XSI in common

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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XSI in common

Post by Anakin »

Hi,

i really searched and found the XSI FAQ Thread, but my question isn't answered yet. So i always read if you are a student XSI is free for you. Thats great. I'm a student :D But i haven't found where to download XSI as Student free. Only found other software for Autodesk.
Last edited by Anakin on Sat Aug 25, 2012 10:55 am, edited 1 time in total.
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Re: XSI for students

Post by Marth8880 »

https://students.autodesk.com/?nd=download_center

What you want is called Autodesk Softimage.
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Re: XSI for students

Post by minilogoguy18 »

I have the student license, with it I got Mudbox 2013, Softimage 2013, 3DS Max 2013 and Maya 2013 all free, it's pretty awesome but don't think with it you'll be exporting anything to SWBF2. Pandemic addon only works for 4.2-5.11 but ANDE's addon may work for newer versions but right now I think he's focusing on Mod Tool 7.5 since anyone can get that.

I'm still rocking a version of 5.1 that I've had since it was new so I'm still able to export, the only one I really wanted with the student license was Mudbox.
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Re: XSI for students

Post by Anakin »

mh what is mudbox?
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Re: XSI for students

Post by THEWULFMAN »

Anakin wrote:mh what is mudbox?
Hidden/Spoiler:
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In all seriousness, click the image. It's a link.
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Re: XSI for students

Post by Anakin »

sounds like softimage for me
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Re: XSI for students

Post by THEWULFMAN »

Except that it's not. It's for sculpting high poly models, usually for normal maps. Softimage can't do that nearly as well.
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Re: XSI for students

Post by Anakin »

mh ok.

for the softimage. one unit is about one meter in the game right? how can i put to polygons together?
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Re: XSI for students

Post by minilogoguy18 »

You need to google, learn the program and basics before you start modeling. No one is capable of diving straight in right away.
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Re: XSI in common

Post by Anakin »

ok i searched in the help file from XSI. So

first here a pic.
Hidden/Spoiler:
Image
so i want the right dor and the left dor to be only one polygon. i used the merge funktion shown in the documentation, but it doesn't work. And i want the door to be animated so if your walk to the door it opens. Than i searched for the textures and found the 2d texturing in the documentation, but it doesn't wok too. is there maybe a better tutorial showing what i really need for the basics for SWBFII??

==EDIT==

i have some problem with this here
http://www.gametoast.com/forums/viewtop ... 36&t=24285

i say i made everything correced but my pc doesn't agree with this XD
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Re: XSI in common

Post by Marth8880 »

The Pandemic Tools will not work with any XSI version above 5.11. Use ANDE's XSI/ZE Tools instead.
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Re: XSI in common

Post by minilogoguy18 »

Like I said, you need to learn how to use the program efficiently before trying to mod.
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Re: XSI in common

Post by Anakin »

Marth8880 wrote:The Pandemic Tools will not work with any XSI version above 5.11. Use ANDE's XSI/ZE Tools instead.
But i could install it without problms, and the clothing and flag thnig works without error. only the export. and there it says it's because of the 64 bit system.
minilogoguy18 wrote:Like I said, you need to learn how to use the program efficiently before trying to mod.
that's what i'm trying to do
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