The new "fat_walrus needs help" topic

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fat_walrus

The new "fat_walrus needs help" topic

Post by fat_walrus »

my old topic is well over a month old, so here's an odd question, please don't just biff it off. You'll see what I mean.


Could anyone show me how to shoot gernades out of a rocket launcher? I looked in the ODF but I can't find what it shoots.


Told you it was odd.
sawyerdk9

RE: The new "fat_walrus needs help" topic

Post by sawyerdk9 »

It may have to do with the class label "missle". I'm pretty sure you would find it within the common because all rocket launchers shoot out the same missle.
-_-
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Post by -_- »

just change the classparent to whatever the mortar launcehr uses.
fat_walrus

Post by fat_walrus »

thanks, I'll try that.
fat_walrus

Post by fat_walrus »

Okay, new question:

How do I make the frigates in space to move? I think you put in a path or something, then I read the FlyerSplineFollowing doc, but that's just too advanced for me. Are there any simple ways to do it?
Xavious
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Post by Xavious »

fat_walrus wrote: Are there any simple ways to do it?
most likely not.
sawyerdk9

Post by sawyerdk9 »

You could use the animation guide. It works wonders!
fat_walrus

Post by fat_walrus »

dang, so could you show me how to work them? (step bu step would be helpful)
Rekubot
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Post by Rekubot »

Someone made a tutorial on animation a little while back. If you can't find it (check the Everything You Need thread) just read the documentation on animation. It is pretty much step by step, and is VERY easy to understand.
sawyerdk9

Post by sawyerdk9 »

Yeah just do a search for animation. I think it was written by Jawa Killer if I'm not mistaken.
fat_walrus

Post by fat_walrus »

Thanks guys, new question:

How do I add fog? I've tried and looked at the Dagobah sky and .fx files but I can't get it what I want it to do. I want it to be semi-thick fog and I don't want the objects in the distance to be super transparent.
fat_walrus

Post by fat_walrus »

Sorry for the double post, but my map is crashing and I believe its because of the hubs:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\PebbleFL\Common\PblConfig.cpp(9)
PblConfig: invalid config; 'SCOP' chunk expected
chunk.GetId() == _ID( 'S', 'C', 'O', 'P' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(35)
PblConfig: invalid config; 'DATA' chunk with invalid string table
m_uiNumArgs*4 + uiStringTableLen <= CONFIG_MAX_DATA_ARGS*4
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