All-Purpose Request Thread (Mk. IV)

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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Hello, all! I was wondering if a model for the weapon used in this pic has been made already. :3
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Any chance of converting this model to an addon that I can add onto a unit's left or right hand?

https://www.mediafire.com/?irq3hf1uht8f79y
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

It would be great to have an imperial commando.

Version 1: ceremonial commando
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Version 2: Imperial Commando
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Version3: navy
add the backside of this helemt to the imperial commando above
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Version4: scout
combination from the ic helmet and this one
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Yeah, both CodaRez and Deviss have released the Imperial Navy Commando from TFU PS2. There are variances in the two so I'd look them up.

The 'ceremonial' commando AKA Senate Commando has also been done as well: http://www.gametoast.com/viewtopic.php?f=64&t=25323
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

I think making the fourth one wouldn't be too hard. Just bung on some addons and maybe model in the antenna.
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

And the second one is just a simple reskin of the RC's helmet.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

2nd isn't just a reskin you need to modify the helmet. Take a close look on the details.
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Hm... you're right. Still, Nedarb can probably do that easily.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Is there a TFU-styled Royal Guard out there?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

i think this request its very old, but.. i would like to say it again. if could anyone create and new animation/skeleton for allow play as dwarf spider droid as PLAYER MODEL??

thanks
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Re: All-Purpose Request Thread (Mk. IV)

Post by AvalancheMaster »

May I request something quite harder but useful nonetheless? Droideka Mark II, which has both blaster and ion cannons.

http://starwars.wikia.com/wiki/Droideka_Mark_II
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

Something for this guy.
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Been trying to skin him out of the ATST Pilot model but my results have been .... well .... eehhh
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

ggctuk wrote:Is there a TFU-styled Royal Guard out there?
I did this kitbash, but I had to do it outside of XSI as I can't run it to rig it as a unit. Would anybody be interested in it?

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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

That looks awesome! Is it supposed to be Kir Kanos from Crimson Empire?
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

It's actually based off the TFU Royal Guard rather than Kir Kanos.
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SWBF Viewer 0.4 crashing trying to export wrl

Post by AnthonyBF2 »

I need to take cis_inf_jangofett.msh and convert it to get the wrl and get the png image files

Every time swbfviewer just crashes... Also tried v0.3 and also to run in XP compatible mode. Still crashes.

It gives me the wrl but the png files are not created.

I want to ask can someone try to import a wrl from cis_inf_jangofett.msh and upload to this thread, the two png images for cis jango and his jetpack.

Thanks :cpu:
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

The material with noicon.pic is causing the crash. If you need the textures as *.png you can just convert the *.tga files from the assets in most image editors. If you insist on converting them through SWBFViewer then you will need to hex edit cis_inf_jangofett.msh and change noicon.pic to noicon.tga, then copy any *.tga texture and rename it noicon.tga and drop it in the same location where cis_inf_jangofett.msh is.

EDIT
All *.msh files in BF2_ModTools with at least one material including noicon.pic:
Hidden/Spoiler:
BF2_ModTools\assets\sides\all\msh\all_1st_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_snowspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_fly_ywing_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk1.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk2.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk3.msh
BF2_ModTools\assets\sides\all\msh\all_hover_rebel_attack_speeder_chunk4.msh
BF2_ModTools\assets\sides\all\msh\all_inf_engineer.msh
BF2_ModTools\assets\sides\all\msh\all_inf_tatooinelukeskywalker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_launcher.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_pistol.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_seeker.msh
BF2_ModTools\assets\sides\all\msh\all_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\all\msh\PC\all_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_countdooku_low1.msh
BF2_ModTools\assets\sides\cis\msh\cis_inf_jangofett.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\cis_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk1.msh
BF2_ModTools\assets\sides\cis\msh\hailfire_chunk2.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_pistol.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_tread_hailfire.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_walk_spider.msh
BF2_ModTools\assets\sides\cis\msh\PC\cis_weap_inf_rifle.msh
BF2_ModTools\assets\sides\Common\msh\com_weap_inf_landmine.msh
BF2_ModTools\assets\sides\des\msh\tat_weap_tuskrifle.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_rock.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear.msh
BF2_ModTools\assets\sides\ewk\msh\ewk_spear_hold.msh
BF2_ModTools\assets\sides\GAM\MSH\gam_inf_gamorreanguard.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk1.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk2.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk3.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_chunk4.msh
BF2_ModTools\assets\sides\gar\msh\gar_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_pistol.msh
BF2_ModTools\assets\sides\gar\msh\gar_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_inf_darthvader_low1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk1.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk2.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk3.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk4.msh
BF2_ModTools\assets\sides\imp\msh\imp_walk_atat_chunk5.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\imp\msh\imp_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_rifle.msh
BF2_ModTools\assets\sides\imp\msh\PC\imp_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\rep\msh\rep_1st_weap_inf_landmine.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_combatspeeder_hulk.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk1.msh
BF2_ModTools\assets\sides\rep\msh\rep_hover_fightertank_chunk3.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3anakin_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3armoredpilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3heavytrooper.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3obiwan_low1.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_ep3spacepilot.msh
BF2_ModTools\assets\sides\rep\msh\rep_inf_macewindu_low1.msh
BF2_ModTools\assets\sides\rep\msh\PC\rep_1st_weap_inf_sniperrifle.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\assets\sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_bowcaster.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_pistol.msh
BF2_ModTools\assets\sides\wok\msh\wok_weap_inf_thermaldetonator.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_walk_statues.msh
BF2_ModTools\assets\worlds\COR\MSH\Cor1_bldg_War_Room.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_grandtree.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_hellbush_2.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_1.msh
BF2_ModTools\assets\worlds\DAG\msh\dag1_prop_rockgroup_3.msh
BF2_ModTools\assets\worlds\END\msh\end_bldg_bunker_controlpanel.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_shrub2.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree02.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree03.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_tree04.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_treeclump01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk01.msh
BF2_ModTools\assets\worlds\END\msh\end_prop_trunk_turret.msh
BF2_ModTools\assets\worlds\END\msh\speaker.msh
BF2_ModTools\assets\worlds\END\msh\PC\end_prop_boulder.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\FEL\msh\editor_prop_bush.msh
BF2_ModTools\assets\worlds\FEL\msh\fel1_prop_hellbush.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar.msh
BF2_ModTools\assets\worlds\GEO\msh\geo_bldg_hangar_outside.msh
BF2_ModTools\assets\worlds\GEO\msh\speaker.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret.msh
BF2_ModTools\assets\worlds\GEO\msh\PC\geo_bldg_geoturret_dest.msh
BF2_ModTools\assets\worlds\GEO\world1\geo_sky_explosions.msh
BF2_ModTools\assets\worlds\HOT\msh\hoth_bldg_shieldgenerator_dst.msh
BF2_ModTools\assets\worlds\HOT\msh\speaker.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\HOT\msh\PC\hoth_bldg_large_hangars.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_mist.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall.msh
BF2_ModTools\assets\worlds\KAS\msh\kas2_prop_sea_wall2.msh
BF2_ModTools\assets\worlds\MUS\msh\editor_grasspatch.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control02.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_bldg_control_middle.msh
BF2_ModTools\assets\worlds\MUS\msh\mus1_prop_beam.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_balcony.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_i_20.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_bldg_special03.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_door.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_i_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_l_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_tall_planter.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_01.msh
BF2_ModTools\assets\worlds\NAB\msh\nab2_prop_vine_02.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk1.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk2.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk3.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gianspeeder_chunk4.msh
BF2_ModTools\assets\worlds\NAB\msh\rep_hover_gian_speeder.msh
BF2_ModTools\assets\worlds\NAB\msh\speaker.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_bridge.msh
BF2_ModTools\assets\worlds\POL\msh\Pol1_bldg_radar_main.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_commscreen_dest.msh
BF2_ModTools\assets\worlds\POL\msh\pol1_prop_control_console.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar.msh
BF2_ModTools\assets\worlds\POL\msh\Pol_bldg_radar_hallway.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_cell_corridor.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_jabba.msh
BF2_ModTools\assets\worlds\TAT\msh\tat3_bldg_rancor.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02_pillar_L.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_hanger_light_small.msh
BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_highway_exit.msh
BF2_ModTools\assets\worlds\YAV\msh\speaker.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_Arch_stairs.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_straight_2.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_arena_tunnel.msh
BF2_ModTools\assets\worlds\YAV\msh\yav2_bldg_wall.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\assets\worlds\YAV\msh\yav_prop_shrub2.msh
BF2_ModTools\assets\worlds\YAV\msh\PC\yav_bldg_stairway.msh
BF2_ModTools\data\Common\mshs\com_1st_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_prop_holocron.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_grenadethermal.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_landmine.msh
BF2_ModTools\data\Common\mshs\com_weap_inf_repairkit.msh
BF2_ModTools\data\Common\mshs\com_weap_probedroid.msh
BF2_ModTools\data\Common\mshs\cor1_prop_holocron.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret.msh
BF2_ModTools\data\Sides\tur\msh\geo_bldg_geoturret_dest.msh
BF2_ModTools\data\Sides\tur\msh\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower.msh
BF2_ModTools\data\Sides\tur\msh\yav_bldg_watchtower_hulk.msh
BF2_ModTools\data\Sides\tur\msh\PC\hoth_bldg_dish_turret_destroyed.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_engine.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\all_cap_rebelcruiser_SG.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_cap_fedcoreship.msh
BF2_ModTools\space_template\Worlds\@#$\msh\cis_fedcruiser_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\imp_cap_stardestroyer_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_server.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_commandroom_SG1.msh
BF2_ModTools\space_template\Worlds\@#$\msh\rep_assultship_destruct_lifesupport_dam.msh
BF2_ModTools\space_template\Worlds\@#$\msh\spa1_prop_imp_controlunit.msh
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

Hi,

i'm looking for some people who can assist me a little with an project.

Your qualifications:
- you all should be committed,
- shouldn't have an other project wip
- have time and desire to work on the project for a longer time (half year or year)

I'm looking for:
1. mapper:
Your main work will be to make some maps, on your own, so maybe there are two or more who will work together on it.

2. texture:
You should be good in gimp/photoshop/paint.net,.... Your main work would be to make bumb maps, normal maps, specular maps, and improve existing textures

3. XSI
So you should be good in makeing new playermodels with shadow and lowrez volumes.


So if you are interested, please contact me for more details.
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AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

AceMastermind wrote:The material with noicon.pic is causing the crash. If you need the textures as *.png you can just convert the *.tga files from the assets in most image editors. If you insist on converting them through SWBFViewer then you will need to hex edit cis_inf_jangofett.msh and change noicon.pic to noicon.tga, then copy any *.tga texture and rename it noicon.tga and drop it in the same location where cis_inf_jangofett.msh is.
I got it woohoo!
The output png files are easier for me to edit than tga, afterwar jus reconvert back to a model/tga
Thanks! :yes:
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