
in a land map? and where are the odfs for them?
also the space stars one, is that a dome also?
EDIT:
i want to make somthing like this, but without the clouds,
http://www.youtube.com/watch?v=q4zNmKmZ ... annel_page
thanks
Moderator: Moderators





Sounds pretty easy.Getting_Started.doc wrote:Changing the Default Sky
By default, the template map uses the sky file from Yavin. Changing this is a fairly simple thing to do. Browse to the world that you want to use the sky file from (again, I’ll use Kashyyyk as our example) in \BF2_ModTools\assets\worlds\KAS\world2 and copy the sky file (kas2.sky) into your mod worlds folder (\data_abc\worlds\abc\world1) and rename it to abc.sky (where abc is the 3-letter name that you gave your world when you first created it). Open up that sky file, and search for which assets are used by the sky file, and you’ll need to copy those assets into your mod level’s world folder (\data_abc\worlds\abc\world1). They will be a/some sky .msh files, and some textures. Only worry about files that are actually located in the assets\worlds\KAS\world2 folder. If there are files that the sky file is looking for that aren’t located there, then don’t worry about those.


Code: Select all
DomeInfo()
{
DomeModel()
{
Geometry("spa1_sky");
rotationspeed(0.0001,0.0,1.0,0);
}
DomeModel()
{
Geometry("spa8_sky_nebula1");
}
DomeModel()
{
Geometry("spa8_sky_horizon");
}
DomeModel()
{
Geometry("spa8_sky_Hoth");
}
DomeModel()
{
Geometry("spa8_sky_landmass");
}
DomeModel()
{
Geometry("spa8_sky_planetclouds");
}
DomeModel()
{
Geometry("spa8_sky_planethaze");
}
DomeModel()
{
Geometry("spa3_sky_explosions");
rotationspeed(0.001, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_1", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_2", 3.0);
Effect("spa_sfx_skydomeexplosions", "hp_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_5", 2.0);
Effect("spa_sfx_skydomeexplosions", "hp_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_8", 2.0);
Effect("spa_sfx_skydomeexplosions", "hp_11", 3.0);
Effect("spa_sfx_skydomeexplosions", "hp_12", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_15", 2.0);
}
Stars()
{
RandomSeed(1);
TwinkleFactor(0.5);
TwinkleFrequency(0.1);
Color(255, 255, 255, 255);
EnableBottom(1);
XBOX()
{
NumStars(3000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(0.5);
}
PC()
{
NumStars(8000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(.75);
}
PS2()
{
NumStars(700);
StarTexture("fx_star");
BrightStarPercent(10.0);
AlphaMin(10);
ColorSaturation(0.2);
}
}
}Code: Select all
DomeModel()
{
Geometry("spa8_sky_landmass");
}
DomeModel()
{
Geometry("spa8_sky_planetclouds");
}
DomeModel()
{
Geometry("spa8_sky_planethaze");
}



Code: Select all
DomeModel()
{
Geometry("spa8_sky_landmass");
}
DomeModel()
{
Geometry("spa8_sky_planetclouds");
}
DomeModel()
{
Geometry("spa8_sky_planethaze");
}





He made a collisionless mesh textured on one side to look like sky and on the other to look like a planet. The only skydome in those pictures is the space skydome.501st_commander wrote:but how did that guy make the dome in those pictures?



