wow...
Looks a bit...thin.
Looks a bit...thin.
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
i will see b2 in game it so

- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: SWBF Series Model Showcase Thread v4.0
Yeah, looks nice, but i think the forearms are too much big. 
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: SWBF Series Model Showcase Thread v4.0
looks great, if you now make the thighs thinner, make the upperbody a bit bigger and add some huge lasers, it would be a b2 super-super batldroid 
-
VF501
- Lieutenant Colonel

- Posts: 539
- Joined: Fri Jun 08, 2007 1:18 am
- Projects :: Various Stuff- Weapon models. UDK Stuff
- xbox live or psn: Vintage Tagious
- Location: Terra Firma, Sol System; Milky Way
Re: SWBF Series Model Showcase Thread v4.0
Fix the Torso UVs, you have a seam running along the side. I'd also use a higher saturation on the texture, i.e. the blue color, it feels too washed out and flat. The model itself looks good, the texture just needs some love.
-
MsHwIz
- Private Second Class
- Posts: 73
- Joined: Sat Feb 07, 2009 6:10 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Nowhere :) :)
Re: SWBF Series Model Showcase Thread v4.0
M4A1 Carbine Grenadier

the material is messed up on the barrels but that is only in the render
Wire frame
the material is messed up on the barrels but that is only in the render
Wire frame
Hidden/Spoiler:
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: SWBF Series Model Showcase Thread v4.0
(throwing-)knife inspired by XIII
rather a textureingpractise than a model
Hidden/Spoiler:
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: SWBF Series Model Showcase Thread v4.0
Nice M4 and knife! 
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
very nice texture as always, duck!
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: SWBF Series Model Showcase Thread v4.0
Got creative with the UVing, eh? Looks great.DarthD.U.C.K. wrote:(throwing-)knife inspired by XIIIrather a textureingpractise than a modelHidden/Spoiler:
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: SWBF Series Model Showcase Thread v4.0
Ok, here's a small addon msh.
It's to make the stormy appear as he did in EAW:FOC (probably regular EAW also, but idk)
Can't figure it out?
It is also my first ever use of SetClassProperty, w00t!
It's to make the stormy appear as he did in EAW:FOC (probably regular EAW also, but idk)
Hidden/Spoiler:
Hidden/Spoiler:
- impspy
- Captain

- Posts: 493
- Joined: Wed Dec 31, 2008 1:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Pax Empiricae; check WIP
Re: SWBF Series Model Showcase Thread v4.0
Nice work 
Hidden/Spoiler:
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: SWBF Series Model Showcase Thread v4.0
Thanks 
Hidden/Spoiler:


