Kashyyyk Forest - Update

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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sampip
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Re: Kashyyyk Forest

Post by sampip »

Thanks, I'm going to, but I'm having problems. I keep trying but nothing changes. Btw, Dwarf Spider Droids, there is only one asset I have found on the released assets thread, and that didnt have any animations, or sound. Does anyone know any other links?
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Re: Kashyyyk Forest

Post by Nova Hawk »

Wow, looks really cool.

But how come your not having heroes?
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Re: Kashyyyk Forest

Post by bobfinkl »

Try cleaning then munging it. Oh and by the way if you are going for a more dark feel to the map may I suggest making more rain it really adds to the atmosphere of the map.
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Re: Kashyyyk Forest

Post by sampip »

It's unfair on the other team. Putting heroes on the other team is another matter, and much more time consuming. I'm putting both the 'heroes' as unlockable people. For the droids it will be General Grevious with the cape, so he will be running around on the battlefield. The clones will be Kit Fisto, as you already know. Empire will be Grand Moff Tarkin. Any ideas for the rebels?
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Re: Kashyyyk Forest

Post by Nova Hawk »

Luke Skywalker or Wedge Antilles?
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Re: Kashyyyk Forest

Post by Fluffy_the_ic »

Seriously? For the Rebs, Chewie.
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Re: Kashyyyk Forest

Post by obiboba3po »

Fluffy_the_ic wrote:Seriously? For the Rebs, Chewie.
lol duh
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Re: Kashyyyk Forest

Post by Nova Hawk »

No way, I hate Chewie as a hero... no offense.
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Re: Kashyyyk Forest

Post by k'kruhk »

Chewie makes sense, and I'd prefer him to Luke, because Luke is the hero most often used for the rebellion (at least of all the stock maps)
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Re: Kashyyyk Forest

Post by sampip »

I could edit a few of chewies weapons, cos I don't like him much either. I could have yoda though, or a camouflage luke that may have turned up on Kashyyyk at some point that isn't mentioned!
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Re: Kashyyyk Forest

Post by B.I.G_Cookie »

sampip wrote:I could edit a few of chewies weapons, cos I don't like him much either. I could have yoda though, or a camouflage luke that may have turned up on Kashyyyk at some point that isn't mentioned!
So far my hero choice:
CIS - Grievous, Trando mercanary
REP - Yoda, Luminara, Quinlan Vos and maybe Tarfull or a Repubic Commando
ALL - Chewbacca, Leia in swamp skin, Luke
IMP - Darth Vader, Darth Sidious, Boba Fett

and maybe you can change the water texture, I think It doesn't fit in the enviroment, it looks like Felucia water. Also you can add Yavin trees.. :)

This meap is great. :thumbs:
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Re: Kashyyyk Forest

Post by sampip »

Thanks!
I have decided heroes for everyone exept rebels now, which I have already stated. I'm currently working on the sky, (thanks B.I.G Cookie!) and ATTE. I will post some more screenies up by the end of the day.
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Re: Kashyyyk Forest

Post by sampip »

Maveritchell wrote:
sampip wrote:(Note, Kit Fisto won't actually be ingame, as I'm not having heroes, and I downloaded Mav's version, so therefore cannot give him points to unlock.)
Sure you can, add this line in the lua right after you load him with the dc: call:

Code: Select all

SetClassProperty("rep_hero_fisto", "PointsToUnlock", #ofpoints)
Sorry again, about this, should it look like this? I'm getting an error.
Hidden/Spoiler:
ReadDataFile("dc:Side\\kit.lvl",
"rep_hero_fisto")
SetClassProperty(rep_hero_fisto", "PointsToUnlock", 12)
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Re: Kashyyyk Forest

Post by Maveritchell »

That's because you're missing a quotation mark before "rep_hero_fisto."
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Re: Kashyyyk Forest

Post by sampip »

Ahh. *bangs head on table", stupid mistake.
EDIT: If I am going to add another trooper to the clones, so there were 7, what class name would I give them, if he were kit fisto? I put him as 'hero', nothing happened.
Hidden/Spoiler:
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
hero = { "rep_hero_fisto",1, 2},
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Re: Kashyyyk Forest

Post by Nova Hawk »

I think u should go with the camo Luke.

Btw, can we see a list of the vehicles that are going to be present in this map?
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Re: Kashyyyk Forest

Post by sampip »

Uh huh. The map at the moment is in a real state, after I put the AT-TE in. No ones spawning in the right place, and the battle is in completely in the wrong place. General Grevious with the cape doesn't work either. It's a disaster in the making. Screenshots are gunna take another day at the least :(. I've got all the assets for the sides though.
Yes, Vehicle list is now at the top in the readme. As soon as I edit it! I'm also making changes to the sides.

EDIT: Ok, sky is fixed! Will post screenshots soon. Does anyone know a good replacement sky (apart from Kashyyyk)? Any ideas I could use. At the moment, yes, it is Kashyyyk. Also, locals are done! Wookies walk around... in the wrong direction, planning needed there!
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Re: Kashyyyk Forest - Updated.

Post by Nova Hawk »

Looks like it's all coming together... good luck on finishing your first map, dude!
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Re: Kashyyyk Forest - Updated.

Post by sampip »

Thanks, Beta-Release should be in about 2 weeks now! 3 at the most, I would say.
New Screenshot, the current sky is Kashyyyk:
Hidden/Spoiler:
Image
I'm sorting out the ATTE, but could someone please tell whether I need to add a new command post, specificly for the ATTE?
Last edited by sampip on Tue Mar 31, 2009 11:39 am, edited 2 times in total.
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Re: Kashyyyk Forest - Updated.

Post by EraOfDesann »

I wouldn't try to cram too many vehicles into the map. Sometimes simpler is better.

The map looks pretty good, my only suggestion would be to darken the ground a little since it's going to be wet from all the rain. And if you're still trying to decide on a Rebel hero then I'd suggest Han.
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